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April 23rd, 2013 #1Registered User
- Join Date
- Oct 2008
- Thanked 9 Times in 4 Posts
3D artist desires critique on color in digital sketch
Admittedly I am not a concept artist. I am producing my portfolio for Game Environments and want to get away from photo bombing my textures. I want to hand paint stylized textures so someone suggested I work on my digital painting skills. My big concern is my color. If anyone would be so kind to give me some input I would appreciate it. I'm going for a Pixar/Disney meets Sargent kinda thing. Thanks for helping
Hide this ad by registering as a memberApril 24th, 2013 #2
When thinking of color you first choose your lightsource strength. Then you choose your hue, then your saturation. When you know those three properties you can make a determination about the shadow color. Shadow color can be opposites to that which you chose for your light (as a starting place for theory)...like strong yellow oranges for sunset, and purple/blues for shadows. The stronger the light source, the harsher the range of value between light and shadow. If you work with the theory of opposites you can develop palettes for warm light cool shadows, cool light-warm shadows, compliments etc...
The biggest thing you can do is start painting more, digitally, from life. Still life, figure, landscape...interiors...the works. That is where truth is found...and that always trumps theory, when it comes to finding answers.
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