I am in search of an illustrator for long time research & collaboration. Below I try to present myself and my ideas in a bit of detail.

Professionally I am a web developer creating business applications. I created two successful ones
Teamwork: http://www.twproject.com/home.page
Licorize: http://licorize.com/
And also had several failued products (4); I am an expert Java server side developer, which for games is practically useless. But I am not searching an illustrator for my daily job.

In fact am searching for an indie companion, not just an illustrator. I have a day job (as a developer), but I managed to set aside quite some time and energy to bring forward some indie work on games in the last two years, focusing on game design and its perils.

First I tried to design a game with so-so results, Adslife http://adslifegame.com/ . Then last year I took a course on game design at Bottega Finzioni (http://www.bottegafinzioni.it/index.php?page=Videogame ), where I learned a lot. Of one of the games we designed in the course, The System, I ported a boardgame (very alpha): http://www.ticonblu.it/thesystem/ Here I developed the JavaScript part.

Genio
In the last months, with occasional feedback from a friend who does 3D modeling and also wooden models of Leonardo da Vinci machines for museums, Iíve put together a working JavaScript prototype of new game set in the Renaissance. It is not a historical reconstruction, like a strategy battle or diplomatic game, neither an adventure in Leonardo life and works. It is a very simple real time strategy city builder, with some tower defense mechanics. But it is a bridge, a way to actually learn and understand how the Renaissance came about. I worked a lot on its usability; mail model has been Plants vs. Zombies
http://www.gdcvault.com/play/1015541/How-I-Got-My-Mom
on how to unite strategy and extreme usability. The game should probably be done with Unity3d, though it is mostly 2D (and with very little movement).
Iíve created a complete plan for doing a Kickstarter (including a storyboard for the launch video), but I lack proactive partners to get it ready to be published. I am also actively maintaining a Facebook page on games, Leonardo da Vinci and the Renaissance here:
https://www.facebook.com/DaVinciGames
for which I also do some paid FB promos.

Hadrian Wall
I have been writing short stories set in the late Roman Republic and first empire (I did a lot of historical research), two of which will be published (on paper, in Italian). I am currently writing a storyboard for a funny adventure over a very simple mechanic as a trip with the builders of Hadrian's Wall; main inspiration for the writing is Thomas Pinchoní Mason & Dixon, and for the mechanics is 10000000, but I am still thinking about the mechanics definition. Here too I started curating a Facebook page on Romans and games:
https://www.facebook.com/romanvideogames

Game design
Iím curating a blog and podcast on game design here: http://designagame.eu/ . I started with a blog owned by the company where I am working, this: http://gamamoto.com but then I wanted to be completely independent.

What I need and what I can give
What I need is an experimenter that wants to create original works around the historical themes I am working on. I would really appreciate attempts to do something different from Disney / fantasy or things like this BBC games: http://www.bbc.co.uk/cbbc/games/leonardo
Friends are telling me that I should give references to graphic lines I like in order to give coordinates for my games. I simply don't have the vocabulary to define precisely the needs. I really donít like kitsch design, which in terms of fantasy or science fiction inspired design often dominates the indie design scene. I really appreciated the design of Sword & Sworcery, Cart Life and this kind of works (not necessarily pixel arty). Another I like is this:
http://en.wikipedia.org/wiki/Thermae_Romae
One of the apps that seems to deal optimally the complex relationship between design, comic and digital version is this (yes I know its a great designer):
http://www.bottom-of-the-ninth.com/
(Two part interview with this great designer:
http://www.paperwingspodcast.com/2013/01/ryan-woodward/
http://www.paperwingspodcast.com/201...-of-the-ninth/ ) I am intentionally mixing game design and digital comics, though I am aware that the storyboarding is quite different (loops etc. http://www.whatgamesare.com/2010/12/...nding-fun.html )

What can I do for you? Not much: pair work on the storyboarding and eventually prototyping can be a formative and gratifying experience. I can do JavaScript HTML prototypes for the games, and try to get them to be finished and promote them.
http://www.hobbygamedev.com/adv/vide...-and-students/
I am currently learning Unity3D development, but I am a beginner.
My e-mail is ppolsinelli@gmail.com .