Sketchbook: David York's Daily Sketchbook

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    David York's Daily Sketchbook

    To start, I am a video game developer and software engineer by trade. With perhaps a dozen or so exceptions over the last decade or so, I do not draw or otherwise create visual art.

    However, my friend Railboy has informed me that if I participate in the daily sketch group for about an hour per day I will see skills develop and phenomenal improvement over 3 months.

    He had better be right!!! <-- Sarcastic humor here.

    Anyway, here goes.

    Last edited by David York; July 29th, 2004 at 12:46 AM.
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  3. #2
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    DSG 475 - Creature: Mutated Dog

    David York's Daily Sketchbook

    Vampire dog
    Based on online photo
    Photoshop 6.0 with mouse, 1hr 28min

    Last edited by David York; October 7th, 2004 at 02:47 AM.
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    DSG 476 - Environment: On a clear day

    David York's Daily Sketchbook

    Based on online photo
    Photoshop 6.0 with mouse, 45 min

    Last edited by David York; October 7th, 2004 at 02:47 AM.
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    DSG 477 - Open Ended: All of Gods Children

    This is based on a holocaust photo featuring a giant pile of bodies. It took 20 min just to block it! It was VERY HARD for me, but I'm not unhappy with it. What we are seing is a tiny 'finished' corner, the blocked image is about 400 by 300.

    David York's Daily Sketchbook

    Halocaust scene
    Based on online photo
    Photoshop 6.0 with mouse, 1hr

    Last edited by David York; October 7th, 2004 at 02:47 AM.
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  6. #5
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    Keep it up dude.

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    wowow, didnt notice you had started a thread! your buddy is right, you'll get better if you do it on a daily basis. id almost suggest that you work in value, just to get a hang of that first...working with color is a whole new animal. i'm curious how much of the photograph you rely on, but you're getting something out of it. in 3 pictures you look more confident. if you need any help or anything, feel free to ask.

    going to sketch night tonight?!?!?! 5 hours away!!!

    I self-published a book on the fundamentals of drawing from life.

    http://www.amazon.com/Fundamentals-D...8951905&sr=8-1

    http://www.endlessunlimited.com
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    DSG 478 - Open Ended: The Grudge

    No actual attempt at quality, no references (which I rely heavily on), just something really bad to make me feel better about my other work and 'loosen up' a bit.

    David York's Daily Sketchbook

    Confidence-building exercise
    Photoshop 6.0 with mouse, 30 min

    Last edited by David York; October 7th, 2004 at 02:46 AM.
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    Jetpack, Fridge, thanks for the encouragement! I can't make it tonight, I'm in a mad coding fest for a game title I'm working on. Maybe next week.

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    DSG 479 - Character: Futuristic Joust

    Weaning myself away from copying of photos. Line sketch was based on online painting, values and colors are mine.

    David York's Daily Sketchbook

    Tribute to Newcomer's Joust
    Very loosely based on online painting
    Photoshop 6.0 with mouse, 2hr 45min

    Last edited by David York; October 7th, 2004 at 02:46 AM.
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    SHIT MAN joust !!!! one of my all time favoirt games !!!! did thay make a recent one ? wow hehe
    yah like jp said do it every day and you will see real improvement . with in a year you will be verry satifyed im shure . dont forget the good old pencil and pen and a nice sheet of paper )

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    Thanks! I appreciate the encouragement!

    I am not aware of a recent Joust, but Midway has released an 'Arcade Treasures' which has lots of emulated games, including Joust. It also has original concept art, interviews with the creators, and other good stuff. I highly recommend it, I have it for the Gamecube and it is very satisfying.

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    DSG 480 - Open Ended: Hell

    Learning to use a Wacom tablet. Learning to be more "sketch-like" - focusing on entire piece for an hour instead of just a corner. This image is "pre-squinted" (reduced from original size).

    David York's Daily Sketchbook

    Very loosely based on online painting
    Photoshop 6.0 with 4x5 Graphire3 Wacom tablet, 1hr and change

    Last edited by David York; October 16th, 2004 at 06:57 PM.
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    Tutorials from Digital Character Painting and Design

    Tutorials from Digital Character Painting and Design by Don Seegmiller:

    David York's Daily Sketchbook David York's Daily Sketchbook

    Chapters 13 and 14
    Photoshop 6.0 with 4x5 Graphire3 Wacom tablet

    Last edited by David York; October 16th, 2004 at 06:57 PM.
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    go go go go. don't stop. you're doing the right thing doing tutorials. Here's the best way to go about this. Do a tutorial, and/or draw from some reference. Then spend an equal amount of time drawing from imagination. You're doin it up right, bro! keep going!

    I self-published a book on the fundamentals of drawing from life.

    http://www.amazon.com/Fundamentals-D...8951905&sr=8-1

    http://www.endlessunlimited.com
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    Thanks, Jetpack!

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    Tutorials from Digital Character Painting and Design

    Tutorials from Digital Character Painting and Design by Don Seegmiller:

    David York's Daily Sketchbook

    Chapters 15
    Photoshop 6.0 with 4x5 Graphire3 Wacom tablet

    Last edited by David York; October 16th, 2004 at 06:56 PM.
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    oh, i failed to explain WHY my previous suggetion is helpful. You get a starting point by doing a tut or using reference. When you draw from pure imagination, you're really testing the way you're visual memory has stored the information, and is able to play it back. Then you can take a look at your imationation drawing, and go back to the reference or another tut to see where you need improving. Glad you're keeping this up.

    I self-published a book on the fundamentals of drawing from life.

    http://www.amazon.com/Fundamentals-D...8951905&sr=8-1

    http://www.endlessunlimited.com
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    those last 2 posts have shown quite some improvement! keep it up...

    Spok
    www.anatomyofthebrain.ca.tc
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    My first portrait

    Originally going to be DSG 481: Character: Carnival freak of 3000 AD, where I told my friend "I'll point YOU as a carnival freak", ended up being a fairly normal portrait. I did not do Cris justice, she had a much more "joie de vivre" smile in real life.

    David York's Daily Sketchbook

    Portrait
    Photoshop 6.0 with 4x5 Graphire3 Wacom tablet, 10hrs 30 min

    Last edited by David York; October 16th, 2004 at 06:56 PM.
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    you spent 10 hours on that??? holy crap. i struggle to spend 5 hours on something. that is really good too, take a look at your first post, and this post...you've already outdone yourself. I'm guessing you did it from a photo, but its still very excellent. try to balance out with some work from life, photographs tend to flatten forms, lose light, and wash out value. working from life is the true key...maybe mix a little of that in too. it can be as simple as doing sketches at starbucks to setting up a still life for an hour.

    i applaud your latest effort...its great!

    I self-published a book on the fundamentals of drawing from life.

    http://www.amazon.com/Fundamentals-D...8951905&sr=8-1

    http://www.endlessunlimited.com
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  22. #21
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    hey, your showing a rlly great progression keep it up.

    one bit of advice, you seem very heavily dependent on reference.
    for every piece of work that you do with reference do one piece without.
    youll lose our reference training wheels in no time as well as double the amount of art your putting out

    but above all else do not stop posting !?

    -jose

    No man should be less than what he is.
    sketchbook- http://conceptart.org/forums/showthread.php?t=61756
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    DSG 483 - Scene: Robot holiday

    David York's Daily Sketchbook

    Drawing from imagination
    Photoshop 6.0 with 4x5 Graphire3 Wacom tablet, 45 min

    Last edited by David York; October 16th, 2004 at 06:56 PM.
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    Thanks for the advice

    Thanks for the advice, guys! I'm trying to draw from the imagination now, to develop my mind's eye a bit. Your encouragement is awesome!

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    DSG 484 - Misc: Unique shield design/emblem

    I wanted to give this one a super-quick once-over. The Daily Sketch Group has already posted an awesome topic for today, meaning this shield is already past due, but I couldn't resist the urge to horrifically abuse Photoshop.

    David York's Daily Sketchbook

    Drawn from imagination
    Photoshop 6.0 with 4x5 Graphire3 Wacom tablet, 5 min

    Last edited by David York; October 16th, 2004 at 06:55 PM.
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    DSG 485 - Environment: Town of ruins

    This turned out to be more of an exercise in sketching out a city landscape. I decided to stop there as I'm trying to keep it around an hour. Still, I learned a lot.

    David York's Daily Sketchbook

    Drawn from imagination
    City sketch (outline)
    Photoshop 6.0 with 4x5 Graphire3 Wacom tablet, 2hr 15min

    Last edited by David York; October 16th, 2004 at 06:55 PM.
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    Tutorials from Digital Character Painting and Design

    Another tree from a tutorial from Digital Character Painting and Design by Don Seegmiller. I'm not so thrilled with this one. My fragile male ego should survive.

    David York's Daily Sketchbook

    Chapters 13
    Photoshop 6.0 with 4x5 Graphire3 Wacom tablet

    Last edited by David York; October 16th, 2004 at 06:55 PM.
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    DSG 494 - Creature: Space Bug

    I love this topic!!! I made a game called "Dave Invaders" based on Space Invaders, and the pixel art below was my programmer art version of the badguy who went across the top of the screen. You'd get big bonus points for shooting him. I used it as my reference and inspiration. This was a fun break from anatomy tutorials and Drizzledome work.

    Original: David York's Daily Sketchbook

    DSG: David York's Daily Sketchbook

    Artistic rendition of a video game badguy from one of my old games
    Painting from pixel art reference
    Photoshop 6.0 with 4x5 Graphire3 Wacom tablet, 1 hour

    Last edited by David York; October 16th, 2004 at 06:55 PM.
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    Good progression man. Keep posting! Try to sketch everyday if you can. Don't be afraid to grab some pencil and paper from time to time.

    Cave House Studios - creative animation and video
    What the Sketchbook
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  30. #29
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    cool, interpreting old pixel art is really interesting. they always come out cool. keep em coming, and i look forward to seeing your drizzledome!!



    I self-published a book on the fundamentals of drawing from life.

    http://www.amazon.com/Fundamentals-D...8951905&sr=8-1

    http://www.endlessunlimited.com
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    I see that you are getting the hang of things... keep up man! Stars shining bright!

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