Sketchbook: Kippin's Sketchbook
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Thread: Kippin's Sketchbook

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    Kippin's Sketchbook

    I'm a correction artist who's trying to build up their portfolio.
    This sketchbook will focus primarily on: lighting, color theory, and perspective.
    I would heavily appreciate in-depth and thorough critiques of what I'm doing correctly and what could use improvement, thanks!


    Also, sometimes CA takes a while to have bulky posts approved. In that case you can visit my blog for more examples.

    Color Theory
    Light Theory

    Just my avatar:
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    A light study I did of a toy while it was sitting on my computer. For the next month or so most of my uploads will be light studies.

    Last edited by Kippin; May 18th, 2013 at 09:38 AM.
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    Scraggy Light Study

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    Here's another lighting test I was working on last. Unlike the first one, this one didn't use any references beyond a quick glance at a figure I had and the light source. The figure was too glossy to use for a clearer reading of lighting so I imagined it to be more of a matte texture (like the rabbit) so I could practice a clearer read. This top sketch was me figuring out my primary light source.


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    Here's what I have so far. I know the lighting on the tail is inaccurate, but what else really jumps out in terms of lighting? I think the tail should be fully shaded with a bit of bounced light from the side.

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    Color Theory: Prometheus

    Color studies I did a week or two ago. Both are screens from Prometheus, you can see more information on this process here.

    I can get the colors pretty close but never 100%$ accurate when I do color studies and I'm wondering if that has something to do with my values or tones? And to be honest, I still don't quite understand the difference between value and tone so if someone could help me in that respect, that would be amazing.

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    Original Image

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    Original Image

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    Color Theeory: Various Studies

    Some color studies I did in the past few months. For more information on these as well as to see the original images these were referenced from, you can follow this link.

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    Dib

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    Just a quick doodle I did of Dib from Invader Zim. I liked the way the colors came out on this one.

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    Hey, this is a really cool SB. I'm not exactly sure what a correct artist is, so you'll have to fill me in on that. But I'm quite familiar with perspective/color/light, so I can follow you there. Great construction, especially on the Scraggy figure, and for the most part your lighting is pretty good. You'll have to observe your edges more as well as texture. Closely look to see what's hard/soft/missing edged and how the texture of an object comes through with the lighting. Every object has a texture, even the most smooth, so getting this will help to add the realism you're looking for. And I like the Invader Zim painting as well.; good colors. It can be pushed even further with the things I've mentioned above. Keep working!

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    Fox Color Studies

    Some studies that took around an hour each to complete. For now, I'm trying to grasp a better understanding of highlights, local color, and shades. You can see the progress of each piece here.

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    In the future, I would like to do my own works without using so many references, until then I will focus on studies until I feel as though I have a good enough grasp of how colors work together.

    Also, does anyone have any tips on how to check your color value without skewing the image into a grayscale? I want to train my eye to see these elements without using photoshop tricks to do so.

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    Quote Originally Posted by MrFrenik View Post
    Hey, this is a really cool SB. I'm not exactly sure what a correct artist is, so you'll have to fill me in on that. But I'm quite familiar with perspective/color/light, so I can follow you there. Great construction, especially on the Scraggy figure, and for the most part your lighting is pretty good. You'll have to observe your edges more as well as texture. Closely look to see what's hard/soft/missing edged and how the texture of an object comes through with the lighting. Every object has a texture, even the most smooth, so getting this will help to add the realism you're looking for. And I like the Invader Zim painting as well.; good colors. It can be pushed even further with the things I've mentioned above. Keep working!
    Thanks so much, Mr.Frenik!

    I'm a prepress operator, I take art that customers have and correct certain elements for the printing process, it has nothing to do with the kind of art you see on my thread.

    I normally paint with a textured brush but I was following a tutorial to the letter concerning the brushes used, and the artist mostly used the blurry brushes. I will keep what you've said in mind.

    If it's ok, I will be doing some more lighting studies in the near future to see where it takes me and would love further input!

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    Hey Kippin you've got some nice stuff here.
    From what I have learned so far value and tone are the same thing (but from further research on the internets I am not so sure anymore)
    Based on your your Prometheus study; you used color in lighter values.
    The one thing would be the chroma and hue, the lights(on the heads) are somewhat warmer than the green yellow you used.
    You got the Cyan right(in the lights) but the shadows and ground should be very dark and bluish.
    The skin of the actors is a bit more desaturated than what you used.
    But all in all your studies are looking very good keep it up!
    Hope this crit helps, just take it with a grain of salt I'm still learning too.

    For your latest question, just squint your eyes. and then you will see things in values.

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    Quote Originally Posted by Philipopotamus View Post
    Hey Kippin you've got some nice stuff here.
    From what I have learned so far value and tone are the same thing (but from further research on the internets I am not so sure anymore)
    Based on your your Prometheus study; you used color in lighter values.
    The one thing would be the chroma and hue, the lights(on the heads) are somewhat warmer than the green yellow you used.
    You got the Cyan right(in the lights) but the shadows and ground should be very dark and bluish.
    The skin of the actors is a bit more desaturated than what you used.
    But all in all your studies are looking very good keep it up!
    Hope this crit helps, just take it with a grain of salt I'm still learning too.

    For your latest question, just squint your eyes. and then you will see things in values.
    Squinting doesn't help me, I still see the same thing as if they were wide open. I can do this thing where I shake my eyes so rapidly that colors blur, but I'm not sure if that's good for my eyes long term. Thanks for the critique though!

    I'm still getting chroma and hue a bit confused. But from what I understand, chroma is the same as saturation? That is, something like this.

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    Anatomy Studies

    Some studies of various anatomical things. The hands were based on my left hand.
    Larger images can be found on my blog.


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    Great studies! Keep it up

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    that last study is the way to go man,try to pick reference that accentuate form and value more in a simple way.
    pick more reference that allow you to study value edges and composition.

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    @Dragonscale:
    Thank you, very much!

    @GrayPersona:
    Thanks! I will be moving on to greek statues after I do a few more still life studies with basic shapes.

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    Name:  Screen Shot 2013-06-10 at 6.34.45 PM.png
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    Just some quick studies of my hands I did at work, been meaning to upload it but never had the time! You will be seeing many more hands too! It's necessary for the type of portfolio I'm building. These were all studies from life, no photos.

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    Some studies of eyes which can be seen larger here.

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    Very thorough and diligent work! Keep it up! c:
    You can also change up your value studies by studying scenes like with multiple objects, movie screenshot, photo... etc

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    fantastic studies going on Kippin! i'm particularly attracted to your traditional sketch/studies

    your digi color studies are coming along nicely as well-- good approach in simplifying the massive shapes and separation between the shifting hues. keep it up mate!

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