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Thread: Pindurski's Sketchbook

  1. #1
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    Pindurski's Sketchbook

    Let's draw shit:)
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    Last edited by pindurski; March 5th, 2015 at 02:42 PM.
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  4. #2
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    First couple entries in my sketch book

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    I suck at environments...

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    I bought a wooden mannequin...

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    Was watching Total Recall (the new one) and decided to pause and do a couple quick sketch portraits from the TV...

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    Though I would try to do an environment/landscape. I quickly realized I have a lousy visual library.

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    Back to just doodling...

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  5. #3
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    First figure drawing class ever... I won't even bother showing the one minute gesture drawings. I felt like I was in panic mode because of the enforced time limit. Eventually I learned to relax, but it wasn't pretty.

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  7. #4
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    More sketching. Trying out some hard surface designs which I another gaping weak point in my skill set.

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    Second and third figure drawing classes went better. I find it easier to draw the skinnier models because the form is predictable. I am really wishing I had done this years ago!

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    First attempt at a complete digital drawing. Really struggled with value. After the bulldozer exercise I realized I was putting the cart before the horse. Need to learn fundamentals first.

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    First attempt at a marker rendering... Again, I need to learn fundamentals, but I think they would make nice pets


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    Feeling more comfortable with the time constraints. Played less with lines and more with shapes and shadows. This was the first class where I actually had fun

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  12. #8
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    Last of this initial image dump... Just finished this one this morning. The line drawing was easy. But the painting was a struggle from start to finish and took far too long for my liking. This confirms that fact that I need to learn the basics and am going to try and fish out some tutorials/exercises about painting and general workflow. Still not comfortable with the wacom, but I guess that will come.

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  13. #9
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    those are some awesome figure drawings my man. A little hint on the vehicles since you mentioned you want to work some on fundamentals is a PS brush of perspective lines, you just stamp on. There's tons out there and they've been a real help. Keep going! I am loving your stuff so far and I can't wait to see more!
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    ^ Seconded - amazing life drawings! Lol, and I can relate - I just started doing timed gestures at Quickposes.com yesterday, and I know the cold clammy grip of panic well! It's starting to let up though. Keep on keepin' on!
    "Figure drawing prepares you for painting at a high level" - Jeff Watts

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    Zephryion - Thanks! I will be sure to check out those brushes… anything to save time and more importantly, sanity!

    Darkstrider - I agree about the grip of panic! It sucks
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  16. #12
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    Good day of practice! Can't wait to move beyond skulls and fundamentals Patience grasshopper…

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  17. #13
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    Hey pindurski, the form exercises are looking good! Hope you don't mind a little constructive crit on the skulls. Your side views look good - but the front views seem a bit too wide to me. The 'ball' of the head is squashed in on the sides, so the face ends up looking taller and narrower than you're doing. I also notice - in the side views you're positioning the ear right - almost dead center, where the midlines meet, and the angle of the jawline is just in front of that. But in your 3/4 views it seems like the ear is moved too far back. Think of a cube enclosing the skull, the corner of the face plane being just past the edge of the eye sockets - I see you're putting a vertical guideline there, so you got that right. Now find the midpoint between that vertical and the one at the back of the head and draw your vertical midline there. That's where the center of the ear is (somewhere close anyway - not sure precisely - I always put it dead center or maybe just a few millimeters back).

    Also it seems like you're being thrown off by something that used to get me too - in those 3/4 views it looks like you want to imagine the skull sitting flat on a table or something, and you're making the bottom edge of the jawline flat/horizontal, like so it won't fall over. It also seems to be level with the bottom of the head ball. Think about those side views - the bottom edge of the jawline is at a pretty sharp angle and goes well below the bottom of the sphere of the cranium. Keep in mind that to make a skull sit on a table at a natural angle you need some kind of little box or something to put under it, otherwise it ends up looking up into the air. It used to help me a lot to visualize the head very simply as a sphere with a simple mask shape stuck on the front - a sort of shovel-blade shape, tapering toward the bottom to almost a point, with the top edge of it running along the brow ridge. Maybe I could sketch up what I mean real quick.. Thinking of it like this helps remind you where the big plane breaks of the head are (along the edges of the mask shape) and really helps remind you that the jaw sits a lot lower than the bottom of the cranium. I'll pop back in in a few minutes with a sketch of what I'm talking about..

    Here -

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    Wow sorry, didn't mean to make it so big!! Anyway, hope some of this is helpful. It's mostly about imagining a box around the head to get the side planes placed properly, and using those midlines to place the ear, which gives you placement for the jawline also. My drawing isn't good - I got the horizontal midline too high - looks like I went for the center of the ball rather than of the entire head - oops! I'm not good at drawing with the tablet.
    Last edited by Darkstrider; October 28th, 2013 at 02:42 AM.
    "Figure drawing prepares you for painting at a high level" - Jeff Watts

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