Art: Jumping WIP

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop
Results 1 to 9 of 9

Thread: Jumping WIP

  1. #1
    Join Date
    Feb 2011
    Location
    NYC
    Posts
    81
    Thanks
    10
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0

    Jumping WIP

    Jumper_Spline_Pass#1 from Tau Robinson on Vimeo.



    This is just where I am at right now in the project. I'm need some critiques on this so I can begin polishing this up.

    "Peace and joy is my honey." -me

    MY SKETCHBOOK FOR LIFE


    Aniko
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Nov 2006
    Location
    Germany
    Posts
    546
    Thanks
    620
    Thanked 260 Times in 150 Posts
    Follows
    0
    Following
    0
    I think a major problem is the anticipation. The character goes into a pose that screams anticipation to me, but it stays there very long and then jumps straight from there instead of having another moment of more extreme anticipation. Have him go into the anticipation fast (maybe with 1 very extreme pose before the direction change to give it some oomph, just one frame, like the equivalent of a smear in 2D) and snap out of it again very quickly, really make it strong, because jumping over a box like that takes a bit of effort. The landing also seems very light and there's little followthrough on the arms/head. Maybe have him take another step or sway a bit to catch the momentum of his landing. After the anticipation the torso seems so remain more or less in the same position throughout, that feels kind of stiff. Play around with that a bit more.

    I've only been studying for a semester myself, so someone more experienced could probably be even more helpful, but this is what I think of it so far



    Check these out too:
    Rotor - GoGoJoJo

    "Limited drawing skills are OK if they are offset by a fearless commitment to putting images on paper."

    "I mean, What is a chair? It's an anti-gravity device." Glen Keane

    "The difficult part is continuously realizing when you've stopped enjoying the process, and re-aligning yourself. It's kind of like meditation/being an art ninja..." ceddo
    Reply With Quote Reply With Quote  

  4. The Following User Says Thank You to Kjesta For This Useful Post:


  5. #3
    Join Date
    May 2006
    Posts
    1,194
    Thanks
    36
    Thanked 57 Times in 45 Posts
    Follows
    0
    Following
    0
    Thats great advice, hes on point, the anticipation;
    try setting up a similar physical situation and jump the same height yourself and see how your body reacts to those heights times and weights. '

    The arm swinging in the first part is good it shows a looseness the character is preparing to explode but then just goes stiff before the jump. You want to keep that flow that the arms have going in through the jump.

    Reply With Quote Reply With Quote  

  6. #4
    Join Date
    Feb 2011
    Location
    NYC
    Posts
    81
    Thanks
    10
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    "Peace and joy is my honey." -me

    MY SKETCHBOOK FOR LIFE


    Aniko
    Reply With Quote Reply With Quote  

  7. #5
    Join Date
    Feb 2011
    Location
    NYC
    Posts
    81
    Thanks
    10
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    "Peace and joy is my honey." -me

    MY SKETCHBOOK FOR LIFE


    Aniko
    Reply With Quote Reply With Quote  

  8. #6
    Join Date
    May 2006
    Posts
    1,194
    Thanks
    36
    Thanked 57 Times in 45 Posts
    Follows
    0
    Following
    0
    Its 10 times better, nice work,

    it appears that the way he is in the air and landing would be more suited to a character already in the motion of running,

    being stationary, the motion would seem more realistic if he didnt travel so far, maybe just jumping onto the block instead of over it landing on both feet rather than one at a time which indicates the character was already in a running cycle.

    Reply With Quote Reply With Quote  

  9. #7
    Join Date
    Feb 2011
    Location
    NYC
    Posts
    81
    Thanks
    10
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    "Peace and joy is my honey." -me

    MY SKETCHBOOK FOR LIFE


    Aniko
    Reply With Quote Reply With Quote  

  10. #8
    Join Date
    Apr 2013
    Posts
    53
    Thanks
    4
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    really nice- main problem is- you have too many keyframes on his way to land= it makes him float in the air- try practicing bouncing balls- everything that is affected by gravity will act like a jumping ball.
    you need to spread apart the keyframes of the bottom of the jumping arc and bring it closer to the middle up (you can also delete some if it makes him hand in the air too much)

    Reply With Quote Reply With Quote  

  11. #9
    Join Date
    Apr 2013
    Posts
    53
    Thanks
    4
    Thanked 3 Times in 3 Posts
    Follows
    0
    Following
    0
    and also i think his hands should go up a little bit before he jumps- to give him the momentum to jump from their movement- try watching people jump- or record youself on video jumping over such obstacle- and measure the time it takes you. :]

    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook