One of the many people contemplating art school, I’m also one of the many with not so big of a wallet, other than the obvious the main reason i want to go is to gain contacts in the art field, network, find jobs.
How do you network without a school holding your hand?
Where do you show yourself, who do you aspire to impress and put in your address book? (Don’t say “everywhere" because fliers on telephone poles doesn't seem like the most lucrative way of going about it) throwing my eventually-completed-in-progress portfolio around is an obvious but the question is where? And to whom. Do I dabble in 5$ deviantart jobs of peoples characters? but then where's the transition to company jobs and eventually dream industry jobs at places like massive black, blizzard, (insert what every big-name company you went crazy as a kid about here)? Specifically for video game concept art but this goes for nearly if not all art fields so graphic design, web design ,storybook illustration, where ever you have input on, I'd think the process would all be somewhat similar.
Getting an agent is the way to go or so I’ve heard, but I’d like to emphasize my small high school wallet. However is it one of those keystone must haves that could put those small deviant art commissions to some use, and then it pays for itself?
Though video game concept art is specific I'm sure many have the same question so any info on graphic design, web design, illustration, design in general is welcomed as well. (also I've read the only post that came up for me through search/google, but sorry if this is one of those recycled questions that show up everywhere)
So how are/did you progress/ing through the ladder of deviant art jobs to big industry jobs, who did you talk to, and where do/did you spam your portfolio to get those connections?