Critique needed
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 15 of 15

Thread: Critique needed

  1. #1
    Join Date
    Dec 2012
    Posts
    17
    Thanks
    4
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Critique needed

    I recently was commission to do this piece, the commissioner paid me 80usd I was wondering what you all think it's worth, spent roughly 20 plus hours over the course of 3 day doing it. Anatomy and composition critiques are welcome as well
    Name:  eyline2.jpg
Views: 778
Size:  162.8 KB

    Last edited by m04r; March 29th, 2013 at 10:46 PM.
    Take a Look @ My Sketch-Journal
    Reply With Quote Reply With Quote  

  2. #2
    Join Date
    Jul 2009
    Location
    Michigan
    Posts
    1,182
    Thanks
    80
    Thanked 374 Times in 231 Posts
    Follows
    0
    Following
    0
    So 80 bucks for a flat, colored in sketch? Or do you plan on fully rendering this?

    !!SKETCHBOOK!!

    Visit my website for additional info. www.mjdstudios.com
    “If people knew how hard I worked to get my mastery, it wouldn't seem so wonderful after all.”
    ― Michelangelo
    Reply With Quote Reply With Quote  

  3. #3
    Join Date
    Dec 2012
    Posts
    17
    Thanks
    4
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Flat colored, I like the style of it, leaving the dimensional aspect of the figure up to the lines.

    Take a Look @ My Sketch-Journal
    Reply With Quote Reply With Quote  

  4. #4
    Join Date
    Jul 2009
    Location
    Michigan
    Posts
    1,182
    Thanks
    80
    Thanked 374 Times in 231 Posts
    Follows
    0
    Following
    0
    Right, there's nothing wrong with that. However, I think it's hard to judge a pricing for this because it is only lines and flat colors, and that shouldn't take as long as a full on illustration. Just take into account how much time it took you. I do think that it would be worth a minimum of 80, any less and you would be screwing your self. I would be very interested to see you render this out though. the line work is very nice. But I feel like the Left boob (her right) of the demon chick is too big compared to the other one.

    !!SKETCHBOOK!!

    Visit my website for additional info. www.mjdstudios.com
    “If people knew how hard I worked to get my mastery, it wouldn't seem so wonderful after all.”
    ― Michelangelo
    Reply With Quote Reply With Quote  

  5. #5
    Join Date
    Apr 2006
    Posts
    56
    Thanks
    1
    Thanked 8 Times in 4 Posts
    Follows
    0
    Following
    0
    Pricing has nothing to do with style or the amount of work a piece required. It's a much more complicated formula that boils down to: How much is it worth to the customer? Taste, exclusivity, reputation, emotional connection are all more important than how much work it took the artist to make it.

    And I agree, the dickgirl's right breast is possibly...too huge.

    And you could probably narrow the frame a bit, the extra trees and whatnot aren't really necessary to make the composition succeed.

    Reply With Quote Reply With Quote  

  6. #6
    Join Date
    Jun 2009
    Location
    Columbia, SC
    Posts
    343
    Thanks
    96
    Thanked 81 Times in 59 Posts
    Follows
    0
    Following
    0
    Yeah, think this one deserves a nsfw tag or something.

    And this question would probably have to go to the guy you're going to sell it too. Show him the unfinished product and if he's all "Yeeeeaaah...*weeze* I love it! *weeze*", then I guess its a sale. With this subject matter does the surroundings even really matter? I'm sure he would have given you money even if they where on a white background. On the other hand, do YOU feel like this is 80 dollars worth of work?

    Sketchbooks:
    Virtual Sprite - New
    Cali to SC, The Joshua Hollis Story - Old

    W.I.P. Threads:
    By Crom! - Done
    Reply With Quote Reply With Quote  

  7. #7
    Join Date
    Dec 2012
    Posts
    17
    Thanks
    4
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    boobs are about the hardest thing to get right for me. there is an almost animated quality to them in my opinion , though this file is already merged. I will be submitting full renders here in the future. Though as far as hentai goes I plan to keep them simple. and easy to look at

    Take a Look @ My Sketch-Journal
    Reply With Quote Reply With Quote  

  8. #8
    Join Date
    Jun 2009
    Location
    Columbia, SC
    Posts
    343
    Thanks
    96
    Thanked 81 Times in 59 Posts
    Follows
    0
    Following
    0
    Oh thank god, I thought this is all you where planning on doing. I'm looking forward to seeing what else you cook up.

    Sketchbooks:
    Virtual Sprite - New
    Cali to SC, The Joshua Hollis Story - Old

    W.I.P. Threads:
    By Crom! - Done
    Reply With Quote Reply With Quote  

  9. #9
    Join Date
    Jul 2009
    Location
    Michigan
    Posts
    1,182
    Thanks
    80
    Thanked 374 Times in 231 Posts
    Follows
    0
    Following
    0
    Well farts! I suggest that you just keep everything on separate layers, like keep the line and color apart. That's me though, I have found myself going back to make changes and glad that I keep things separated. Not everyone likes that though. When I want to merge everything together without losing the original layers, I use the Stamp visible command. In case you are curious on how to do this, make sure you have the top most layer selected and all layers that you want merged, to be visible. Then press CTRL+ALT+SHIFT+E and BAM you got a new layer with everything merged. (assuming you use photoshop though!)

    !!SKETCHBOOK!!

    Visit my website for additional info. www.mjdstudios.com
    “If people knew how hard I worked to get my mastery, it wouldn't seem so wonderful after all.”
    ― Michelangelo
    Reply With Quote Reply With Quote  

  10. #10
    Join Date
    Dec 2012
    Posts
    17
    Thanks
    4
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    I use separate layers, usually though I like to keep everything neat, near the end of the creative process I merge them though.

    Some none color renders like I said I would post, inspired by the Cow contest this week
    Any wisdom and pointer would be appreciated and taken in to account as always.

    Name:  joy.jpg
Views: 507
Size:  74.6 KB

    Take a Look @ My Sketch-Journal
    Reply With Quote Reply With Quote  

  11. #11
    Join Date
    Aug 2005
    Location
    The North
    Posts
    30
    Thanks
    5
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Havok Reed View Post
    Right, there's nothing wrong with that. However, I think it's hard to judge a pricing for this because it is only lines and flat colors, and that shouldn't take as long as a full on illustration. Just take into account how much time it took you. I do think that it would be worth a minimum of 80, any less and you would be screwing your self. I would be very interested to see you render this out though. the line work is very nice. But I feel like the Left boob (her right) of the demon chick is too big compared to the other one.

    Sorry to resurrect an older thread, but this seems insane to me! Porn or not, working for 4/hour just seems stupid to me. You said you put 20 hours into the piece and are asking $80 for it?? waaaa?

    Dude, your work has some major quality and appeal for the niche its intended for, and I think you should at lest give yourself the minimum hourly wage (roughly $10/hour) for your art. Look for a way to keep your work time less maybe, if you don't want to charge too much.

    I would say a piece like this (pretending I don't know how much time was consumed making it) should go for a reasonable $120. That would mean if it took you longer than 12 hours, you might need to simplify your workflow or find a way to simplify the process without too much artistic compromise.

    Am I crazy, or does anyone else think that 4/hour is waaaaay too low? Perhaps I misunderstood the OP?

    Reply With Quote Reply With Quote  

  12. #12
    Join Date
    Jul 2009
    Location
    Michigan
    Posts
    1,182
    Thanks
    80
    Thanked 374 Times in 231 Posts
    Follows
    0
    Following
    0
    yeaaaa.... you definitely misunderstood that 100% He was asking how much would be a good flat out price for it. Not how much should he charge per hour. An artist could work on a single piece for as many hours as they want until they are happy with it, and from experience, I know I could work on something for days and not be happy with it. This would NEVER bring any income to an artist. As we get more experienced, we also get faster. So eventually he will be able to draw something like this in under 5 hours, rather than 20. So if you charge hourly, you are screwing yourself for taking too long (which no sane person will pay for) or being very quick which you are still screwing yourself. So a flat charge is more acceptable.

    I only suggested $80 because its a flat image w/ some anatomy flaws, a very nice flat image, but still flat. If it was fully rendered then it could go well over $100. I have a friend who does freelance work and charges $100 per character and makes adjustments based on variations if they want them.

    !!SKETCHBOOK!!

    Visit my website for additional info. www.mjdstudios.com
    “If people knew how hard I worked to get my mastery, it wouldn't seem so wonderful after all.”
    ― Michelangelo
    Reply With Quote Reply With Quote  

  13. #13
    Join Date
    Aug 2005
    Location
    The North
    Posts
    30
    Thanks
    5
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    Agreed. $80-$100 for this does seem like a reasonable amount to charge, but there is no way that 20 hours is a reasonable amount of time. I didn't realize that it was assumed he would eventually put in considerably less hours to complete it, everyone seemed so chill about the fact that in this case at least the OP only made $4 per hour.

    Reply With Quote Reply With Quote  

  14. #14
    Join Date
    Jun 2007
    Posts
    2,155
    Thanks
    1,169
    Thanked 1,208 Times in 775 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by m04r View Post
    the commissioner paid me 80usd I was wondering what you all think it's worth, spent roughly 20 plus hours
    Dude, that's less than $4/hr. Shoot for $20. If you can't even get them up to minimum wage, you might as well quit now and work at McDonald's.

    In addition to the comment regarding the breasts, the other major problem with the characters is their lack of emotional connection. They're not looking at each other or responding to each other at all. How does the girl on bottom feel about this situation? Is she enjoying herself? Show us. You could also try increasing the warmth and saturation on the figures a little as well to emphasize the contrast between them and the cold, eerie forest around them. In terms of composition, I think it's very interesting that you chose to add some dark foreground trees to the piece. It frames the image with a voyeuristic context, like we're spying on this strange scene and hoping they don't notice us. I would suggest cropping off an inch or so from the right side through to push the figures off-center a little and cut out some of that unused space; that black shape is a tad distracting and empty.

    Reply With Quote Reply With Quote  

  15. The Following 2 Users Say Thank You to dierat For This Useful Post:


  16. #15
    Join Date
    Jul 2009
    Location
    Michigan
    Posts
    1,182
    Thanks
    80
    Thanked 374 Times in 231 Posts
    Follows
    0
    Following
    0
    Sure, if you look at it in an hourly wage point of view, it would be about $4/hour, but that't not the point I am making. Eventually an artist becomes fast enough to where the price will balance out with the time spent. Price for someone's work will go up as they get better and faster. Example: A newer artist can produce things that people like and are willing to pay for. But it takes them 25 hours to make a single character and they want $20/hour? No one will pay that because they can find someone else to do it in 4 hours for about $100+ and potentially get more.

    Ultimately, the price is what YOU, as the artist, think it is worth. Of course, you need to consider the time spent on a piece, materials used, and you also have to consider the bracket that the work falls under; character design, portraits, environments, etc. What would YOU pay for something similar that you create? Basically, you won't see a freelance artist charge hourly because they could lie about the time spent, not have the best quality, milk the clock, etc. An artist will only be paid hourly working for a company.

    Freelance = Flat Rates. No Hourly fees. So you cannot look at it in that manner. If you want it worth your time, then get faster or charge much more and see if someone is willing to pay that.

    !!SKETCHBOOK!!

    Visit my website for additional info. www.mjdstudios.com
    “If people knew how hard I worked to get my mastery, it wouldn't seem so wonderful after all.”
    ― Michelangelo
    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •