Sketchbook - phome one - Gonne Kuehl - Critique me please!
Hello, my name is Gonne Kühl or phome one and
I am finishing my apprentice as "Mediengestalter" in Germany,
which is Kind of a Media Designer.
After having done that I would like to apply for game design studies.
I have been drawing for Years but just sketches wich never have been that super great. I have made some quite good canvases and
some cool projects,too like spraying a fighting jet and a big bus.
At the moment I am spending every second which I am not working
on improving my skills and building a portfolio.
At the Moment I am constructing my website, too.
Unfortunately I am struggling with some Bugs
and therfore my HP will be coming up in some time hopefully.
Now I wanted to start Posting some of the newer things I am most proud of in order to slam my new won confidence
and see on what I can improve, since I don't know anyone who does similar stuff in real life.
And therefore really would appriciate good critique quite a lot.
So here we go:
I made This one using some Photo textures and Painting in Photoshop The spaceships are an insect body I took a photo of when I sat on my balcony, today.
This bus-painting sadly had to be removed since the paint didn't stick to the foil we used for covering the glass But at least I have my photo
Hope it works this time really have been struggling with getting started due to the bugs lately.
The Juggling Mosquito - sketched that yesterday in the park after work an now threw some color onto it. Think im gonne push this further
And before that I started a background for I-don't-know-what-yet. Made the sky with spraycans. Unfortunately I had only left-overs in kind of one value range.
Could someone give me - besides the lightning, which im gonna start to work on tomorrow - some advice on composing the landscape? how do you guys come up with landscapes?
I thought of Painting a foreground element in the left bottom, where I would place the selling point - perhaps ome kind of funny character.
Here is a spaceship I started to render. I am not really shure about the 3D form. think i am gonna try a 3/4 view on that one to improve my understanding of its form to render it correctly. Does anyone of you guys have an advice design-wise or something that i don't see which strucks him or her?
The last few weeks I filled two sketchbooks. Getting a bit better and starting to feel improvement.
I have studied anatomy quite a lot the last months also am going to a more or less regular draw drawing session.
Im gonna look up some reference now.
I think it's a nice approach to take your sketch as far as you can/want without reference
and correct the mistakes you made afterwards. this trains your drawing skills from imagination
and shows you where your visual library lacks detail. i think if you just copy stuff from reality
you lose connection to the training of your design skills and tend to overestimate yourself since
its so easy to trace a photo without being aware of why things are like they are.
What I am doing at the moment, too, is writing down the stuff i am thinking about when drawing in my sketchbook.
this helps the understanding side quite much, i think.
edit ... wip i know about how weak this piece is, still, but i have to go to work earlier tomorrow.
Last edited by phomeone; October 8th, 2013 at 04:13 PM.
"[...]as we gain facility of hand and travel further afield, we discover that we have a key to unlock the wonders of art and nature, a method of conjuring up forms at will: a sensitive language capable of recording and revealing impressions and beauties of form and structure hidden from the careless eye[...]"
-Walter Crane, 'Line & Form'
Man, I was happy to see all the still life paintings at the end of the sketchbook. Because I started to look at the posts and I thought they were missing, as they might help you a lot to reach a much more threedimensional rendering. The pipe wrench is just awesome. Good to see too, that you do some structural drawings.
So far it seems that you are on a good way. Maybe you could care about your values more and rely less on photo textures. Instead study the forms of nature.