Art: Leopoldo's illustration tutorial
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    Leopoldo's illustration tutorial

    Hi folks,

    I just finished the first part of an illustration tutorial.
    The first part covers line art and values.

    www.fabpics.com/values

    Enjoy,
    Leopoldo

    www.fabpics.com

    "To achive the impossible you have to attempt the absurd."
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    really good tutorial.. i can tell yu went through a lot of trouble making it... its appreciated.. cant wait to see the color tutorial..

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    verry verry helpfull man thank u verry much

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    Thanks for that great tutorial. Diffenetlly going to give it a go ove the week end. :chug: Cheers

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    great stuff man, covers alot of bases, should help out many!

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    I'm finished with my illustration tutorial now.

    I've included all my notes on values and colors from the conceptart.org Amsterdam workshop for your edutainment.

    www.fabpics.com/values
    www.fabpics.com/color

    Here's the finished piece -



    Enjoy,
    Leopoldo

    www.fabpics.com

    "To achive the impossible you have to attempt the absurd."
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    wow wow wow!
    Most outstanding tutorial!


    Fighting for peace is like Fucking for virginity.
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    Awesome tutorial, thanks Leopoldo.

    Cave House Studios - creative animation and video
    What the Sketchbook
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    Thanks guys, glad you liked it!

    Questions, comments and ad ons are most welcome!

    Leopoldo

    www.fabpics.com

    "To achive the impossible you have to attempt the absurd."
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    Nice tutorial Leopoldo, thanks for sharing some of your wisdom. It´s interesting see how differently you work then me, and i picked up a few things about values and lighting from reading it. Carravaggio sure knew his shit.

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    Cool, glad you had some use for it.

    And he used a mirror to project the subject matter onto his canvas.

    /L

    www.fabpics.com

    "To achive the impossible you have to attempt the absurd."
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    <bump>

    Great tutorial!

    *votes for sticky*

    ---Grym

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    I have just taken a short look on your tutorials and they inspire me to follow them exactly. Looks like I can learn a lot from both. Thanks a lot for taking the trouble!

    Jester

    Imagination is intelligence having fun!

    Jester's Sketchbook

    Portfolio web site
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    Cool guys and gals!

    Thanks for the kind works.
    The final illustration got alot of good crtiques, ideas and comments in the It's Finally Finished thread Venezian assassinhere. which might be nice for you to see as well now that you have an insight into making that illustration.

    In hindsight I might have been alittle distracted from the process of making the tutorial as I wasn't fully focused on the illustration itself, and therefore it isn't all it can be. We'll see if I do a new illustration without a tutorial part on the same theme, because I love that theme!

    Cheers,
    Leopoldo

    Jester - The portfolio links in your portfolio site are broken. Check it out.

    Last edited by Leopoldo; July 29th, 2004 at 03:45 AM. Reason: Tried to visit Jester's portfolio
    www.fabpics.com

    "To achive the impossible you have to attempt the absurd."
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    excellent tutorial. I only have questions on the importance of the fill light to your 'reflected' light value-- #2. Isn't that the main purpose of it, to provide a field to allow this, for lack of a better term double lighting effect that is really reflected light? Maybe I don't understand the fill and key light difference sufficiently.

    Also, I was curious how you chose the particular colors you chose for the piece. Like, why the muted light and stronger chroma shadow? Thanks! Sorry, if this question is already answered. I thought it wasn't, since I just read through it, though I could have missed something.

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    Quote Originally Posted by skatay
    Question on the importance of the fill light to your 'reflected' light value-- #2. Isn't that the main purpose of it, to provide a field to allow this, for lack of a better term double lighting effect that is really reflected light? Maybe I don't understand the fill and key light difference sufficiently.
    True, but the fill light can also just be another light source only a weaker one than your key light.

    Key light = your main light source whether it be a candle or the sun.
    Fill light = your secondary source of light, whether it be a strong reflected light (like from the reflections on water) or an actual light source like the fullmoon compared to a neon street sign. Which emits more light?
    Bounce light aka reflected light = the light rays bounce. The angle of the light ray's "insertion" is the angle of the lights bounce out again. Angle in=angle out. This way you can logical follow the light in real life.

    Hope this is clear, or I'll clerify it more.

    The #2 is your midtone, so you can work both darker and lighter from it.
    Nr 2 isn't necessarily the exact value of your fill light as light looses strength as it travels.

    Quote Originally Posted by skatay
    Also, I was curious how you chose the particular colors you chose for the piece. Like, why the muted light and stronger chroma shadow?
    I choose the wall colors based on that I wanted the same wall palette as Venezia, Italy. When seeing it now it looks more Arabian than Italian. The saturated shadow I chose because often in fantasy illustrations the saturations are stronger and I felt that the saturated shadow gave it a more fantasy cover feel. Maybe it's just in my mind , I don't know.

    About light, radiosity etc check out this http://conceptart.org/forums/showthread.php?t=15745

    Ask away, this is fun! Glad you liked it.
    Leopoldo

    www.fabpics.com

    "To achive the impossible you have to attempt the absurd."
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    Nice tutorial.

    Just a thought: shouldn't the portion on value be as follows:

    1. Light
    2. Halftone
    3. Shadow
    4. Reflected

    That is how I learned shading.

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    CIM - Thanks.

    Yeah, that works though I would rather that the numbers actually follow the values brightness/darkness.

    From Light to dark.

    1. Light
    2. Reflected light
    3. Halftone aka midtone
    4. Shadow

    Of course you can count 0 to 10 like copic markers or 0 to 100 like Photoshop. Usually 0 seems to be used as light and the highest number (in whatever raange) for dark.

    /Leopoldo

    www.fabpics.com

    "To achive the impossible you have to attempt the absurd."
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    I really liked the simplified 4 value examples you posted, rather than a more extended Frank Reilly scale or something. I'm not going to ask for more clarifications. You made it as clear as possible, I think. It's more a question of me applying it and then seeing where I have questions, rather than intellectually questioning the theory. Great stuff.

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    Thnx for the tips, this has started up my understanding for values and using light and colors. Nice work and nice resume. Keep up the good work!

    To Know is to Experience
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    this should seriously be stickied. it's too good to be floating around.

    Also, I'm working on doing value charts for different lighting conditions based on the Reilly technique. I don't need to do color ones, since you can just color over them in photoshop. It's amazing how fundamental knowledge can benefit artists. I only did one chart thus far, on indoor form lighting, normal condition.

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    How do posts get stickied?

    /L

    www.fabpics.com

    "To achive the impossible you have to attempt the absurd."
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    hello,

    please tell me where is your tutorial gone? The links do not work any more

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