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Howdy :) I've been pushing myself to draw a lot more lately, fundamentals mostly. Thought i'd post somewhere i could get some serious feedback. First up my anatomy work from the last month. I've also thrown in some recent 'spitpaints' (basically 30 minute drawings to a random theme). I've been trying to work on environments, values and composition mostly with those.
Have been using Bridgman's and Loomis' anatomy books
Last edited by rozee; April 22nd, 2014 at 01:54 AM. Reason: Thumbnail change
Good job on all the anatomical studies! I'm really liking your environmental sketches as well. I recently started into them and yours are looking exceptional.
Keep up the good work! Super inspirational for me to look at.
Thankyou, i have so much still to learn but i really appreciate your comments :) Here's some stuff from the last few days. The last one's a spitpaint i put a few more hours into.
The rest of my anatomy studies from the week plus some speedpaint concepts
Internet capped and i've been itching to post haha! Did some 30 minute studies, mainly focusing on colour and materials. Also some life drawing and more anatomy studies Sorry for the massive dump at once haha
Things i need to work on especially
- Colour theory
Thanks man, i've been trying to ramp up the time i spend drawing vs useless stuff like internet surfing haha More hands and some random sketches i did at my dad's
And some composition studies i did today for Level up
Even more hands, plus some colour studies
Life drawing sketches
30 minute colour studies[
Last edited by rozee; February 10th, 2014 at 09:04 PM.
The hand studies are awesome and so is your line quality!
Did you use the eye dropper tool for the color studies? If not, it's astounding how close you got to the original colors. I am struggling with that.
Wow, lovely environments! And tons of great anatomy studies as well. You sure have lots of dedication Good luck with your art journey!
Very good anatomy studies. Suggestion for your value studies: try to force yourself to break the values with hard-edged boundaries (no opacity change) This will force you to make choices and emphasize the right elements as well as well as to understand the physical shapes that make up these elements better.
A creative artist works on his next composition because he is not satisfied with his previous one. When he loses a critical attitude toward his own work, he ceases to be an artist. - Dmitri Shostakovich
Hey thanks guys, your comments are most encouraging
@Vep - I didn't use the eye dropper, i mainly just opened up the color picker and set it next to the color i wanted and played around till i got something thought was close.
@Milella - Thankyou! I've only recently kind of come to the conclusion that i need to just be doing as much stuff as i can instead of lazing about, it seems to be paying off so far haha
@Tea of Doom - Thankyou that is good advice, i will make an effort to do that in my next studies
Last 3 studies for now, time to watch my next class video and find out what this weeks assignment is haha
More studies, trying to get more colour and light understanding, and some character development sketches for a project i'm working on.
Quick 45 min colour study of my charming face
Bit of an update, finally finished my Bridgman's study challenge, onto another one i think Also i don't know if it's 'acceptable' to post basically finished work in your sketchbook but im doing it anyway I have been focusing mostly on colour and light this past week. Critiques most welcome
Some life drawing from last night
2/5 colour/light studies of this scene for a class. So many things to work on but i'm learning a bit every time i do one haha
Some more studies
So some more concept-y things rather than just studies. These are some designs for a character in a comic i'm working on plus her house.
So been away for far too long. Here's some development work i did recently for a 10 day internship. The robots were development for a webisode script for Double Happy and the Infinite Sadness. It was really good to learn more about a studio's development pipeline. Eventually it culminated in a final illustration of one of the story beats. The Asian chick with the guns is from a story i'm working on Critique 100% welcome
So I started a pathfinder campaign with some friends (Nerdalert) and decided it would be a fun activity to design my character. She's a human bard and caries a short bow, whip, rapier and lute among other junk. It's kind of hard to fit all that on but here are some initial concepty ideas. i'm leaning toward the jester-y, medieval look myself in B, as it's got a stronger silhouette. This will culminate in an illustration and maybe a 3D model if i'm feeling frisky. I know it's rough but critique away
Rendered out a design for the bard. It would probably be a good idea to do a proper scene rather than just vignetting it but i wanted to render something out. Not sure if i really got the lighting right, any input is appreciated
Some sketches i did at the state art gallery and a render of a character from a project