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  1. #331
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    Ty, for crit. Way carcamo teaches for example you paint that ground with one layer then add that cast shadow with one layer, but I need to be bit bolder with those values.


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  3. #332
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    4th assignment: some figures without line drawing it was more like learning to suggest figures not actual render them out and 5th assignment, this is where I struggle as you have to look for wetness of paper and keep those color clean, I think I really have to slow down, plan more
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  4. #333
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    I've been seeing a lot of watercolours on this site lately. Is everyone in on something I'm not aware of? Is it watertember, or something? They seem very challenging to work with, especially with little details. Although I think some of these work quite well, I'm a fan of the dragon thing on the previous page, looks pretty solid. The watercolour gives it this kind of rock feeling texture. But looking back, I do like how your animal drawings all have a very solid structure to them.

  5. #334
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    AJasm: Ty. No I do't do any kind of challenge or anything, I just took Carcamo's Schoolism self taught class and those are from there, dunno why other ones are doing it but its fun medium when you learn bit of it as you are not in fully control when you use wet on wet so you have to learn bit of how to manage with it as it can turn to mud very easily plus you have to plan which can be frustrating at times I'l be definitely doing more of animals/creatures

  6. #335
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    Fair enough, how are you finding schoolism? I was considering maybe trying out some of the courses. Personally the level of frustration I get from many traditional media makes me just give up. So I'm a little bit envious of anybody who is able to stick it out, and keep going.

  7. #336
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    I haven't looked over the course you're talking about so I don't know whether or not what I'm thinking of makes sense to you. I would advise you to choose a center of interest in your image and to use wet on wet to join shapes together on the less important areas so that it would create sort of a bokeh effect(i.e. get the character to blend into the background so it would look as if unfocused). Also work in a more restrained value scale, for example, map in the mid values, leave the paper untouched where there's light and then wait for the watercolors to dry before going in with the shadows.
    Last edited by grünerhund; September 7th, 2018 at 11:30 AM. Reason: i felt the need to clarify my opinion

  8. #337
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    Cool sketchbook. It's great that you are experimenting and trying new things.

    I agree with grunerhund. I also suggest you focus on your edges too when painting. I feel that you never have any firm edges which I think you definitely need. Right now everything has a somewhat blurriness to them because you don't use firm edges in your paintings.

    Hope that helps.

  9. #338
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    Ty Ajams
    Grunerhund: ty, keeping that in mind
    Istmin52 Ty, I feel like experimenting is place where you learn as its most likely outside of comfort-zone

    Long time no post, chanced to terryl whitlatch creature anatomy, dunno if I'm moving too fast but can I can use watercolor there as well.
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  10. #339
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    More...
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  11. #340
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    Exploring creatures
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    Two last from first and last page is from today (inktober)
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  12. #341
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    2nd day of inktober
    Exploring creature that burrows and hunts from there but dunno if those dorsal fins are useful in that situation but still sketching
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  13. #342
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    The most important thing you need to do is learn how to draw the basic forms in perspective. This is fundamental, and everything else flows from it. Start from the beginning, learn how to draw blocks using a horizon line and do it until they look right, From there you learn how to draw ellipses inside the perspective squares, which then becomes the basis for how to draw a circle in perspective, from which you can project a cone or cylinder shape. Until you can do this none of your 3 dimensional forms will look convincing.

    Sorry to drop this on you during Inktober -- maybe when it's over you could do a Perspectivember. :
    "Figure drawing prepares you for painting at a high level" - Jeff Watts

    Sketchbook

  14. #343
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    Ty Darkstrider maybe that could be better to do as warm up
    day 3
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  15. #344
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  17. #345
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    You need to use a horizon line and vanishing points - in some of the blocks the lines seem to be converging in the wrong direction, coming toward the viewer rather than away. In some they look parallel. Here's a video showing how to use the horizon line and vanishing points:

    "Figure drawing prepares you for painting at a high level" - Jeff Watts

    Sketchbook

  18. #346
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    Darkstrider ty
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    Meh
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  20. #347
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    The ones toward the top are off - probably your first ones? The ones under them are much better. Also be sure to use a horizon line and vanishing points for your interiors and landscapes until it becomes second nature, and then you can stop using them. Then you'll always be able to visualize them and make everything look convincingly 3 dimensional. You probably know this, but figures will also be done in perspective (I'm sure you know it, but it needs to be learned through your hand by drawing it rather than just in your head.) In fact - let me link you to a thing I posted some time ago: A Brief Guide to Constructive Figure Drawing. And I know - who am I to post a guide to any kind of drawing? I'm just a student myself - but it presents some wisdom I managed to pick up from many books that suddenly all gelled and made sense in my head - ever since then I've been working on developing the skills involved. It shows how perspective informs figure drawing, along with a couple of other important principles.
    "Figure drawing prepares you for painting at a high level" - Jeff Watts

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  22. #348
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    Your creatures are so dang clean, with some real clear form. But looking at that goat man it looks like you lack that confidence with drawing humans, or at least humanoids. I don't think there is anything wrong with specializing and pursuing what you're interested in drawing. But at the same time to its safe to assume if you wanted to do creature design you would be expected to do a lot of humanoid designs. I think in terms of humans you probably already know your weaknesses (hands, it's hands). So look into breaking those down the same way you would do with animal components.

    Them some dang good fish though, I like the goblin nose looking ones.

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  24. #349
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    Darkstrider: ty, those are actually last ones
    AJams: ty Yea definitely need to work human anatomy as well, all tetrapods have similiar anatomy so humans are not that different from animals There is actually Goblin shark, google it

    Some scaly wishy washy things, day # 6
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  25. #350
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    Loving the progress with the watercolours. I think the people without lines worked out well, and yes you do have to plan in advance. Next you'll be doing Sargent's water colour studies - he used white every now and then as no one is perfect all the time.

    You're also improving your shading with pencil - fewer hairy surfaces. Onwards and upwards.

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  27. #351
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    @ty Black Spot: I'l try that, probably I can squeeze it in with inktober

    Day#7 new creature and bones from last one (need to label those)
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  28. #352
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    I really like the passion you have for creature design. But I think it would be cool to try and take some of them to completion instead of only line drawings.

    Keep it up

  29. #353
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    GremlinDad: Ty. Goal with this is to learn to design and sketch creatures but I'l try to do bit more rendered here and there.
    Tried middle value paper with ball point and white, not really happy with this one but lets take mistakes as lesson.
    Day #8
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  30. #354
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    A reoccuring anatomical error that really jumps at me from your work is the weirdly large head on a disproportionally small neck. Also the jaw/mouth region looks too similar from creature to creature. I really like your more loose watercolors, because those lines kind of highlight such problem areas. the chameleon for example looks really nice! Good work tho, keep it coming!

  31. #355
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    Mkingamess: Ty for input, I think its better to have visible errors than errors hidden beneath all fancy marks but will take consideration what you said
    #day 9
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  32. #356
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    Trying to work smaller so I can see silhouette better
    Day #10
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  33. #357
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    Some fish studies and experimentation's, need to focus more on line weight
    day 11

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  34. #358
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    Playing with same idea than yesterday
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  35. #359
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  36. #360
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    Day #14
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    #15 studies and some clown lizards. "Even its prays dies from laughter"
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