Hello everyone, i'm new here. I guess this will be my first real exposure to a forum with my art work. I've been living a bit under a rock for a long time now, mostly because I was insecure on my skills. This site was under my scope for a while now but i didn't have the courage to post. I did have some portfolios up but never really got the proper feedback.
Regarding my work, i started in 2005 or even before that, i cant remember, with the desire to create virtual worlds in different games. Right about then i didn't know much about art or design i just wanted to create so i figured a couple of years later that 3D modelling was my deal. It was for a long time until I met the guys at Angels Fall First: Planetstorm ( will explain below). This was around 2006-2007. I have no idea how i managed to get there. But it changed my life. Even tho virtual, the constant exposure with a creative professional environment helped me get on the right track. It kinda killed my school performance but i did not care. I had no artistic background. I was going to a totally unrelated school so it did not matter to me, i was doing what i liked, which later on turned into a small freelance career. My parents never let me join an art high school. Only later on they (well just one of them) was OK with letting me attend an Industrial Design uni. The school only taught me to draw, i must give it this credit but other than that it was quite disappointing. There wasn't really much to learn from it, all the learning was done on my own.
I graduated industrial design, Planetstorm has come a long way in aiding me how to do 3D modeling but im still clueless regarding what i want to do.
At the moment i decided to combine my love for scifi and industrial design and start doing concept art. An entertainment design ( concept design ) career would be what i want, if i think about it. However i have no proper education in this field, most of the stuff im learning by myself. Its a bit hard to motivate yourself since there are hundreds if not thousands like me and have the same aspirations. I keep a it because it what i want right now.
Do you think this is wise ? right now im combining my skills to create only things i know how to create, it feels good but very limited. I dont see how one is suppose to live of of this properly.
Regarding angels fall first: planetstorm, I'm not going to say much so that I'm not accused of shameless advertising. Its a small team of devs from the gaming industry which, in their free time created this massive universe in the shape of mods and tc's for games like homeworld 2, nexus : jupiter incident and unreal 2, 3 series, also soon will have a more public appearance as a commercial version. so if you like scifi shooters combined with space ships, check it out.
tl;dr - started doing 3D/2D now im doing 2D/3D
Bellow i will post some of my work and how i progressed from the earliest age( it is not all of my work but it is a gradual display of my knowledge)
Bad, old, ugly, new and some professional work are displayed below.
Hopefully you like what you see and if not it is probabily because i still have a lot to learn thus i am always open. Any type of constructive criticism will be more than welcomed as well as any other type of comments
My first 3D model unwrapped for Angels Fall First - Planetstorm - 2007
Learnign 3D modelling - first tryout in Lightwave - 2006
Early tryouts at pencil & paper renders of space ships. A3 paper 2007
Non-scifi tryouts at anatomy drawing which I totally left behind for some reason- A4 paper 2007
Progressing more into 3D modeling - First attempts at UV unwrapped model texturing 2007