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Hey guys, sorry again for so few updates, been very busy! I have most of the joint morphs done on her now, and she's animating nicely, even with jittery motion capture that I did for an ogre character twice her width Still gotta give her hair and texture her face:
Thanks again guys for all the comments and crits before, they helped a lot!
:eek: Awesome !
Is this all keyframed ??¿ The top part of the body moves really nicely and the figure has weight. So much in fact I was scared she'd dance out mexican floor tiles on my back with her pumps !
Little crits : maybe her fingers/left wrist could be less stiff and flow with the movement of the arm. The position of the fingers is also important depending on what mood you want your character to be in. Menacing, power, anger, hunter, etc.
(here's what I mean)
There's something bothering happening between step 2 and 3. She really stomps that third step probably due to her state of extreme loss equilibrium from step 2. As if she was to squash a bug.
Be carefull about making contact with the ground.. I know this is always a pain in the butt as well as the shifting of the foot while making contact.
Other than that, all I can say is that it's one of the nicest line tests I've seen in a while ! The render is absolutely gorgeous and works really well on her. Looking forward to see more
ok i shut up now... post frenzy !
Hey guys, thanks! I agree 100% about the hands, I didn't spend much time on them. I'll give them much more attention now though :] Here're designs for her car:
Hi; I'm a new artist to 3D.still making awful stuff, but will have some clips to post for critique in the nex few months. Tell me exaclty how you made that AVI link. It downloaded fast and worked perfectly.
here's a pic of a spline animation exercise (the mouse goes through the tube and back up the ladder)