Join 500,000+ artists on ConceptArt.Org.
Its' free and it takes less than 10 seconds!
My Name is Adrian R Walker, I'm after 2 years of not drawing I have made it my goal to draw more often. Along with this goal i would also like to become more proficient with digital art. Hopefully one day I'll be able to print of some of my drawings/ Illustrations and give them to friends and family as gifts. BUT that's a long way off.
Here is a list of things I hope to accomplish.
1. Draw the human figure better. I find im good at drawing parts of the human body but the hole thing still eludes me.
2. Deal with color better. I'm going to say this is the hardest goal on here.
3. Draw more then twice a week. That may not sound like lots to some but it can be hard for me to find the time to draw.
I'm willing to bet this list will grow as I set new gols for myself. In the mean time plese fel free to comment and leave hlpfull suggesting
Last edited by Adrian R Walker; April 30th, 2013 at 02:15 AM.
Did some Skill to Face sketches. I fond that im quite week at drawing faces and I read that this is a good way to improve.
Played with the Robot some more. Teaching myself about blending modes.
Sorry, had to do it haha
So yeah, loving your stroke lines in the robot outlines and your skull to face images are impressive. If you think they are weak, I should show you the trouble I've had with a similar problem. You have inspired me to try the skull to face as above.
Keep it up man! Good stuff
"Making art is like making love, you gotta put your bones into it."
Some new sketches / work that I did over the past week.
Some 10 min life studies i did. Focusing on faces.
A little more rendered for Rabot. Not much of a Rabbet Robot anymore. Maybe i need to think up a better name for this robot.
I think this project has been the bigest learning piece for me so far. In the one month i have been working on it I can see leaps ad bounds in the way I work and how im approaching problems i kept running into. In the past i found that i would constantly over rendar ever bit... probably still am. But now im trying to put much more contrast into my work and im also committing to changes by flattening.
Another big change is I've started doing 90% of my work on normal layers and I generally keep my brush at 80% when adding in new arias of color and then 40% then im blending. I'm noticing that this combination has made the contact better.
the skull to face study was cool, i like how he looks, but you should line up the side and front views, so they match. Though if you're trying to learn to do realistic faces, check some proportions, the jaw looks too big and the forehead too small.
anyways keep it up.
Managed to find some time to do some more rendering on the Robot piece I've been working on. There are a bunch of problems I find I keep running into. So I'm going to list a couple.
1. Building contrast between the peaces. They still kinda look like they are blending into each other rather then being separate objects.
2. Keeping a consistant light source. I find I'm painting over places to correct the lighting a LOT. This is something i need to work on.
3. Working at a distance. I think this is part of the mussel memory im building. I still find it hard to make the strokes in the directions I what when using this tablet. It seams much much easer on a pad of paper.
Hopefully theses things will improve.
In in the past couple weeks i have started playing around with Pixel Art. Largely because I'm developing a game that need some so i figured i'd take a stab at it.
Here are the first 2 abominations i have come up with. Obviously referenced from Mario and Legend of Zelda. If you have any info or advice on how to make them better pleas do tell.
I think as of right now i just need more practice.