Lol, it always feels like everything. I'd really like to feel more at ease placing my characters within their environment and getting the perspective and lighting right, or at least have them grounded there.
Lighting creates values. However value is a tool, a range of apparent light to dark on an object or in a picture. Lighting is the 'science' of using values to recreate the visual effects of light in your 2D drawing. They are very closely related obviously, but values can be independent of lighting, but not vice versa.
I voted, but honestly I'm much more interested in mood and storytelling and how they are revealed through design.
Well, the story telling will probably come with more in depth briefs. The goal of ChoW isn't to illustrate, that is what IOW is for. But it isn't as lively as ChoW, so as this poll gathers more information, it will help me come up with certain areas we will work on, in a specific week.
I will lay out more details, on where I am going with this, as this racks up more info. When you go to vote, obviously, we all want to improve on EVERYTHING, but think about the things that you feel you are strongest in. Then think where you are currently the weakest and cast your vote based on that. I didn't vote in certain areas, because I think it will also come along as ChoW's become more focused. I appreciate the concerns and questions. Please don't hesitate to ask!
Also, to reiterate the answer about lighting vs values. It's pretty much how Atreides says, lighting is about the science of how light falls upon a form, this also includes shadows. Values, are the gradation of the lighting on an object, so it makes 2D drawing into a 3D object.
Well, the story telling will probably come with more in depth briefs. The goal of ChoW isn't to illustrate, that is what IOW is for.
yeah, I'm not knocking it. The last two were cool for mood and storytelling (the centaur and the disfigured girl). I though there was scope for storytelling design there. What I mean though is that there are different types of storytelling. ST in an illustration is about what is happening (Mr Incredible punching a bad guy), but ST in design is where the story of a char is depicted by the visual choices made in the design process (Mr Incredible has a paunch and a slouch and is balding and that tells us the story of a man in middle age who is working an uninspiring job in a world that disregards his talents.)
Personally I think the level of storytelling and detail in the last two was right on. I just didn't feel like drawing a disfigured horror character.
Okay, thank you all for your input on the poll, please vote if you haven't, while it is still open!
ChoW is going to become a little more skill intensive, to challenge us even more. My goal is to start poking around everyone's weak spots to make you crumble, in a good way of course. The only way to succeed is to fail many times over again; I am sure we all know this from experience.
So here is how it will happen, and keep in mind this is going to be a little bit of trial and error, but I like the challenge. It pushes me to try and keep the briefs open for interpretation but descriptive enough for a path to follow.
Every week, there will be a FOCUS CHALLENGE after the brief, which are not required to enter into the poll. The goal here is to bring you all out of your comfort zones, even if the topic is something you have done or enjoy doing.