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Thread: Critique needed
March 29th, 2013 #1
I recently was commission to do this piece, the commissioner paid me 80usd I was wondering what you all think it's worth, spent roughly 20 plus hours over the course of 3 day doing it. Anatomy and composition critiques are welcome as well
Last edited by m04r; March 29th, 2013 at 11:46 PM.
Hide this ad by registering as a memberMarch 29th, 2013 #2
March 29th, 2013 #3
March 29th, 2013 #4
Right, there's nothing wrong with that. However, I think it's hard to judge a pricing for this because it is only lines and flat colors, and that shouldn't take as long as a full on illustration. Just take into account how much time it took you. I do think that it would be worth a minimum of 80, any less and you would be screwing your self. I would be very interested to see you render this out though. the line work is very nice. But I feel like the Left boob (her right) of the demon chick is too big compared to the other one.
March 29th, 2013 #5Registered User
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Pricing has nothing to do with style or the amount of work a piece required. It's a much more complicated formula that boils down to: How much is it worth to the customer? Taste, exclusivity, reputation, emotional connection are all more important than how much work it took the artist to make it.
And I agree, the dickgirl's right breast is possibly...too huge.
And you could probably narrow the frame a bit, the extra trees and whatnot aren't really necessary to make the composition succeed.
March 29th, 2013 #6
Yeah, think this one deserves a nsfw tag or something.
And this question would probably have to go to the guy you're going to sell it too. Show him the unfinished product and if he's all "Yeeeeaaah...*weeze* I love it! *weeze*", then I guess its a sale. With this subject matter does the surroundings even really matter? I'm sure he would have given you money even if they where on a white background. On the other hand, do YOU feel like this is 80 dollars worth of work?
March 29th, 2013 #7
boobs are about the hardest thing to get right for me. there is an almost animated quality to them in my opinion , though this file is already merged. I will be submitting full renders here in the future. Though as far as hentai goes I plan to keep them simple. and easy to look at
March 29th, 2013 #8
March 30th, 2013 #9
Well farts! I suggest that you just keep everything on separate layers, like keep the line and color apart. That's me though, I have found myself going back to make changes and glad that I keep things separated. Not everyone likes that though. When I want to merge everything together without losing the original layers, I use the Stamp visible command. In case you are curious on how to do this, make sure you have the top most layer selected and all layers that you want merged, to be visible. Then press CTRL+ALT+SHIFT+E and BAM you got a new layer with everything merged. (assuming you use photoshop though!)
March 30th, 2013 #10
I use separate layers, usually though I like to keep everything neat, near the end of the creative process I merge them though.
Some none color renders like I said I would post, inspired by the Cow contest this week
Any wisdom and pointer would be appreciated and taken in to account as always.
April 10th, 2013 #11
Sorry to resurrect an older thread, but this seems insane to me! Porn or not, working for 4/hour just seems stupid to me. You said you put 20 hours into the piece and are asking $80 for it?? waaaa?
Dude, your work has some major quality and appeal for the niche its intended for, and I think you should at lest give yourself the minimum hourly wage (roughly $10/hour) for your art. Look for a way to keep your work time less maybe, if you don't want to charge too much.
I would say a piece like this (pretending I don't know how much time was consumed making it) should go for a reasonable $120. That would mean if it took you longer than 12 hours, you might need to simplify your workflow or find a way to simplify the process without too much artistic compromise.
Am I crazy, or does anyone else think that 4/hour is waaaaay too low? Perhaps I misunderstood the OP?
April 15th, 2013 #12
yeaaaa.... you definitely misunderstood that 100% He was asking how much would be a good flat out price for it. Not how much should he charge per hour. An artist could work on a single piece for as many hours as they want until they are happy with it, and from experience, I know I could work on something for days and not be happy with it. This would NEVER bring any income to an artist. As we get more experienced, we also get faster. So eventually he will be able to draw something like this in under 5 hours, rather than 20. So if you charge hourly, you are screwing yourself for taking too long (which no sane person will pay for) or being very quick which you are still screwing yourself. So a flat charge is more acceptable.
I only suggested $80 because its a flat image w/ some anatomy flaws, a very nice flat image, but still flat. If it was fully rendered then it could go well over $100. I have a friend who does freelance work and charges $100 per character and makes adjustments based on variations if they want them.
April 15th, 2013 #13
Agreed. $80-$100 for this does seem like a reasonable amount to charge, but there is no way that 20 hours is a reasonable amount of time. I didn't realize that it was assumed he would eventually put in considerably less hours to complete it, everyone seemed so chill about the fact that in this case at least the OP only made $4 per hour.
April 15th, 2013 #14
In addition to the comment regarding the breasts, the other major problem with the characters is their lack of emotional connection. They're not looking at each other or responding to each other at all. How does the girl on bottom feel about this situation? Is she enjoying herself? Show us. You could also try increasing the warmth and saturation on the figures a little as well to emphasize the contrast between them and the cold, eerie forest around them. In terms of composition, I think it's very interesting that you chose to add some dark foreground trees to the piece. It frames the image with a voyeuristic context, like we're spying on this strange scene and hoping they don't notice us. I would suggest cropping off an inch or so from the right side through to push the figures off-center a little and cut out some of that unused space; that black shape is a tad distracting and empty.
April 16th, 2013 #15
Sure, if you look at it in an hourly wage point of view, it would be about $4/hour, but that't not the point I am making. Eventually an artist becomes fast enough to where the price will balance out with the time spent. Price for someone's work will go up as they get better and faster. Example: A newer artist can produce things that people like and are willing to pay for. But it takes them 25 hours to make a single character and they want $20/hour? No one will pay that because they can find someone else to do it in 4 hours for about $100+ and potentially get more.
Ultimately, the price is what YOU, as the artist, think it is worth. Of course, you need to consider the time spent on a piece, materials used, and you also have to consider the bracket that the work falls under; character design, portraits, environments, etc. What would YOU pay for something similar that you create? Basically, you won't see a freelance artist charge hourly because they could lie about the time spent, not have the best quality, milk the clock, etc. An artist will only be paid hourly working for a company.
Freelance = Flat Rates. No Hourly fees. So you cannot look at it in that manner. If you want it worth your time, then get faster or charge much more and see if someone is willing to pay that.
June 2nd, 2014 #16