keremcantarhan Besides understanding of human form there are a lot others "things" in concept piece to discuss.
Sure there are, but like others have mentioned, these come off as WoW fancharacters (you basically have all Horde races there) that mimic comic art style and all the characters have basically one expression, and that's "angry" so only few of them show any actual character. All the armors look like you cherrypicked WoW armory and added a ton of more details and spikes that end up killing any individuality they may have.
And because there's vary little actual concept there to talk about, the problems in the figures themselves become more apparent. If you want to concentrate on concept and design, I'd try to achieve something that's simple, personal to the character (or shows the character) and memorable, rather than rehash WoW and 90's comic book design.
Study actual armor styles and use those as your starting point, not what someone else has already made from them (or at least look through many sources).
Like I hinted, I'm personally not very fond of the WoW-style trappings of giant weapons and giant armour encrusted with extra bladez and spikez and gemz and thingz. But despite those, there are still things about some of these characters that especially shout 'wrong' at me.
The skeleton: an undead warrior who keeps the armour they wore in life, or had new armour made after? It's got a close-fitting belt (and for some reason a loincloth) and armour wrapped around it's (tiny) pelvis and femur, but the rest is the 'normal' style. Huge pauldrons, cuirass, gauntlets, greaves/boots - how does it all stay on (and up) over dem dry bones?
I also wondered how a being consisting entirely of bones has big toes the size of kiwi fruit. Then I wondered why I'm able to see the toes at all.
You seem to be missing a few ribs there too, sport. And ironically he's got the least developed knee bones of the lot. Not even a seperate patella.
The orc. Is it an orc? The cutlass has a great chunky cup hilt, looking like it was roughly hewn from stone, with some odd, square projections. And a wee, skinny blade protruding from it. That rapidly widens into the usual giant sword. Looks badly imbalanced and even a bit fragile. (Though I'll leave it to the knowledgeable to talk about that)
I'm not sure about the Hulk shorts either. Or the kneecaps bigger than his head.
The guy below that, whatever he is. That's an impressive zigzag in his scythe shaft. Do you know what it's for?
The entire scythe - size, shapes, construction - looks like there's no real-world knowledge in it. Just the same old tragedy of reliance on fantasy tropes: "I drew it that way because people draw it that way, right?" (As Arenhaus and Tinybird said, could possibly be applied to the full set) and "he's got a scythe because it makes him look all mysterious and sinister and badass like the grim reaper, yeah?" Although looking at some fantasy scythes in an image search, I'm not sure if the grim reaper is even still a factor in most, or this.
At the least: with the short length of the shaft, and that and the blade so twisted and recurved towards eachother, it's difficult to imagine how he'd hit much, even with the point of the blade. Which is certainly not 'the point' of a scythe.
Down to the warhammer... strewth. What on earth is the point of that, even if the second head was large enough to also hit the target? It doesn't look 'cool', just awkward, over the top, and as if you ran out of ideas.
Also, how does the guy walk without catching on his... 'knee-claws'?
And every blade is so chipped! Do they spar against rocks in this fantasy world? Does it have no smiths who can reforge damaged weapons? Is that why the swords are so big - they have to be used as bludgeoning weapons because they can't restore the cutting edge?
EDIT: @Arenhaus fair enough. But I missed out on bare-midriff armour-girl, and I'd like to leave this link here.
Everyone who commented on here probably does as Aren is a good contributor to the critique section. But let me tell you something we don't care about : your ego. If you don't have the ability to converse humanely, then you have no right to finish your conversations. It's at times like these I wish we had a "report to mods" button.
keremcantarhan Dude this thread is about critique of art. Not personality's of humans. Its your problems that you dont like me. There is only 1 post with good critisism by Vermis and I thankful to him.
People WERE trying to give useful critiques before YOU dismissed them by saying you don't really need any advice from anyone. And you are mistaken if you think it's not about personality, personality matters in every aspect of life. No matter how good you may be, people will be reluctant to work with you if you are rude to them. This place is no different, this is a community, and every community expects some things from it's members.