Advices on lights & shades

Join 500,000+ Artists

Its' free and it takes less than 10 seconds!

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 9 of 9
  1. #1
    Join Date
    Dec 2012
    Location
    Marseille, France
    Posts
    4
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Advices on lights & shades

    Hello everybody,

    I know I'm not very accurate about proportions as I draw like comics but I espacially wanted to get some advices on colouring and shades.
    Many times I use to shade the character before thinking what will be the background. Here the ligths must come from the upper left.
    I try to make the whole picture consistent.

    After then, maybe I will do water on the floor, so the light could come a little from the ground.

    Attachment 1726714

    Attached Images Attached Images  
    Last edited by Phirmost; March 2nd, 2013 at 04:51 PM.
    Ôooh my passions, you won't be forsaken for all money in the world.

    More on my DeviantArt
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Oct 2007
    Location
    Sussex
    Posts
    2,597
    Thanks
    106
    Thanked 1,494 Times in 744 Posts
    Follows
    1
    Following
    0
    It's a bit big to look at all at once, but the proportion looks good to me. She's a believable comics creation.

    The thing about color and shading, though -- as it is now, she lives in a world of linework - not unusual for comics. Most of the heavy work of describing your visual universe is done with lines. You can color that (and do a beautiful job of it), but it's going to be a colored line drawing. It will still principally be a line drawing with color on it.

    If color and shade and light falling on forms are the most important things to you, then you need to (eventually) paint out those lines so they don't, or just barely, show. I guess I'm saying you need to decide if this is going to be a painting or a drawing, philosophically.

    I hesitate to post this, because there are so many awesome comics artists that I'm unfamiliar with, somebody is bound to post an image that perfectly balances line and paint and makes me look like an idiot

    Oh, by the way, her right hand is looking a little flat. The knuckles of the hand form an arc, with the middle finger knuckle sticking up the highest.

    I was once on the receiving end of a critique so savagely nasty, I marched straight out of class to the office and changed my major (sketchbook).
    Reply With Quote Reply With Quote  

  4. The Following User Says Thank You to Stoat For This Useful Post:


  5. #3
    Join Date
    Dec 2012
    Location
    Marseille, France
    Posts
    4
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Thanks for your comments.

    Usually I don't draw background so sometime I don't know if I want it as a drawing or painting.
    The lines will stay but will be colored .
    Or I will do 2 versions. One as drawing, no background and one as painting that I will update on this thread.

    I will fix her hand, I'm also not satisfied

    Ôooh my passions, you won't be forsaken for all money in the world.

    More on my DeviantArt
    Reply With Quote Reply With Quote  

  6. #4
    Join Date
    Jul 2007
    Location
    Dallas, TX
    Posts
    278
    Thanks
    114
    Thanked 197 Times in 100 Posts
    Follows
    0
    Following
    0
    I'm not exactly a Mr. John Liberto with environments myself, but I do hope that this will be helpful in some way.:

    Name:  Untitled-2.jpg
Views: 519
Size:  331.8 KB

    So check it out. You've rotated your horizon line, but not your character (or the buildings). You're character is still standing at a 90 degree angle relative to the viewer, when she should be, in fact, oriented relative to the horizon that you have designated. Additionally check out the building/monolith you illustrated on the right hand side of your comp. Check out the right hand edge, and how it terminates very near the edge of your canvas. We generally want to avoid these situations, because it produces awkward and distracting effects for the viewer. Secondly, while the buildings in your scene are obviously objects, it pays to also think about them spatially. How can you use them to define space? How do you generate boundaries within your composition? Also, with the exception of your sky, your composition lacks what we call atmospheric perspective. A solid plane of baby blue will not inform anything. You can achieve atmospheric perspective in huge number of ways. In this particular instance, I'm using gradients, and then using the scale of my brush to force perspective into my totally unconvincing water. The end result is that there exists some indcation that the surface in the foreground is closer to the viewer than the surface in the background. This will also give the viewer a clue to the scale of the objects in the background. In yours, those buildings could be three feet behind her, or a thousand yards away. We have no way of knowing.

    All in all, your anatomy is pretty solid. Her body is doing some things that it probably shouldn't, and her left arm is doing something that is, strictly speaking, unnatural. Always remember that the shoulder joint is not statically fixed to the collar bone, and has its own range of motion. Like, right now if you wanted to, you could move your shoulders forward, backwards, up and down. It's crazy, son. Most people illustrate shoulders like they're affixed to broom handles, and that's just not good for America.

    Last edited by The Fez; February 24th, 2013 at 12:19 PM.
    Reply With Quote Reply With Quote  

  7. The Following 7 Users Say Thank You to The Fez For This Useful Post:


  8. #5
    Join Date
    Jun 2009
    Location
    Columbia, SC
    Posts
    347
    Thanks
    99
    Thanked 81 Times in 59 Posts
    Follows
    0
    Following
    0
    Yo, her arm is totally broken. Its pretty jarring haha.

    Sketchbooks:
    Virtual Sprite - New
    Cali to SC, The Joshua Hollis Story - Old

    W.I.P. Threads:
    By Crom! - Done
    Reply With Quote Reply With Quote  

  9. #6
    Join Date
    Jun 2011
    Location
    Jacksonville, Fl
    Posts
    634
    Thanks
    475
    Thanked 234 Times in 214 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Stoat View Post
    I hesitate to post this, because there are so many awesome comics artists that I'm unfamiliar with, somebody is bound to post an image that perfectly balances line and paint and makes me look like an idiot


    Ah man, you had to go and ruin it......anyways:

    Name:  Pablo Kousovitis.png
Views: 507
Size:  267.8 KB

    Just came across this the other day and it immediately popped into my mind while reading your post.

    My Sketchbook: Criticisms and Feedback needed

    "A journey of a thousand miles begins with a single step."
    Lao-tzu, The Way of Lao-tzu
    Reply With Quote Reply With Quote  

  10. #7
    Join Date
    Dec 2012
    Location
    Marseille, France
    Posts
    4
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Thank you very much Fez for your indications on sketch.
    It's impressive for me to know you quickly done this bakcground as example
    That's quite what I want to do for the water. Lights coming from the floor will be a shining blue.
    The monoliths are buildings which are very from her as they will be around 300 feet high.

    I think I will draw a map of the background before to put all objects spatially.

    Last edited by Phirmost; March 5th, 2013 at 06:44 PM.
    Ôooh my passions, you won't be forsaken for all money in the world.

    More on my DeviantArt
    Reply With Quote Reply With Quote  

  11. #8
    Join Date
    Dec 2012
    Location
    Marseille, France
    Posts
    4
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Now I slightly displaced the building following the perspective of the horizon. Maybe the reflections on the windows must be more yellowish because it is starting to be evening.

    Attached Images Attached Images  
    Ôooh my passions, you won't be forsaken for all money in the world.

    More on my DeviantArt
    Reply With Quote Reply With Quote  

  12. #9
    Join Date
    Jun 2007
    Location
    charlotte, nc
    Posts
    1,281
    Thanks
    58
    Thanked 275 Times in 249 Posts
    Follows
    0
    Following
    0
    I would change a bit of that mountain's shape that's behind that building, it's too close of a shape as that building. If it's evening, then yes your building should be more red,yellow,orange reflection. Is that water at the bottom? Add that reflection too to the building. Add a moon or something in the sky, it's pretty empty.

    Home of the Killer Concept Art Tutorials
    www.conceptartmasters.com
    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook