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Thread: CHOW #322 :: Leader of the Pack

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    CHOW #322 :: Leader of the Pack

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    Character of the Week #322
    Leader of the Pack

    Deadline - Sunday, March 31 10PM GMT


    In the animal kingdom, there are packs/herds that travel together for optimal survival. Survival of the fittest is the natural instinct and no one will go back to save a single member. Each pack has a powerful and wise leader, but there is one group of animals that follows a pack leader, not of their species. A humanoid, that is wise, clever, and posses the strength of the animals, he is the fearless pack leader. Design the pack leader of a group of animals. The animal you choose is not limited to ground mammals. You can do birds or reptiles. Insects do not count.

    A detail you must include on your character is a part of the animal, that the character represents, to be worn as a symbol of being soul bound to the pack.(ex: a skull, feathers, teeth, claws, etc. must be present on the character)


    The Guidelines:
    • Can be Male or Female.
    • Must be Humanoid.
    • Incorporate an animal part to be worn as a symbol.
    • Do not combine half animal, half humanoid. You may, however, use physical features of the animal on the character (so if you want to give them frog hands, go for it. Tails, no problem. Hooves are borderline, as long as they are biped, it will be acceptable.)
    • The character can be no larger than an average human, but can go much smaller. (ex: they could be the size of a fairy)


    FOCUS CHALLENGE (NOT REQUIRED TO ENTER THE POLL): ANATOMY & PERSPECTIVE
    • Choose either the legs or arms and exaggerate them to fit the animal which is portrayed
    • Create your character from a high angle point of view. Your horizon line will be higher.



    The Rules
    • Finals must be posted in the finals thread before the deadline
    • Final post must include the CHoW number and the artists username at the bottom of the image
    • At least 3/4 of the character must be visible
    • Sketches or rushed artwork will not be accepted into the poll
    • At least two wips posted with your final in the finals thread
    • Background is optional
    • Have fun!


    Additional Notice:
    • No photograph paint overs...ever... never ever ever never...for ChoW. Must be 100% original work.
    • FOLLOW the brief, and DOUBLE check to make sure everything has the proper footer (name, chow#). Don't forget that 10pm GMT is the deadline! You all have been here long enough for me to truly enforce the rules.


    Thanks guys, and good luck this week!
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    Last edited by Quinn Simoes; April 18th, 2013 at 04:22 PM.
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    Nice topic!

    I dont understand the first part of the focus challenge... what do you mean? For example if I take a wolf pack, so the humanoid must have legs or arms the size of a wolf?

    Thanks for the gr8 work Havoc, you are already in my personal CA Hall of fame ;-D
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    Quote Originally Posted by Thujon View Post
    Nice topic!

    I dont understand the first part of the focus challenge... what do you mean? For example if I take a wolf pack, so the humanoid must have legs or arms the size of a wolf?

    Thanks for the gr8 work Havoc, you are already in my personal CA Hall of fame ;-D
    Well lets say you pick wolves and you decided to take on that part of the challenge (btw, you don't have to do BOTH), since wolves run A LOT, then maybe his legs are larger, or longer. You decide how to exaggerate the limbs.
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    Do sea creatures count, Havok?
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    as long as your character is a biped. So no mermaids, that would fall under half human half animal. Just remember that your character needs to remain a humanoid.
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    Some sketchbook work.
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    Quote Originally Posted by Havok Reed View Post


    FOCUS CHALLENGE (NOT REQUIRED TO ENTER THE POLL): ANATOMY & PERSPECTIVE
    • Create your character from a high angle point of view. Your horizon line will be lower than eye level.
    Just to clear some confusion I think this might cause - a high-angled shot means that you're viewing down on a subject, which in this case means that your horizon line (or eye level, as they are the same thing) will be higher on your picture plane to accommodate for an elevated camera. Posted a quick picture to show what I mean; forgive the HL for being in no way accurate to the picture and only used as a general way of describing where placement of it lies).
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    Love this theme! I did two rough design sketches- one of a crow-man and another of a hyena-woman.

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    Both of them I wanted to play around with morphing human and animal proportions. With the crow man I wanted to make his arms to reflect the wing structure, whereas with the hyena woman I stretched her proportions to fit the awkward proportions that hyenas have.

    I'm not sure which one to go with yet.

    Feedback & crits welcome.
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    Sketch. I hope this variant would be ok.

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    Here's my start.
    Not sure if my notes are readable.
    But going with the idea of a dwarf lady to lead the female nellies and their offspring (apparently the males travel in 'bachelor packs' if not alone)
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    Quote Originally Posted by MrFrenik View Post
    Just to clear some confusion I think this might cause - a high-angled shot means that you're viewing down on a subject, which in this case means that your horizon line (or eye level, as they are the same thing) will be higher on your picture plane to accommodate for an elevated camera. Posted a quick picture to show what I mean; forgive the HL for being in no way accurate to the picture and only used as a general way of describing where placement of it lies).
    Derp, you're right. I wrote that thinking how it would look like in real life, not on paper. Or rather, I was thinking in a fixed horizon line set by the object's position and not the eyes....I probably not making any sense...But my reasoning is there!

    @Monorok: I took the chance that people might go into the whole "werewolf" type of design. And I can't really say no, because it is so damn borderline. I can only hope that not everyone goes that route, so we get a nice variety.

    @Sid: For the hyena chick, I wouldn't stretch her neck that far to fit, but give her a more hunched spine. Think something similar to a gnoll.
    Last edited by Havok Reed; March 25th, 2013 at 08:28 AM.
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    Some detailed sketches before painting.

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    Hi all! Thanks again for another cool topic Havok!
    Here are my starting sketches. Going down a goatherder style guy.
    Not gone too odd with his form, hopefully that's okay.

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