View Poll Results: What areas do you struggle with the most? (Choose all that apply)

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  • Anatomy

    35 48.61%
  • Gestures

    25 34.72%
  • Faces

    24 33.33%
  • Colors

    32 44.44%
  • Values

    31 43.06%
  • Lighting

    41 56.94%
  • Perspective

    39 54.17%
  • Composition

    40 55.56%
  • Form

    16 22.22%
  • Environments

    33 45.83%
  • Design

    21 29.17%
  • Clothing

    33 45.83%
  • Textures

    23 31.94%
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Thread: Info Gathering Poll!!! What do you need to work on?

  1. #1
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    Info Gathering Poll!!! What do you need to work on?

    Hey guys, thanks ahead of time for answering this poll. It will really benefit everyone participating. To get the ball rolling, I will cast my vote for areas I know I need work with.
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  4. #2
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    It's hard to believe that this thread has 100 views but only 7 voters so far. Just take the 30 seconds to fill this out, it will help everyone! Thanks guys!!
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  5. #3
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    Oh man didn't realize it was a multiple choice poll! hah, oh well, I can put it here. Gestures, varying perspectives, lighting, composition, textures, design elements.
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  6. #4
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    Lol, it always feels like everything. I'd really like to feel more at ease placing my characters within their environment and getting the perspective and lighting right, or at least have them grounded there.
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  8. #5
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    (what's the difference between lighting and values?)
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  9. #6
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    Lighting creates values. However value is a tool, a range of apparent light to dark on an object or in a picture. Lighting is the 'science' of using values to recreate the visual effects of light in your 2D drawing. They are very closely related obviously, but values can be independent of lighting, but not vice versa.

    I voted, but honestly I'm much more interested in mood and storytelling and how they are revealed through design.
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  11. #7
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    I honestly want to say everything as I really want to improve all-roundedly. But I know that isn't the purpose of this. So.. Colours, values, composition, form, design and clothing.

    In agreeance with Atreides, I'm passionate about the storytelling within the design.
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  12. #8
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    Well, the story telling will probably come with more in depth briefs. The goal of ChoW isn't to illustrate, that is what IOW is for. But it isn't as lively as ChoW, so as this poll gathers more information, it will help me come up with certain areas we will work on, in a specific week.

    I will lay out more details, on where I am going with this, as this racks up more info. When you go to vote, obviously, we all want to improve on EVERYTHING, but think about the things that you feel you are strongest in. Then think where you are currently the weakest and cast your vote based on that. I didn't vote in certain areas, because I think it will also come along as ChoW's become more focused. I appreciate the concerns and questions. Please don't hesitate to ask!

    Also, to reiterate the answer about lighting vs values. It's pretty much how Atreides says, lighting is about the science of how light falls upon a form, this also includes shadows. Values, are the gradation of the lighting on an object, so it makes 2D drawing into a 3D object.
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  14. #9
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    Havoc:

    It is really amazing of you to put this effort in here. I guess I picked the right time to take Chow more serious and participate every week... I thank you for this.

    I voted for : anatomy, lightning, composition and gestures.... Could have voted on more but I guess these are the most important ATM IMO...
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    Probably doesn't help you that much but I voted all.
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  16. #11
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    Quote Originally Posted by Havok Reed View Post
    Well, the story telling will probably come with more in depth briefs. The goal of ChoW isn't to illustrate, that is what IOW is for.
    yeah, I'm not knocking it. The last two were cool for mood and storytelling (the centaur and the disfigured girl). I though there was scope for storytelling design there. What I mean though is that there are different types of storytelling. ST in an illustration is about what is happening (Mr Incredible punching a bad guy), but ST in design is where the story of a char is depicted by the visual choices made in the design process (Mr Incredible has a paunch and a slouch and is balding and that tells us the story of a man in middle age who is working an uninspiring job in a world that disregards his talents.)

    Personally I think the level of storytelling and detail in the last two was right on. I just didn't feel like drawing a disfigured horror character.
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  18. #12
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    Understood. But you totally should have drawn a horror character, especially if it was something that brought you out of your comfort zone.

    Anyway, keep the votes coming guys, I have this up for 2 weeks from when I posted it. So far there is a lot of good data rolling in.
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  20. #13
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    Okay, thank you all for your input on the poll, please vote if you haven't, while it is still open!

    ChoW is going to become a little more skill intensive, to challenge us even more. My goal is to start poking around everyone's weak spots to make you crumble, in a good way of course. The only way to succeed is to fail many times over again; I am sure we all know this from experience.

    So here is how it will happen, and keep in mind this is going to be a little bit of trial and error, but I like the challenge. It pushes me to try and keep the briefs open for interpretation but descriptive enough for a path to follow.

    Every week, there will be a FOCUS CHALLENGE after the brief, which are not required to enter into the poll. The goal here is to bring you all out of your comfort zones, even if the topic is something you have done or enjoy doing.

    For example, FOCUS CHALLENGE: COLOR & PERSPECTIVE
    • Include Red and Orange in your design
    • A limb with correct foreshortening.
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