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  1. #46
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    My designs so far!

    I really wanted to push the ancient civilization vibe, and still have it colorful.

    I started off with solid black silhouettes, making sure that they are unique, interesting and still fit the direction I want.

    Then moving onto the values, I create a gradient of focus, with the main focus point being the head/face and working outwards. I always make my character designs just like I would a painting with composition and values, drawing the eye to the focal points. During the value phase I still try to maintain the vibe. Mood and attitude are very important at this stage.

    After I get the values pretty close to what I want, I add the color. I try to create a pleasing harmony that has a sense of balance and character.

    I have also created a back story for this character, but I will not share it as I think the concepts should stand on their own. I am mentioning this though, because having a back story for yourself really gives meaning to your characters and allows you to give them a richer existence. It breaks them out of being a generic monster or character in a story. It gives them personality.

    I hope these thoughts can help you guys! Cheers!

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  4. #47
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    okydoky, the way the character just looks like is a silhouette, as in, it's sucking light in...

    But I get what you are going at, it's more of an aesthetics for a character thing than a actual concept, I guess I'll try again next week.... Though as an architecture student I see a big issue with cropping the image, since often times good design is such because it lets the context take a big role in why it is such as it is.

  5. #48
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    Quote Originally Posted by Lakka View Post

    it's more of an aesthetics for a character thing than a actual concept....
    Concept art IS about design / aesthetics. You are confusing story telling with concept art. It doesn't have to be just about characters, it ranges anywhere from, environments, architecture, characters, creatures, fashion, etc. This particular thread is all about Character Concepts. If you wish to portray an idea along with the concept of the character, then you need to properly do it. Basically, if your character isn't drawing 2/3 of the viewer's attention, then people won't know what the subject matter is really supposed to be about.

    http://en.wikipedia.org/wiki/Concept_art
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  6. #49
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    Almost done... I think.
    Can you see it? :V

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  7. #50
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    did some shape exploring...
    gonna try some female figures next :p

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  9. #51
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    These are all looking really cool!

    Here's a quick update on mine.

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  11. #52
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    Guardian of the crystal

    z01lks: Love the sillhouettes!!!!

    Quinn: As always really neat rendering, I wonder how you come up wih this!!!!

    Varguy: Like the comp! Cant wait to see this finished!

    Steve Zissou: Like the form, but teh colors are a bit too distracting at the moment...imho.

    Snootchy: Really cool character, love the crystals on his back...

    ..Will comment the rest on the go... sorry if I didnt comment to everyones!!!

    ---

    Heres what I got so far, I need to work on the overall form and the crystals....

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  12. #53
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    @JanDegler: ...Wasn't your name JanJager before???? Anywho, you are creating too much of a creature here. It is humanoid in shape, but looks like a golem or something. Remember, the description says that the guardian is of flesh like us, but with crystals growing out of it.
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  14. #54
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    Quote Originally Posted by Havok Reed View Post
    Concept art IS about design / aesthetics. You are confusing story telling with concept art. It doesn't have to be just about characters, it ranges anywhere from, environments, architecture, characters, creatures, fashion, etc. This particular thread is all about Character Concepts. If you wish to portray an idea along with the concept of the character, then you need to properly do it. Basically, if your character isn't drawing 2/3 of the viewer's attention, then people won't know what the subject matter is really supposed to be about.

    http://en.wikipedia.org/wiki/Concept_art
    If you define concept like that, OK.

    I'm just used to a concept being a more abstract idea of what is to be done, a way to bind things together to make a whole, not storytelling. Conceptart being a medium for showcasing this, since it's not really a finished product, but something to be processed in to, say a game, movie, architecture(like you said). Aesthetics and design are guided by the concept, and are just one small part of it, as is the way the subject is presented, which should make the concept come out in the best way possible, not rendering the abdominals, which sometimes might be the case, but only in certain types of character concepts.

    You are basically denying the birth of certain types of characters with this way of looking at things... Not trying to make a fuss, just intrigued by the way conceptart is seen here(which is seemingly concentrated on game, comic & cartoon development?)

    Still do think that it's kind of a shallow way of looking at it though...

  15. #55
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    Been struggling with a pose I like.. I think this one works though.
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  16. #56
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    small update gonna go wif first idea, still haven't incorporated crystals and been spending loads of time on that mid ground to the right and nothing grrrr >: hope i can finish dam work piling up and trying to close a deal on a condo :/

    @zo1ks nice silhouettes good shapes >D far right one reminds of the skillful huntsman

    @sushy I like the overall concept, only crit is that there's a lot of hard edges which gives a bit of a comic/illustration aspect maybe spend a bit more time with some lost & found edges, experimenting with the blending brush does wonders >D

    @quinn looking tight, only crit at this point is to work on the legs, don't hide that beastly gaurdian's legs with the smoke >P

    @JanDegler that's not mine it's Fireblades piece, wish it was mine >P it was a paintover (@Havok don't think that's JanJager >P and well put on Zephar's illustration, def. agree it's inconsistent with the overall elements)

    @Lakka sup dood, I lurve all your speedpaints over at sijun, but I do agree with Havok, and you pointed it out yourself in your last post, ' Conceptart being a medium for showcasing this, since it's not really a finished product, but something to be processed in to, say a game, movie, architecture(like you said).' I think, for me at least from what I take chow's to be, is that these weekly challenge are simulated to the industry workflow, where you'd rough a concept, get the ok from the director then be passed off to be polished or built 3d. Basically that whole streamline process is done by the participant within that week span and the finish by product is some polished work but like Havok mentioned it's how you end up conveying that initial concept to the finished piece. Sorry don't mean to start a troll war and I really do enjoy looking at your speedpaints over at Sijun but just wanted to throw my 2 cents in

    @Kingkostas I hope you're working on something for this chow, ic you lurking in the shadows >P big ups for all those tutorials made me want to sketch again after 3 yr break >D

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  17. #57
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    wip 2

    @snootchy - In awe of how you finished so fast. Awesome design/render

    Update on my wip..

    I was struggling with the concept of how to colour/render my figure but have gone the black and white route.
    I notice that in many examples (on the net) people just jump straight into colour...
    I'm guessing they have had a traditional background? Or maybe just a good eye for values.
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  18. #58
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    more work
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  19. #59
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    Quote Originally Posted by Havok Reed View Post
    @JanDegler: ...Wasn't your name JanJager before???? Anywho, you are creating too much of a creature here. It is humanoid in shape, but looks like a golem or something. Remember, the description says that the guardian is of flesh like us, but with crystals growing out of it.
    No Im not JanJager ( I wish though I had his skills :-D ), thanks for the crit, its not supposed to be a creature rather a human in a crystal armor, but apparently it doesnt read well enough...Ill add some spaces where the flesh it visible!!! thx for pointing that out `!

  20. #60
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    Quinn Simoes: I really like that guy, but you should definitely check his left shoulder area. Wouldn't hurt to get some reference for such a complicated foreshortening Maybe you were going to work on it some more, but I'm mentioning just in case.

    Did some female ones in addition to the males that I did some posts above...

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    Last edited by z01ks; June 11th, 2013 at 10:37 AM.

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