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Hi, my name's Adam and I'm a freelance concept artist and matte painter, working primarily in film industry. In this thread I'll be posting some of my artworks, mostly personal projects done in free time. If you're interested and want to see some more, feel free to check out my portfolio at http://www.ak-art.net
For start, a series of concepts from a personal project of mine, that's been in developments for some years now. More to come...
General overview of futuristic Shanghai, where the story takes place. The idea is to mix the old, stone architecture and traditional elements, like gates or monuments, with vast scale and futuristic additions.
Search in progress
Scene from the script - ZEN troopers ('soldiers' of a large corporation ZEN Technologies) are searching through Purgatory - the lowest part of megalopolis, partially beneath the city streets, in order to recover the stolen module. Of course, they fail and the main hero has to be called into service.
ZEN Troopers exploration
Some designs for ZEN troopers. Just like with the architecture, the idea was to make them sf-looking with strong Eastern influences, visible mostly in the outfits/armor.
A couple of heavy weapons, where it's more about functionality and firepower than fancy design. One is actually a modified factory tool. These weapons are in use on image 'Search in progress'.
At some point in the story, the main protagonists are busted in their safe house. However, they can handle themselves, mostly due to an efficient machine gun and a couple of electro-magnetc motion-sensor explosives planted around the apartment (in case the opponents have cybernetic enhancements or are pure androids).
Last edited by Dream-monger; February 9th, 2014 at 10:44 PM.
Thanks, Ofrst, glad you like them.
A few more, from the same series. I also added descriptions to this and the previous post to clarify things a bit for those who are interested.
Combat suit rendezvous
Sometimes you need a team to help you out, especially when a stolen police battle suit ends up in wrong hands. Its driver, sent after the protagonists, is distracted and engaged by the troopers (image itself in POV of one of them). Hopefully, they get some hazard pay.
ACS Suit design
A closer look at the suit and its various parts. As you can see, it's pretty heavy and need some additional boosters for the driver to walk (or even jump) around. As long as they are full, you're good to go, so if you don't want to turn into a fancy monument, watch your energy levels!
The main antagonist surrounded, seemingly in a lot of trouble. What the thugs do not know is that their opponent is an android of GEN III with custom battle mode. They are up for one helluva ride.
Travel between levels and zones of the city is restricted and security check is required. Since every criminal offense is registered in a police database, checkpoints are pretty efficient way to keep offenders confined to their respective zones. If you try some funny stuff, the sentry-bot will take care of you, so to speak.
Another mechanical asset - a flying drone, set to control and gather data from certain levels, where the regular police is either too busy or too afraid to visit. Basically, it's a portable camcorder/scanner although it has some basic weaponry in case it needs to 'restore order' or fight its way through a riot.
Last edited by Dream-monger; February 9th, 2014 at 10:42 PM.
Here are a few concepts done for an e-zine about sc-fi art. Cheers.
First of the concepts depicting galactic discovery and its exploration. A planet has been found literally pierced with a crystal-like construct of an alien origins. For the last few years expeditions were sent to TX-4 in order to establish a research facility and uncover its secrets. The base is still under construction. Once a year, a new transport of technical gear, vehicles and provisions arrives.
TX-4 mini-series: Descend
Once through the planet's atmosphere, a crystal-like structure is clearly visible. Although the majority of the planet is not of volcanic nature, the insertion of the structure must have caused eruptions and surface movements, hence the strange looking mountains and rock formations surrounding the artifact. At its base, some kind of radiation has been traced and holographic-like shapes happen to appear from time to time.
TX-4 mini-series: Docking procedure
The research base looks like a cross between mining facility and oil rig. The mountain it rests upon is riddled with man-made corridors, through which the samples and machinery are moved. Flying drones inspect any suspicious surface activity and check the integrity of the whole structure. Due to the unknown nature of the artifact and the planet's original climate, the staff rarely goes outside. Docking station, among other things, is entirely automatized.
TX-4 mini-series: Armored carrier
Heavy carrier is used for moving larger pieces of machinery, staff, orb samples, etc. A single carrier can transport up to 20 people. Due to the size of a unit, the hangar area is equipped with robotic arms that are used to replace vehicle's energy reactors, recharge oxygen supplies and carry out various maintenance tasks. As a precaution, each carrier has two heavy ray guns and ion missile launchers for offensive actions, though so far such means were not necessary.
TX-4 mini-series: Buggy
For reconnaissance purposes, quick transport and perimeter checks, the facility is equipped with several buggy-like vehicles. They are adjusted to a harsh off-road environment of TX-4. A buggy takes a driver, a navigator and has enough space for some basic gear. Just like the heavy carrier, each unit is equipped with a single missile launcher. Missiles are often signal flares or scanning devices that can be fired in order to gather data from an unknown area before the buggy gets there.
Last edited by Dream-monger; February 9th, 2014 at 10:40 PM.
Man, these Sci-fi Environments are simply mind-blowing!
Just updated my portfolio with some concepts and sketches created last year for 'Cloud Atlas'. Can't really post them on forums but feel free to have a look at: http://www.ak-art.net/101069/884568/...io/cloud-atlas
Last edited by Dream-monger; December 20th, 2012 at 09:36 PM.
Jim knew he's running out of time. Darkness embraced the ruins. He could pick up more and more unsettling sounds - a long haul, mad laughter, some insane screams. Wonderful. Instinctively, he glanced at the glowing dimly ammo counter. Very few left. Too few. If they spot him, he's history. He felt the weight of a couple of plasma grenades by his belt but that would only slow them down for a while.
He tried calling the base again but all he could hear was static. The damn mutants must have installed a jammer on top of one of the buildings. Well, no choice, he's going to have to get to the nearest outpost on his own, before Scouts with Pit bulls start their night shift. Jim cleaned the fatigued screen of portable locator and activated satellite image of segment A3. The closest safe house seemed to be about 2 clicks NW. Impossible to say if it's still intact. Can't help it. He confirmed the destination. A tiny blinking compass with a red dot appeared in the corner of his goggles. Jim checked all his equipment, took a deep breath and like a ghost engulfed into the darkness.
Reload is a personal project, a visual development of a post-apocalyptic sci-fi story. For more info, check my blog: http://adamkuczek.blogspot.com/2012/...roduction.html
Here, I'll be posting some concepts. First two images: the main protagonist and lineup of enemies to encounter. More to come soon.
Last edited by Dream-monger; February 9th, 2014 at 10:35 PM.
Next two concepts for 'Reload'.
The farmost outpost of the Empire, East-9, situated on the eastern border of Neo-Berlin. A new delivery of war prisoners is about to arrive. The outpost is heavily fortified, with thick outer walls and almost fully mechanized, so the soldiers don't have to go out too often. Flying surveillance cameras patrol the grounds 24/7. The main purpose of East-9 is to send human transports into the infected zone using UAV (Unmanned Armored Vehicle), controlled remotely from the outpost.
Time to suit up. Nothing like borrowing a prototype of PowerSuit and taking it for a test drive. Perhaps as a stowaway in UAV?
Last edited by Dream-monger; February 9th, 2014 at 10:34 PM.
And the final batch, this time with more action. See you in 2013
Fortified wall, called by Death Runners 'New Berlin Wall', separates the wasteland and ruins of the outskirts from the central part of Neo-Berlin under control of the mutants. Not exactly a place for holidays. That's UAV's final stop, if it's not destroyed earlier by some rogue mutant packs. Once unloaded, most UAVs end up in the moss surrounding the wall or are being used for augmenting the wall itself.
Sometimes things just go bad. There is no shame in running your ass off, when you're about to get fried if a gang of Berserkers won't get you first.
Battle mech "Hammerdown" driven by Lich. Not exactly a pleasant combination. Avoid at all costs. In the event of meeting - destroy immediately, for example with 60mm 'Firestorm' machine gun from elevated position. It case of getting noticed... oh, well.
Occasionally, you have to set a trap and get on top of things to clearly state your intentions, like here, with T-30 'Hellraiser' gun with armor piercing bullets. Reapers tend to have thick skulls, so it's better to be safe than sorry. Watch your head!
Last edited by Dream-monger; February 9th, 2014 at 10:32 PM.
Awesome work! All that stuff from Cloud Atlas is top notch. This personal project ain't bad neither, building a world, visual bible to fill it all out. I really like the first person views with the HUD and all, with all your matter skills it really makes a convincing game world illustration.
Some of the concepts I prepared while working with Unit 9 on an interactive website Find your way to Oz. The website, which promotes the new Disney movie, uses new capabilities of HTML5 and Google Chrome. Visitors can navigate around the environment, try various attractions and eventually take an (almost fatal) balloon trip.
Last edited by Dream-monger; February 9th, 2014 at 10:31 PM.
'Atoll 7' - concept for a personal project called 'aRevolution'.
Overall view on Atoll 7. Built close to the land, it acts both, as a thriving megalopolis and water purification station. Huge water pumps surrounding the city suck the sea water in, filter it and distribute all over the city as well as through the air channels towards the land. Special green houses and bio-plantations take care of development of new breeds of plants, since most of the original Earth plants died out decades years ago. Some modified plant species already grow wildly, covering the surroundings.
Central part of the atoll is also filled with greenery, with numerous multi-levelled parks and other recreation areas. A super-speed highway, so-called LinkWay, connects the main part of the city with the Silver Fin - government HQ and city systems' AI, developed by aliens in co-operation with human technicians. A force-field, penetrable only by solid objects (like vehicles) surrounds the atoll, preventing any by-products of water purification or remaining germs to pollute the city's air.
Last edited by Dream-monger; February 9th, 2014 at 10:30 PM.
'Harbor' - concept for a personal project called 'aRevolution'.
The main harbor of Atoll 7 is located between the Main Station and Silver Fin, which are connected by LinkWay. Atoll 7 trades mostly with Atoll 9 and Reservoir B2. Most ships use new, alien technology that allows them to glide above water surface and take on much heavier cargo than regular ships. Some of these still remain active, though usually heavily modified. As the air outside the habitable areas is still considered unsafe, all ships and docking areas have protective and filtration systems. Since these areas are more difficult to be patrolled, harbor is also considered to be the 'grey area' and the possible location of the resistance.
Silver Fin is the main business, navigation and city control center. Its tip, where the council resides, is well over a kilometer above the ground. Half of the council consists of aliens who oversee the conditions and rights of their own kind within Atoll 7.
Last edited by Dream-monger; February 9th, 2014 at 10:28 PM.
'District 14' - concept for a personal project called 'aRevolution'.
Closer look at one of the city centers in District 14. Most of the Atol's living districts are spacious and clean, filled with new plant species and purified water. Although initially, alien technology was used in its pure form for standard solutions, like public transportation, humans quickly adopted certain elements like gravity shifters or light splitting to create more artistic forms, fountains, sculptures and holographic projections.
Shops that sell products for aliens (so-called aShops) can do it legally only after receiving government approval sign. Purchase and consuming the products for aliens is not recommended, as their effects on humans are still not fully analyzed and can affect humans, perhaps even on the genetic level. Safety is an issue as some sub-cultures imbibe alien medicines and certain other products that cause effects similar to drugs.
Last edited by Dream-monger; February 9th, 2014 at 10:28 PM.
'Floating residences' - concept for a personal project called 'aRevolution'.
Richer and more influential citizens, who used their connections well or were smart enough to use the economic growth since the aliens' arrival, live in floating mini-islands, hoovering over the Atol. Each island has self-sustaining energy source, temperature controlling and air purification systems. Small docking stations with syntetic fuel generators and/or ion chargers take care of the vehicles.
Depending on personal preferences (and capacity of the wallet), floating islands can also have luxurious pools, gravi-chambers and other attractions. They can also branch out and to create additional mini-islands but they need to be connected to the main one and its power source.
Last edited by Dream-monger; February 9th, 2014 at 10:28 PM.
'Cloning facility' - concept for a personal project 'aRevolution'.
Majority of population is unaware of aliens' plan as well as of many of their hidden facilities, like cloning chambers. Many high society members and most of the government have already been replaced with perfect replicas, genomed from abducted 'originals'. The new versions have fully developed alien brain and nervous system. They also have modified bone structure, a mix between regular human bones and alien organic material, although adopted to the human body in 100%, so no external differences are noticable. It does, however, provides additional strength and endurance. Clones are created via 'DNA weaving' performed by alien equivalent of scientists, who need to operate from within a special chamber since the process is possible only in the original alien form.
Task of the clones is simple - to ensure an increase of alien influence and support for all government plans and proposals regarding alien presence on Earth. It's all merely a preparation for the final move.
Last edited by Dream-monger; February 9th, 2014 at 10:24 PM.
A few other concepts from 'aRevolution'.
Hidden location where the resistance hack, retrieve and translate alien messages from the Global Network and is creating its own alien mech assembly system. Its members, being the main target of the city council (effectively steered by the clones, since aliens see the resistance as a possible threat) hide in the lowest levels of the Atoll 7, near the purification systems as well as within the harbor. Resistance was able to intercept and smuggle to its HQ a wreckage of an alien transmission vessel, that malfunctioned and crashed in the wasteland. It's energy core, luckily intact, is sufficient to power all the equipment and the communication systems are connected to the hacking devices.
By intercepting bits and pieces of coded messages, resistance was able to figure out parts of alien's plan. In preparation for the possible revolt, in case things go bad, technicians and engineers work on advanced weaponry, like turning a regular hazard suit used by aliens for industrial work into a mobile battle mech. Aliens revealed some of their military solutions to the council for beefing up Atoll's security but its out of reach for the underground. Since mech can be operated only by an alien, technicians came with alternate, albeit radical solution. Special cybernetic implants that modify nervous system of the carrier allow to fool the mech into 'thinking' its being operated by an alien. The drawback is the procedure itself, since not everyone can survive it and its irreversible. Mech's surface is covered with color-changing molecular lining that allows it to adapt to nearly every environment like a chameleon.
Some hardware used by human police forces: air-speeders for catching up with fast vehicles and heavy air support in case of bigger problems.
More police hardware - personal 'mechs' for direct 'exchange of arguments' with armed suspects.
The main member of alien part of the government with its personal security. Although aliens are considered as guests and important members of the new society, they still use formidable protection. It doesn't rise any suspicions as in some ways it may seem normal - there are obvious groups that don't approve their presence, even after all they have done. The main reason, obviously, is the resistance. In fact, the main task of armed guards is to track and eliminate on sight every member of the the movement (which is successfully demonized by aliens and clones they created) and also to prevent any attempts of contact between the resistance and the remaining members of the human government. Even though such contact is virtually impossible, one can never be too careful.
Guards are equipped mostly with alien military technology, which only they can use effectively as it channels their willpower and what could be called 'psi' energy into a 'form', be it a blast of energy or a personal force field. Their 'WillArmor' acts in a similar way and can change its configuration in-fight. Although they can be harmed and presumably even killed, their fighting skills and protective gear combined with firepower renders them, or their patron, a very rare target.
In the finale of the story, the protagonist, merged with the modified industrial mech, leads the resistance by attacking the government HQ situated at the top of Silver Fin. The structures' defensive systems are initiated to aid Government Police forces who are already after the attacker. In such situations, smart missiles can be used to lay down an effective barrier that can at least slow down the pursuit.
Choosing the external wall of the building is a good idea to get to the top but the distance is still significant and there is no place to hide. Mech's camouflage system can only last so much and eventually only the skills of the operator allow him to evade heavy rounds.
Last edited by Dream-monger; February 9th, 2014 at 10:10 PM.
'Hunter' - an image prepared for 'Advanced Photoshop' together with tutorial on how to mix 2D and 3D for concept art/illustration purposes.
Last edited by Dream-monger; February 9th, 2014 at 10:07 PM.
Some concepts from a personal project 'Dark equilibrium'. For those interested, some background info can be found here
Anno Domini 3527
Last edited by Dream-monger; February 9th, 2014 at 10:08 PM.
A couple of character designs. I also revisited the previous posts and fixed the size of the images. It seemed Photobucket, where they are stored, was shrinking them down and reducing quality. It should be all good now, so now they are at the proper size and quality.
Last edited by Dream-monger; February 9th, 2014 at 10:47 PM.
Some more character designs.
Thanks, glad you like it. As for the question, I often use 3D as a base (for characters, usually a generic DAZ 3D figure) and make a quick render, then bring it for overpaint into Photoshop. I use photo-scraps and painting on top, sometimes a few custom brushes.
They are not stock models, they are standard 3D models that come with DAZ3D (at least they used to but I think some of them are still available to download for free). You can modify, pose and/or export them into ZBrush to sculpt on them if you so desire (DAZ has 'GoZ' function as well). I simply don't bother with sculpting human characters from scratch in ZB, because for conceptual work it's a waste of time.
Another concept for 'Etherna' - a small, private garden attached to the royal chambers.
Third 'Etherna' project concept - chambers entrance, guarded by a royal sentinel.
Fourth 'Etherna' concept, royal outfit.