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Thread: My Portfolio

  1. #1
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    My Portfolio

    Hi conceptart.org and artists

    I'm a student in informatics and trying to improve my CG arts.
    Hopefully i can get some jobs in the artistic field in time.
    Thanks for watching & i glad for comments about the stuff i do


    newest work is here
    15.05.2014
    Black Rush - Concept Art of Heros Hideout

    Name:  concept_art___chris_wytes_room_by_gycinn-d7igvnc.jpg
Views: 82
Size:  174.0 KB


    9.3.2014

    oriental market
    Name:  concept_art___oriental_market_by_gycinn-d79iyd7.jpg
Views: 299
Size:  178.3 KB

    3.3.2014
    Panorama Landscape
    Name:  digital_arts___panorama_landscape_by_gycinn-d78qr5l.jpg
Views: 184
Size:  58.5 KB

    Last edited by Gycinn; May 15th, 2014 at 03:24 PM.
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  3. #2
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    Hello!

    This advice will appear on a couple of other portfolio reviews on here, but no worries! That's the fun of fundamentals and client work, the dance of getting better at all of them never ever ends

    More importantly, about your work!

    You definitely have a feeling of story in all of your paintings. That's a very good thing. You have a good sense of scale and values and edges. There's a bit of photo work in there, too, which isn't bad but may raise eyebrows if that's the only detail-heavy thing in your images. Some things I see that you have cleverly hid: perspective and character/anatomy design. I did these too, and you're in good company because learning them is a bit daunting and tedious.

    A good way to start with having freelance illustration as profession is to start looking out at the companies that you want to work for. Not just the ones that are currently hiring, but your dream gig and your dream work to do while working with them. Take a look at those artists and that work that's out there and start breaking it down into the fundamentals that you'd need to learn to do that in a reasonable amount of work time.

    A company like Applibot has a level of work that is very high end and each card takes (I would guess) about a solid 20-30 hours of work each to produce and send off. And that is including mastery of all of the underlying skillsets (anatomy, lighting, storytelling, design, etc).

    My suggestion for you: Continue learning everyday and studying a good 4 hours. I'm talking LEARNING a given topic inside and out. With anatomy, learning the muscles of the anterior deltoid and how they function with the rest of the arm. Paint a plain air painting side-by-side until you get it right (I suggest throwing on a favorite podcast in the background while you're working and learning there).

    Anatomy - Download and research every Loomis book out there. http://www.alexhays.com/loomis/

    Color Theory - Go on pinterest and type in John Singer Sargent, Clyde Aspevig, or your favorite master painter. Your lifelong goal should be to paint the stuff YOU love to paint, but to learn from the masters on how to paint YOUR paintings better. Study them everyday and soon you will be know their ins and outs. I have had enormous success studying Clyde Aspevig and Jeremy Lipking and studying for hour periods at a time.

    Environment and Industrial Design - www.artbyfeng.com . Just start designing and don't stop. Watch all of his videos and study and paint along with those videos. Also, for the love of god, don't get caught up in thinking that you need to paint something beautiful in a matter of an hour flat. That comes from a lot of practice and knowing exactly what you're doing. While you're learning and still have no idea what you're doing (especially the fun times when you don't know what you don't even know yet).

    Another fun one. For learning something like costume design and character reference shots, look up cosplays on pinterest. There are tons, and TONS of photos out there of costumes and designs just waiting to be learned and applied.

    It's all about patience. How did the certain artists become "the masters"? One hour at a time. One solid footstep forward that could never be taken from them. One hour at a time, one day at a time, one week and month and year at a time.

    One inspirational TED talks to watch. One is about choosing one fundamental at a time to focus on and become competent in:

    http://www.youtube.com/watch?v=5MgBikgcWnY

    Hope this helps, all the best!

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  4. #3
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    Hi Sizzle,
    and thanks a lot for the feedback. FB is one of the most important things in improving and gets very rare on the web.
    So i take your advises with pleasure.


    Image "Lavascape" 3.11.2013
    Idea development of a planet. This is an early stage idea of a lava planet.

    Name:  lavascape_by_gycinn-d6sx2gi.jpg
Views: 1346
Size:  86.3 KB

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    Image 9.11.2013 - Lava Landscape

    Name:  concept_art__lava_landscape_3_by_gycinn-d6tl275.jpg
Views: 1579
Size:  122.0 KB

    Image 9.11.2013 - Landscape Hillside

    Name:  landscape_hillside_by_gycinn-d6tmc7i.jpg
Views: 1203
Size:  133.2 KB

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  8. #7
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    I'll give you a couple suggestions that should be able to push your art another level up if you put them into practice.

    1. Work hard on thumbnails. Make sure it looks great at a small size before starting to detail anything.
    2. Work on it longer. You don't have any very detailed pieces, while this is fine for other artists, clients usually want more detailed pieces. It would be great to see 2 or three that you spent 20+ hours on. You have some good skills, just make sure you use the most of them.

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  9. #8
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    Thanks a lot for your hints, i'll keep that in mind
    I didn't have spent a lot of hours in these. Acutally it's arround 2-5h per picture - depends on how complicate it'll become.
    In future i'll try to spend more time in one piece, as you suggests.
    I try to get familiar with composition & focal points - which isn't clear often in my pieces.
    Thanks again, i'm happy to hear tips & tricks

    Image 23.11.2013 - Fan Art Assassins Creed 4 BF - Concept Habor
    Name:  ry73rmkclnap.jpg
Views: 1043
Size:  81.2 KB


    Image 20.11.2013 - Heatfields
    Name:  concept_art___heatfield_by_gycinn-d6ugt4m.jpg
Views: 1044
Size:  128.3 KB

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    Light on! - Still life study from catching the fire effects. (12.12.2013)



    Sound on! - Still life from a random object i choose. (12.12.2013)



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  11. #10
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    newest ones

    today : 6.1.2014
    Concept Art : DayZ "Safe House" (fan-art!)

    Name:  concept_art___dayz__fanart__by_gycinn-d710beh.jpg
Views: 760
Size:  90.0 KB

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  12. #11
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    With some you photo mash ups it feels like you could maybe do a lighting layer on top and work on bringing the various bits together more by sorting out the lighting? Otherwise I like a lot of the work!

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    3.3.2014
    Conceptual panorama landscape "Plains"

    Name:  digital_arts___panorama_landscape_by_gycinn-d78qr5l.jpg
Views: 218
Size:  58.5 KB

    2.3.2014
    Digital Arts : Animal dinner for 3

    Name:  concept_art___animal_diner_by_gycinn-d78kqcb.jpg
Views: 229
Size:  165.5 KB


    1.3.2014
    Concept : American native - female portrait

    Name:  american_native_by_gycinn-d78fyxi.jpg
Views: 223
Size:  97.8 KB

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  14. #13
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    Some new work titles.

    Coast of a lost island
    Name:  no_romans_left_by_gycinn-d72o2m4.jpg
Views: 192
Size:  284.3 KB

    oriental market
    Name:  concept_art___oriental_market_by_gycinn-d79iyd7.jpg
Views: 180
Size:  178.3 KB

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  15. #14
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    Concept Art - Rise of the Tomb Raider
    (private fan project)
    06.07.2014

    Name:  concept_art___tomb_raider_2_by_gycinn-d7pi6u9.jpg
Views: 56
Size:  86.7 KB

    Concept Art - Rise of the Tomb Raider
    (private fan project)
    03.07.2014

    Name:  tomb_raider_fanart_concept_by_gycinn-d7p1la8.jpg
Views: 55
Size:  69.0 KB

    Concept Landscape - Necropolis
    05.07.2014

    Name:  digital_art___necropolis_by_gycinn-d7p8zqe.jpg
Views: 40
Size:  63.1 KB

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