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Thread: Schraverus' Sketchbook
November 18th, 2013 #1
Hi All, welcome to my sketchbook. I'm an Amsterdam based illustrator and animator. Any comments and critiques are highly welcome. If you see anything that needs improvement, please let me know. Thanks! Hope you enjoy!
Last edited by Schraverus; April 9th, 2014 at 11:26 AM.
Hide this ad by registering as a memberNovember 21st, 2013 #2
November 30th, 2013 #3
December 6th, 2013 #4
December 16th, 2013 #5
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December 25th, 2013 #7
Cool work! I'm really digging the one with the knight and the shadow hands. Great story and composition!
December 27th, 2013 #8
January 8th, 2014 #9
I like those composition studies! On the gorgon - your colours are looking pretty washed out at the moment, and there's very little variation in saturation, not a lot of warm and cool (everything just looks shaded with black, or a darker shade of the same colour), and no local colour variations - assuming she's made of some sort of flesh, it wouldn't be the same tone all the way through. Your surfaces also don't seem to react to light differently, they all seem to be made of the same material, which is an issue in a lot of your work. Maybe some material studies would help? As would reading up on colour theory. =) Good comp stuff all around, though, very nice picture construction and good solid drawing!
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January 8th, 2014 #10
Revidescent - thanks for the crits and compliments! I can see what you mean about the saturation and shading. I did a quick check with the colour picker and the saturations are indeed all very close together. As for the shading, I hadn't realised I was relying on black so much, but yes, also true. I've been reading the Colour an Light book by Gurney lately, but I suppose I have to be more deliberate in my practice and implementing the stuff I read about. Material studies sounds like a good idea also.
Thanks for stopping by!
January 9th, 2014 #11
I'm realy digging your paintings... You have some reallly cool ideas!! =]] and well executed too! I love the first coloured version of the snake lady! more than the second version... it's more... raw, undefined... blurry. I like that very much. Gives me a better sense of how you work your brushes
January 13th, 2014 #12
Thanks Zerosete for the kind words! I also like prominent brushwork. I suppose I still have the tendency to overwork all the parts of a painting, but I'm working on it.
Right now I'm declaring my gorgon done. Moving on to other pieces in any case. I started blocking in the colour on demon one, and found out I have some studying to do on armor design and rendering metal.
January 13th, 2014 #13
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January 13th, 2014 #14
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January 17th, 2014 #15
RafaelGoncalves Thank you
katxhibitionism Thanks for the comment! The leg still has problems, but the arm looks better I think. Man, foreshortening is hard.
Also still have no idea what I'm going to put in the black area underneath.
Because I don't really have much new art, just polishes of previous ones for my portfolio, here are some illustrations I did as a commission two years back.
January 18th, 2014 #16
Beautiful paintings! I love how you use tonal contrast to create large, elegant shapes the break up the composition, especially the woman with a dog in your first post and the angel in post #4. Your figure studies are also really beautiful.
The gorgon piece is really cool; I love her expression and the intense interaction we're viewing. I have a few crits though - I know the piece is finished now, so these are more to keep in mind in future images.
Compositionally, it's a little static. I like that you've broken up the background to create lines and shapes that point back to the figures, but the figures themselves are in the very center of the image, which inhibits movement, and the shape they're creating together could be more striking. Also the fact that we're seeing them in complete profile flattens the forms a bit. What if, for example, they were turned a little clockwise so we're seeing her more from his point of view and she's looming over us in a vertical composition. I also think it would help if the gorgon figure had a slightly darker and more saturated skin tone (on the human and snake parts) to contrast with the white victim (who could also be bluer with a dash of purple) to separate them. The lighting also feels a touch inconsistent because you have these really dark, intense shadows on her snake half that aren't present on the figures. (You can have a really strong reflected light illuminating her face and body, but the terminator line needs to be darker to communicate to us that it is reflected light that makes her so light.)
Just my 2 cents of course.. Keep up the good work; I'm excited to see the new illustration you're working on finished!
January 24th, 2014 #17
Dierat thanks for the compliments and the crits! I agree with your comments about the light and the staticity. I also see what you mean with the flatness. Though I can really enjoy an illustration designed to be flat (that also drives the large shapes to an extent), I haven't really found a way to utilize it succesfully myself yet. In any case, thanks for the 2 cents. I won't spend it all in one go.
Here's the demon one finished btw. As well as a still life and a Sargent study.
February 5th, 2014 #18
February 11th, 2014 #19
February 12th, 2014 #20
I love how the knight piece developed. Great work! I really dig the way you break the form in big masses and planes. Shows you really understand your stuff. Keep rockin'
February 13th, 2014 #21
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February 23rd, 2014 #23
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March 7th, 2014 #24
March 11th, 2014 #25
March 11th, 2014 #26Registered User
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wow amazing good greyscale brightness ones!
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March 12th, 2014 #27
The Red Throne piece is amazing!! You've improved a lot since my last visit especially in matters of flow and emotion. Your figures from the first posts looked a little stiff but I see you've kissed that goodbye I wish I could do values like you!
Is the piece finished though? It still looks a bit like a WIP to me.
March 13th, 2014 #28
Digidan1 - Thank you! Is should really do some more of those. They are really interesting value and composition wise.
Dina2342 - Thanks for the kind words! I tried to work at that . The throne piece I decided to apply economy to a strong degree, focusing the detail on my focal points, but it might be worth revisiting at some point to see if maybe I overshot.
Here's my finished contest entry. It's pretty close to what I had in mind, but man, the competition is strong.
March 16th, 2014 #29
March 19th, 2014 #30