Results 27 to 39 of 97
June 7th, 2013 #27
redesign on second wip variant...
@fireblade the overall mood and lighting looks great, only crit is to work on the forms a bit more like where the robe flows/drapes over the leg, it's looking a bit flat, granted you don't want detail everywhere but some of the forms could be defined a bit more. Also if the right hand is on the same plane as the foreground (left hand) lighting should capture the same amount on both, kind of looks like it's receding a bit the right hand with the dark shadow compared to the left hand when grabbing the staff (unless the staff is bent), overall I like the character has good design and mood >D
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June 7th, 2013 #28
June 7th, 2013 #29
@Saraiva: Yes, you are waist deep into the creature zone with that. Think humanoid.
@Lakka: What you have so far is NOT a character. This is for developing fleshed out character designs so that we can see what you come up with. I suggest you start over, really read the rules, and follow the guidelines for this.
@DeaDer: That is falling awfully close to Illidan from World of Warcraft. Be careful with this one, I suggest that you go and make some thumbnails first.
June 7th, 2013 #30
June 7th, 2013 #31
June 7th, 2013 #32Registered User
- Join Date
- Jun 2011
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June 7th, 2013 #33
Hello everyone, I actually made an account just to contribute, please tell me what you think.
June 7th, 2013 #34
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June 7th, 2013 #35
@Fireblade np anytime! I don't think overhaul required cause that gaurdian is looking beastly, plus looking at your sb you've got a really great grasp of form much better than meh, just really slight things pointing out hehe. Good trick I like to do is use a black & white adjustment layer to always check on values when painting in color cuz my eye for values is terrible but it helps loads with to check on values with that adjustment layer. Hope you don't mind but I did a dirty quick paint over to show ya what I was talking about, when I see the value in that right gluet area it's one flat dark tone and the way the lighting is hitting that wickedly nice rendered arm it wouldn't be in complete shade and the cast shadow wouldn't hit that much of that gluteal/thigh region. forget what i posted about the hands earlier the tones seem to match well after checking with the adjustment layer. Anyhoo just figured I'd put my 2 cents in since you said you were almost finished >D
June 7th, 2013 #36
I'm really not an amazing artist yet or anything, but I'll see if I can improve enough to make this into something worthwhile before the contest ends. I have a lot of ideas for it, so it's just a matter of getting it out haha.
Last edited by rainingdarkness; June 9th, 2013 at 05:03 PM.
June 8th, 2013 #37
Image attachments aren't working 100%. Use the link method, via photobucket/dA/ any other image hosting site to link your images until they fix the issue. I think it might only involve much older posts, but if you run into trouble with it, then do the above.
June 8th, 2013 #38
June 8th, 2013 #39
What if the design is about a humanoid that sucks in the light from the green crystal which lies inside the earth, thus being a black void itself, while letting the power of the crystal come out in the form of nature, here symbolised by the birch tree which is striving upwards towards the surface...? It's not like the character is not there, but the concept goes a bit beyond that, with the location and crystal and stuff...?
So it's more of a render a thing thing than come up with a concept thing? I read the rules, but it seems like they are being implemented in quite a specific way? :o