Critique Please, Putting together a Portfilo!

Join 500,000+ artists on ConceptArt.Org.

Its' free and it takes less than 10 seconds!

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 12 of 12
  1. #1
    Join Date
    Aug 2012
    Posts
    32
    Thanks
    2
    Thanked 1 Time in 1 Post

    Critique Please, Putting together a Portfilo!

    Hello,

    How can I go about making this image better?



    Would something like this an acceptable portfolio piece?

    Thanks!

    For additional work, please chk out: http://eye-work.blogspot.ca

    Attached Images Attached Images  
    Last edited by eye-work; August 23rd, 2013 at 11:22 AM.
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    May 2013
    Location
    Lithuania
    Posts
    72
    Thanks
    5
    Thanked 19 Times in 18 Posts
    Hello,
    There seems to be too much free space around them, why are they so small compared to whole picture?
    The first guys pose is boring.
    Were you going for an action scene?

    Haven towards left, Warriors go right.

    My DeviantArt profile.
    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Jan 2010
    Location
    Haifa, Israel
    Posts
    3,988
    Thanks
    2,326
    Thanked 2,282 Times in 1,394 Posts
    For a pre-battle scene, there is not enough feeling of tension.

    For a battle scene, there is not enough... battle.

    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    Aug 2012
    Posts
    32
    Thanks
    2
    Thanked 1 Time in 1 Post
    Aye,

    I've been told that the composition is boring. Yet how else are you supposed to create a feeling of desolation with cluttered environment?

    Ya it's supposed to be pre-battle, tension. Is it always a necessity to cut-in close?

    Thx for the critique guys.

    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    May 2013
    Location
    Lithuania
    Posts
    72
    Thanks
    5
    Thanked 19 Times in 18 Posts
    Well, the poses are stiff.
    If you don't cut in close, then you need to add some more elements.

    Haven towards left, Warriors go right.

    My DeviantArt profile.
    Reply With Quote Reply With Quote  

  7. #6
    Join Date
    Apr 2012
    Posts
    84
    Thanks
    2
    Thanked 16 Times in 15 Posts
    I don't know what it is in the background but it looks like a rock clutter. Was this intentional?

    Reply With Quote Reply With Quote  

  8. #7
    Join Date
    Aug 2012
    Posts
    32
    Thanks
    2
    Thanked 1 Time in 1 Post
    @keremcantarhan

    the rock clutter pops up too much?

    Thanks guys, very informative critiques, all is noted!

    Reply With Quote Reply With Quote  

  9. #8
    Join Date
    Jul 2012
    Location
    Sweden
    Posts
    22
    Thanks
    3
    Thanked 7 Times in 5 Posts
    The closer you go to a subject the more tension the picture will hold. A shot of an eye will be more intense than a full body, for example. I would say this always applies.

    You have to ask yourself if the tension or the desolate landscape is the most important. If it is the landscape, you have to solve it some other way, because right now the whole picture is very boring to look at. Or you could try to work a desolate landscape into a close shot.

    Name:  eye-work01.JPG
Views: 422
Size:  119.4 KB

    The two broad ones in the middle could surely display a desolate landscape as well. Just don't add too much details to the landscape, or it will take the focus from the characters (which kinda is the case in your current picture).

    Reply With Quote Reply With Quote  

  10. #9
    Join Date
    Jul 2012
    Location
    Washington
    Posts
    21
    Thanks
    2
    Thanked 0 Times in 0 Posts
    To me the characters are refined while everything else is loose. Makes them look like they are stuck in the picture. Perhaps refine the rocks under them at least and a bit of the water around them. Less detail on the outer part of the image drags your eye to the center.

    Which character is our attention supposed to be on?

    I would crop the image to bring more focus on the characters.

    Changing the viewing angle of the picture all together to make it more dynamic like what Ikinnebrand suggested is the best option.

    Reply With Quote Reply With Quote  

  11. #10
    Join Date
    Aug 2012
    Posts
    32
    Thanks
    2
    Thanked 1 Time in 1 Post
    @ @ Yeah guys, I see it now -- I made a mistake in terms of explaining visually the purpose of this painting. It was supposed to be just a landscape primarily, then I thought it was too boring, so I added the two characters.

    But ya -- as soon as you add characters, the piece more or less becomes a story about them and then the "landscape" serves as an enhancer.

    As I do want to include couple of paintings in my portfolio /w a landscape I'll go ahead /w this.

    Listening to lkinnebrand I did couple of thumbnails -- check em' out please, and let me know w/ what I should go and what I should change.

    Name:  unlikely_battle_rethinking.jpg
Views: 369
Size:  433.0 KB

    Thanks!

    Reply With Quote Reply With Quote  

  12. #11
    Join Date
    May 2008
    Location
    London
    Posts
    10,067
    Thanks
    3,455
    Thanked 5,442 Times in 3,654 Posts
    Well I think if you cropped it a bit, sharpened up that dramatic lighting and covered the area on the right back with some rolling mist, it might work a lot better. What Pencil-Chewer said - about them looking stuck there. Choose your focus first and then make the rest of the picture frame that.

    And I like the new thumbnails.

    Reply With Quote Reply With Quote  

  13. #12
    Join Date
    Aug 2012
    Posts
    32
    Thanks
    2
    Thanked 1 Time in 1 Post
    Haven't work on the environmental piece yet -- been working on something else.

    Medieval Spawn

    Name:  m_spawn_wip_4.jpg
Views: 147
Size:  2.0 KB

    Name:  m_spawn_f_1_blog.jpg
Views: 143
Size:  118.3 KB

    Decided to dedicate my summer to learning ZBrush, and this is what turned out in the end.
    I would like to know some tips/tricks in composition and rendering in Zbrush/ PS. Applicable to this piece.
    Likewise, general critiques are very welcome -- something that I can improve on for later time.
    I want to add this one to my portfolio, so I'll most likely correct it depending on your C&Cs
    Also, chk out my blog for wips, a turntable and alts

    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •