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  1. #871
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    Nice work man. Not much crit everything looks great.


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  3. #872
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    Crankshaft: Thanks!

    Wanted to do something a little more fun today as I wasn't really feeling it this morning. So did a bit of colour practice. All the squares on the left are what I thought the color was and then the squares on the right are the actual color picked value. So I did color pick the piece overall but tried to guess as close as possible myself first. Was fun. Also a few back studies.
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  4. #873
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    Was going to take a day off but needed to turn in my anatomy homework so decided to do something a little bit more fun again. Idea a 100% stolen from FantasyArtist, so check out his sketchbook if you want to see way better ones. This was a lot of fun to do though. Might do one with the full muscle structure once I'm done with the anatomy course. All from ref from a great website: https://www.bodiesinmotion.photo/
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  6. #874
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    Was going to take a day off but needed to turn in my anatomy homework so decided to do something a little bit more fun again. Idea a 100% stolen from FantasyArtist, so check out his sketchbook if you want to see way better ones. This was a lot of fun to do though. Might do one with the full muscle structure once I'm done with the anatomy course. All from ref from a great website: https://www.bodiesinmotion.photo/


    Wow great job Dennis! You did a better job than me at keeping the proportions consistent . What did you learn from the motion study?


  7. #875
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    Wow, great stuff again! Really digging the anatomy studies For people who are just starting out and want to understand anatomy these are brilliant

  8. #876
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    You are doing great Dennis! So proud of you.

  9. #877
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    Your studies looks great man,keep going,you're definitely in the right way!!
    maybe just a little bit of exaggeration in yours gestures.Good job

  10. #878
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    FantasyArtist: Thanks Definitely learned stuff movement related stuff, like how the landing foot stays in the same position but only turns. I guess this is basic knowledge but if I had animated it without reference the feet would probably be all over the place. Understand the 3 dimensionality of the ribcage a bit more which I was struggling with before. But I think the biggest thing I'll learn is when I go over it once I've finished the muscle course so I get a 360 degree turn and stretches etc of all the muscles. That will be really interesting.

    Marlisa: hahaha ye they're definitely very basic

    Grumpysaur: Thanks that means a lot

    PedroGon: Thank you, glad to hear that I'm going in the right direction. Definitely need to make my gestures more rhtyhmatic but I hope to focus on that after I've done all the muscle studies, they just tend to get a little stiff because of that, but can still exaggerate them so you make a good point!

    Have to render 4 of these for tomorrow, but that aint happening. Hopefully I can do another 2 tomorrow. Really really struggled with this again, I don't know why but when they look shit at the beginning with characters at that point I cant seem to get past that. I know I just need to continue working on it more but it was tough. Hopefully the rendering tomorrow will go a little smoother. Also had to do a few material studies of the materials within my rendering for each. Added a little comparison of the character I did 15 months ago, slowly getting there.
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  11. #879
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    Great sketchbook. Just seen the anatomy studies. Does writing notes help remember things visually?

    Sent from my SM-G930F using Tapatalk

  12. #880
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    Mad practice. I really admire your work ethic. Sorry if you've mentioned it, but is there something in particular you think you want to specialize in so far? You're really into character design, but there were some nice enviros earlier too. Just curious. Keep it up.

  13. #881
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    Rist: Thank you, it does yes. I also do it because I find it quite nostalgic and miss it a little. I come from a heavy study background, so blocking 9 hours on a day studying for an exam. That's learning about theories and reading texts etc, and I don't have that in an art course, so that is also a little bit my way of still really "studying" But it is shown that when taking notes you're more likely to remember it when you're writing them by hand than if you were typing that out. Don't ask for a source on that though

    Diamandis: Thanks My main goal at the moment is specifically not to focus or improve one thing more than the other. At the moment I am working more on characters because my environments were way ahead quality wise. I did really quite heavily favour environments over characters, but probably because it was less of a struggle, right now I'm enjoying characters a lot more than I was before. Because of the new knowledge the work is turning out better which makes me find it more fun. So I will try my hardest not to specialise until my last year (3 years from now) "Be a Jack of all trades, but a master of one" - someone.

    This week's environment homework was different lighting scenarios. I rushed these super hard in 2 hours. With Anthony Jones' mentorship and the anatomy I just did not find the time this week.
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  14. #882
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    So Anthony didn't mind at all that I had only rendered one as he understood it takes a lot of time. He told me for Thursday to push this one more, more use of reference (thinking about it I did not use any as soon as I started rendering)

    I set up a meeting with Dave again last week for today and he gave me some really useful feedback. So I haven't even started more detail rendering stuff but have just instead been busy fixing design issues. Hopefully I can get this really nicely finished tomorrow. Otherwise I'll have to work on it more outside of class because I definitely think this is on the level of my other character stuff on my Artstation.
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  16. #883
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    Nice job on the painting Dennis, I like the color scheme. As you're revising the design you should remember to check the shapes of the character. Her hood for example is quite symmetrical and could use some variation in shape. Keep it up!

  17. #884
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    Damn, Dennis, so much improvement! :o

  18. #885
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    FantasyArtist: Thank you, I'll see what I can do with the hood as to make it less boring, maybe have one side more slanted or something like that.

    Sophie: Hihi good to hear!

    Worked on it all day today and was happy with it and the critique was good but now I'm not too content with it anymore, the struggle of being an artist I have to do 2 more in this quality and then go back and improve them. I really want to spend like 6 hours on this tomorrow so I can finish it but Anthony said to do 2 others first and then maybe I've learnt more things and thus can improve it even more. I added a thumbnail too because I just love how it looks when its so small I dont know why but really like that.
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  19. #886
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    What a day... 10 hours of studying upper leg muscles. Dayum they are tough. Was so hard to grasp the 3 dimensional shape and how they all fit together, I have no idea how I would've ever fully understood without the use of awesome 3D models that are freely available. Especially this one is incredible quality: https://human.biodigital.com/index.html

    Can turn on and off all individual muscles and it really made life easier. Although also harder because in some places it does seem a little off, it's hard because different sources have different ways of visualising the muscles and some are outright incorrect sometimes. Also having Ron's simplified version and the "real" version also complicated things further.

    Please let the lower leg muscles tomorrow be easier, please.....
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  21. #887
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    Like a boas! well done, keep at it and your figures will soar!

  22. #888
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    For understanding anatomy in 3D, you could benefit from: https://www.visiblebody.com/anatomy-...muscle-anatomy


  23. #889
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    Excellent work! Not much crit you definitely know what to do!

  24. #890
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    Kimonas: Thanks, I will make sure I do keep it up

    themax: That looks pretty cool but monay, I think I the free 3D models that are available did the trick for me although that does look like it goes even more detailed.

    Crankshaft: Thank you! For now I do yes, hopefully I can continue to have a clear direction to head towards.

    Lower legs muscles are definitely a lot less complicated because they don't all twist around and over one another. Now to the fun part where I can apply these muscles onto figures, hope this will really solidify the knowledge because right now it's all floating around in my head but it hasn't quick stuck yet. If I would leave now and not do anything with the info for a week I would have forgotten a lot. What I hope to reach by doing these studies really detailed is that I'll have such a good understanding of muscle structure that I wont have to go back to it in the future, maybe small bit with reference but not a whole study. I tend to get paranoid that I haven't studied the fundamentals enough and am rushing toward the "fun" stuff to quickly.
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  25. #891
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    Mostly done from imagination but had to peak at reference to figure some stuff out a few times.

    Also signed up to "Essentials of Realism" with Jonathan Hardesty on Schoolism. Starting the 7th of August.
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  26. #892
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    Actually really happy with how this is going, top armor part on the left is how I'm going to render everything. It's coming out better than I expected.
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  27. #893
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    wow now we re getting serious!! great job man! and thanks for sharing those reference models. eagle dude's looking good too. i know its still rough but maybe vary that rim light line weight a little more? sort of flattens him a bit right now, or maybe its just me. keep this up thse studies are awesome

  28. #894
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    Sparekiss: I tried to adress the rimlight quickly but I'll have to spend more time adjusting it more appropriately when I render this out more tomorrow, thanks for the feedback!

    So class with Anthony starts in a bit, curious to what his feedback will be. I really want to push this further a lot. It's just not on that rendering threshold which I want it to be at. Just more hours should fix that though. It's why I like the thumbnails so much because it doesnt show that lack in rendering quality
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  29. #895
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    I forgot to mention I also signed up for a summer course for free from the university. There's quite a few from all kinds in all kinds of different fields and theyre free for students. So my flatmates mentioned signing up for the "introduction to drawing" and I thought it would be fun to join. It's actually better than I expected, very fundamental. We're in a break now and it's just about drawing what you see, talking about shape relations etc. Most I've heard before but still interesting to practice and get instant feedback from a tutor on. This is just 1 page of our own hands that we had to draw.
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  30. #896
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    Finished it! Today was the last class in the Anthony Jones' mentorship and I learned a ton. This character is definitely better than the first I did so hopefully I can hold onto that improvement and make the next character better again.

    Posted it on Artstation with all the homework for the class here: https://www.artstation.com/artwork/kdDA0
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  32. #897
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    I am impressed what you can do with photoshop

  33. #898
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    Woow man,the render in this shield is incredible,keep going with the awesome work!!

  34. #899
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    Nice eagle, dude. I like the inlaid detail/patterning on the various parts of the armor. Is Anthony's class worth the $500, y'reckon?

  35. #900
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    Dennis, You beat me to it. But here is something you might find helpful. Not as good as Anthony would give... but
    Keep in mind your lighting.... Yes, there is a purple back light, but that doesn't mean it's going to light the inside of the cape. In fact, your shield is going to block most of your rim lighting.

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