Last edited by SamBrown36; January 7th, 2014 at 05:46 AM. Reason: Update
verry nice sam want to see more
great vechicle designs! especially that first one...
Since I have had numerous requests to do some mechs---I thought I should fine out what they are---never done one but I am willing to try anything!
I am more into flesh!!!
well done my friend, well done. Although it's no great compliment, i think you surpassed me in all aspects of design, and life as well. Keep it up, and let me in on some of that skill.
great to see your stuff, god your a machine. How is your internship going? I love what your doing, I do have a few comments though (things that I'm struggling with)
First your figures are a little stiff, It's the designers disease. Something that's helped me is drawing with my hand completly off the paper. Also drawing with your knuckles dragging on the paper helps as well. Keep it up though , It's just milage.
Also your vehicles are great, though I'm a little bothered by your edge treatment. Some of your edges could stand to be more defined but that will come with more experience. It took me a couple of years to know what my painting teacher was talking about when she mentioned lost and found edges.
One last thing, your vehicles are not reflecting there back grouds and you loosing a real oportunity to pump up your presentation. The red, hover car shows this the most. Did you see Scotts renering demo? It was killer, I took a few minuts to apply what he showed , in the red car.
I tried to get some of the sky reflections on the surface tangent to my eye, also I blurred the shadow to give the car more altitude. Now I need to get back to work. Take care,
You are right to try to make them yours!
You may not know that he did these on a wall above eye level with charcoal on the end of a 3 or 4 foot stick :::::: usually drunk :::::: which is one reason the style seems so elusive..
Remember the more you know :::: the more you see
Draw what you know, not what you see, and then see what you draw.
You are crankin out stuff like a machine, keep it up. Your spaceships definaltly have a little too much Scott Robertoson feel to them. Try to come up with ships in a different technique. Your robot designs are looking cool, just a few perspective problems. If I have time I will try to do some overlays.Your enviornments are looking good. Your chicks at the bottom need some work, of corse i can't draw chicks to save my life. Well take care and I will try to post some stuff here soon. Keep up the hard work, I can tell that your stuff is getting better though.
Last edited by Dvance; August 4th, 2004 at 07:29 PM.
Sam you are a machine. Your progressing great, but I think I may have something that will help your figure work.
Aproach them more as shapes, as ID'ers we tend to get focosed on defining things with lines. Try to get away from that and see what you can do drawing with shadows. I hope I'm making sence, I've been pulling some mad hours so I may be mad ????!!!!!!!!
Working with conte' and news print helps, I'd bet you'd see improvement right away with that medium. Pencil can sometimes be a little stiff.
OK, back to work.
Rule # 1
Feel the underlying forms
Feel the underlying forms
FEEL THE #^%$&&%***#@!%^&*&*((">< FORMS
ALL DRAWING IS --- IS VISUALIZING THE FORMS THAT MAKE UP SOMETHING THAN DRAWING YOUR LINES OVER THAT FORM TO DESCRIBE IT. THE FIGURE IS NOT ANY DIFFERENT THAN A BEER CAN ONCE YOU CAN GET A GOOD HOLD ON THE CONCEPT -- IF NOT GET A GOOD HOLD ON A BEER AND GIVE IT A REST>>>>
great work man, i love the bots. Anatomy is a whole different horse, my advice to you is to try and break the solid structuring approach that tech drawings call for. Since it's already ingrained in your ability, emphasizing flowing organic forms will make your figures more convincing.
great stuff man, keep posting.
yo! wow!!! really really really fuckin good!!!
When you're drawing the robots maybe you shouldn't draw the interior lines. Just draw the silhouettes. Right now all your deviation is occurring within the silhouettes. You only have a few different types of outlines. My favorite robot is the only asymmetric one, I don't know why you didn't do anymore like that. From talking to you it sounds like maybe you're interested in diversifying your style so I I'd suggest getting one of those flexible coils for making custom curves and maybe some french curves templates, throw down some curves and try to make robots starting with that. These are all very geometric and square so maybe it would teach you something new.
Thanks for the replies in my threads by the way. We've got some good healthy c&C from each other. You better make it to my open figure drawing sessions on wednesdays.
most definitely you have improved in the past month... i've seen improvements with your detail concerns....
you haven't settled on a specific style, but i think that your aircraft rendering during the Feng studio is definitely a style that communicates the concept best...
keep working out your line work... you'll get there...
i appreciate your honesty with my work... and you bet i'll let you have it on yours... hahaha... but definitely constructive...
Cheng Kue, IDSA
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