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Thread: Self-Taught Concept Artist Seeking Feedback

  1. #1
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    Wink Self-Taught Concept Artist Seeking Feedback

    Hello! My name is Jose, and this is my first time posting to these forums. I'm currently a student working toward becoming a concept artist in the near future. I want to specialize mostly in environments, but I also love making characters and machinery. Anyway, I have posted a couple of my recent works and I would really appreciate any feedback in regards of what I can do to make my designs more successful. Also, If you are interested in seeing more technical designs and not just flushed out concepts, I can also post some of those. Thanks in advance everyone!

    Name:  Central Station (for net).jpg
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    Name:  Simple Environment Illustration (for net).jpg
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    Name:  The Seed (for net).jpg
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    Name:  Prisoner Transport (for net).jpg
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  3. #2
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    really interesting pictures, good ideas all over.
    I would say that lighting is your strongest point but i would work on the composition. Iīm not has good has you are so i donīt know if you should listen to me, i just didn't see any replies and thought it sucked.

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    Well thanks!
    Ah no don't worry about it lol. I welcome any feedback, so I thank you for yours. So, what exactly do you think I should work on in regards to composition? Just curious to know what you were going to say

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    Work on the composition is super vague. Let me be more concise:
    Picture 1: Awesome
    Picture 2: I keep being drawn to look at the sky, although it is nice, i imagine the mysterious traveler and his destination should play a more important role in the compsition.
    Picture 3: Similar problem than in the second one, this seems to be an environment piece so the background should be the main player in this composition and i keep looking at the foreground (the waterfall, the bridge and the two figures).
    Picture 4: Awesome, although, and this is only my opinion, this image wants to tell a story, a tiny glare in the prisoners eye some body language from the guards could give this scene from another time/world more momentum. It give the viewer the impression that something is going down.
    I hope this helps otherwise again good images, especially the first one, i love how sharp white light illuminate the crowd.

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    I would say in the first one the buildings on the left look a little off. Hard to tell what the shape is supposed to be, like they are coming around a curve but, squared off as well.

    In the second one the clouds are a little flat and I can't tell what the thing in the background is like, a spaceship, mountain, creature etc.?

    The bottom two look pretty good.

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    Ah gotcha! That makes sense So essentially work on defining and refining the selling point and make it stand out and make sense from the rest of the image, right? Thanks man, I'll keep this in mind for my future pieces

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    So basically better refinement and definition of what things are supposed to be?

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    Hello,
    You had some very good critique already, so this might not help much, but still I wanted to give you my view.
    Picture 1: I tried to do some quick guidelines to a vanishing point, was hard to find it. In my eyes, the glowing "glass" on the building (white elipse is at the bottom of it) is pointed towards a single point, when the building appears to be round (as shown by the three elipses).
    Picture 2: I think the picture is "too tall". I made 2 great looking ones by splitting yours.
    Picture 3: Can't see anything wrong, sorry.
    Picture 4: The guard in the back seems "weak". If you want to make a weak looking guard, his whole physique should be made smaller, now he looks average size, but his shoulders are the same width as waist. Even if person is like that, armor should make him look more imposing (so the prisoner doesn't get any ideas about escaping and such). Prisoners open fists and whole figure says he is "ashamed" and maybe he made piece with being a prisoner. I think you should emphasize it more. The first "main" guard could look more menacing. And the train (because they are close to the platform) should be bigger.
    Picture: Name:  concept.jpg
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