Orignal Character painting: I've struggled with this for too long..(Updated june 5)

Join 500,000+ Artists

Its' free and it takes less than 10 seconds!

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Page 1 of 2 1 2 LastLast
Results 1 to 30 of 51
  1. #1
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0

    Unhappy Orignal Character painting: I've struggled with this for too long..(Updated june 5)

    While, I've been working on this painting ever since I wrote a story for my "Imagining the story sort class" called "Berry". MY teacher had instructed us to ether create an illustration plan or draw a scene from the story. Well, so far it's not turning out the way I've had hoped. I've started to question if I should start over or try to fix the painting? Admittedly though I know I still struggle with proportion, human anatomy, and losing my gesture as I begin to build up the painting. I have hoped you guys here at CA can help me overcome my creative demons.

    Anyways, here is an redline of issues with the piece I find my myself and next to it is a clean version so you guys can critique it (Sorry for my sloppiness I made the redline in a few minutes).

    Any help is appreciated !

    NOTE: I've not in love with the design if you have any critiques for that too,

    Name:  SketchFullBodyWIPCA1.jpg
Views: 1393
Size:  362.1 KBName:  SketchFullBodyWIPCA2.jpg
Views: 1315
Size:  244.0 KB Go ahead and post them.

    Last edited by vayne108; June 5th, 2013 at 06:10 PM.
    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jun 2007
    Location
    California
    Posts
    1,169
    Thanks
    733
    Thanked 587 Times in 314 Posts
    Follows
    0
    Following
    0
    Well, first things first, what is the scene in the story that you are depicting? Where does this take place, what is happening, and why? If you've done any thumbnails, then post those too. If you haven't done any thumbnails, then chances are starting over would save the most headaches.

    In terms of character design, whether it is successful or not depends on several factors: Where does the story take place (and is it real or fictitious)? What time period is this (what technology is present)? What is the character's background (including heritage and upbringing, motivation, etc)? What does he do and why? And what is his personality. In a successful illustration, the viewer should be able to infer details about the character with some degree of accuracy.

    With this piece, value patterns aren't particularly compelling. The background is too washed out, and there's no sense of hierarchy for your large value masses. In terms of anatomy, the torso is too long compared to the rest of the body, and the face is too large compared to the skull. The nose and the distance from the nose to the mouth are both too long. The 'keystone' of the brow-ridge is too low compared to the eyes. The features as a whole are too stylized for my tastes (just my opinion mind you), and aren't well realized. Did you intend him to be super cartoony, and if so, what's you're reasoning behind this specific approach?

    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Hexokinase: Thanks so much for your time and words, anyways........

    While, the scene I thinking was when the main character was sent off into snowy mountainous woods in search of a bear. I guess not the most interesting scene. But now I'm thinking, that maybe I should depict something more exciting. Like maybe the fight with the bear, or maybe when he confronts the main antagonist? I'm very unsure, and I've having trouble deciding.

    Also, no I haven't down any thumbs, I don't really think about it because I was so excited to start. I should have in hindsight. Should I do some now?

    Where does the story take place (and is it real or fictitious)?

    A fantasy realm, in a vast mountainous landscape.

    What time period is this (what technology is present)?

    While, in this case the answer is complex. the world is very divided and many different groups of people isolate themselves from one another. Therefore there are different levels of development when it comes to how advanced they are. But, in the character current situation it is very poor and with old fashioned.

    What is the character's background (including heritage and upbringing, motivation, etc)?

    While, the character's background is extensive. So I'll summarize it the best I can. He comes from a rich family that grains there wealth though others suffering. The family structure is mob-like and full of pride. However He turned his back on his family now he is a man, with an target on his back. Sorry this description has a lack of detail ......

    What does he do and why? And what is his personality

    While, at the monument of the story he is still trying to find himself and compete a new identity. He feels a overwhelming feeling of displacement, and not knowing what to do with himself. However later he finds his own.

    Did you intend him to be super cartoony, and if so, what's you're reasoning behind this specific approach?

    Well, I truthfully didn't think about that. I just drew on a whim of inspiration.

    Anyways, I do see what you mean about the value massing. So now I'm thinking I should have started with a dark value and built up the values to define the forms. Focusing the highlights on him.

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  5. The Following User Says Thank You to vayne108 For This Useful Post:


  6. #4
    Join Date
    Jun 2007
    Location
    California
    Posts
    1,169
    Thanks
    733
    Thanked 587 Times in 314 Posts
    Follows
    0
    Following
    0
    Also, no I haven't down any thumbs, I don't really think about it because I was so excited to start. I should have in hindsight. Should I do some now?
    Absolutely, yes. The thumbnail is your chance to explore different concepts with varying executions. This is where you will solve all of your questions will the least amount of teeth pulled. At the very least, you should use thumbnails to iron out your pose and your composition.

    While, the scene I thinking was when the main character was sent off into snowy mountainous woods in search of a bear. I guess not the most interesting scene. But now I'm thinking, that maybe I should depict something more exciting. Like maybe the fight with the bear, or maybe when he confronts the main antagonist? I'm very unsure, and I've having trouble deciding.
    You could still work with the first idea, just be more deliberate with your approach. Tell the story through the picture alone. If he's tracking the bear, perhaps you can have him studying/ looking for/ following paw prints. Perhaps you can show the moment where he just discovers the bear, but the bear has yet to notice him. What is his reaction once he finds his target? Should his bow already be drawn or not? How determined is he to find and fight this bear? Asking these types of questions will guide you as to what compositions might work, what poses might work, etc.

    Regarding the character's costume, you should draw up super quick character sheets to explore different costume designs if it isn't set it stone. These should be essentially thumbnails, but experiment with different colors, different materials, different articles of clothing, etc. Some aspects of his attire are a bit jarring to me: Should the sash of his quiver be that thin? Should his coat have a collar of some sort? What's his shirt made out of, and why the outdated stitching across the chest when his pants look distinctly modern? Are his coat sleeves short, rolled up, or underneath his gloves? What are his gloves made out of, and why the poofy wrist 'shackles'?

    Regarding the style, I'm always a fan of aiming for something that looks 'real' (something like Dan Dos Santos's cover illustrations). If real is what you want, then shoot some references, or find many to loosely work from online. The most convincing stylized depictions of the figure will always look very intentional - there's a reason certain elements are emphasized and others are downplayed. It should look like the artist chose to depict it a certain way, and not because of his/her limitations in drawing a non-stylized figure.

    In short, while having the relevant lore of your story in mind, design several thumbnails for the scene, and several costume thumbnails for the character. Post them here for feedback. When you have a winner for both, gather your references, then create your illustration with relative ease - knowing that all the hard problems have already been solved.

    Reply With Quote Reply With Quote  

  7. The Following User Says Thank You to Hexokinase For This Useful Post:


  8. #5
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Hexokinase:

    " Absolutely, yes. The thumbnail is your chance to explore different concepts with varying executions. This is where you will solve all of your questions will the least amount of teeth pulled. At the very least, you should use thumbnails to iron out your pose and your composition."

    Well here are some:

    Name:  ThumbNailsBerryScene1.jpg
Views: 1203
Size:  440.2 KB

    " (something like Dan Dos Santos's cover illustrations)."

    Wow, these are awesome. Thanks zoo much for sharing them !! However I've always wanted my work to look like that, But My work just always ends stylized naturally.

    " In short, while having the relevant lore of your story in mind, design several thumbnails for the scene, and several costume thumbnails for the character. Post them here for feedback. When you have a winner for both, gather your references, then create your illustration with relative ease - knowing that all the hard problems have already been solved."

    Will do ^_^ !!!

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  9. #6
    Join Date
    Feb 2013
    Location
    UK
    Posts
    22
    Thanks
    12
    Thanked 5 Times in 5 Posts
    Follows
    0
    Following
    0
    With thumbnails its good to consider that the things closer to the foreground will have the biggest range in value (the brightest highlights and the darkest shadows) the things in the background will have less range and be closer to midtone greys than the things in the foreground. This makes the things in the foreground 'pop' and draws the eye. It also looks more realistic. Some of your thumbnails do the opposite which makes them a little confusing to look at.

    Reply With Quote Reply With Quote  

  10. #7
    Join Date
    Jun 2007
    Location
    California
    Posts
    1,169
    Thanks
    733
    Thanked 587 Times in 314 Posts
    Follows
    0
    Following
    0
    Regarding your first batch of thumbs, try to simplify the visual noise. Reduce everything to 3-5 values and mass your similar values together. You're aiming to design interesting shapes on the most simplified level. Also try to keep atmospheric perspective in mind and define a clear fore, middle and background. Note that you can also vary the dimensions of the canvas, as well as its orientation. Some good reads on thumbnails:
    http://muddycolors.blogspot.fi/2010/...r-slayers.html
    http://muddycolors.blogspot.fi/2010/11/thumbnail.html
    http://muddycolors.blogspot.com/2012...humbnails.html

    Reply With Quote Reply With Quote  

  11. #8
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Hexokinase View Post
    Regarding your first batch of thumbs, try to simplify the visual noise. Reduce everything to 3-5 values and mass your similar values together. You're aiming to design interesting shapes on the most simplified level. Also try to keep atmospheric perspective in mind and define a clear fore, middle and background. Note that you can also vary the dimensions of the canvas, as well as its orientation. Some good reads on thumbnails:
    http://muddycolors.blogspot.fi/2010/...r-slayers.html
    http://muddycolors.blogspot.fi/2010/11/thumbnail.html
    http://muddycolors.blogspot.com/2012...humbnails.html
    While, heres some new thrumbs, I tried to use the lighter to darker thing. But I'm not quite sure if I was successful. Anyways I've also found some Inspiration examples to consider to help think of how I should design his outfit. I'm having trouble at the moment thinking up what an archer would wear: http://youxiandaxia.deviantart.com/art/archer-182140202 , http://phomax.deviantart.com/art/Elv...fter-325782361 , http://www.sca.org/officers/media/images/archers_lg.jpg , and , http://fc01.deviantart.net/fs71/f/20...y_Zyklon8B.jpg

    THUMB-NAILS, Round 2:

    Name:  ThumbNailsBerryScene2.jpg
Views: 1156
Size:  342.2 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  12. #9
    Join Date
    Jun 2007
    Location
    California
    Posts
    1,169
    Thanks
    733
    Thanked 587 Times in 314 Posts
    Follows
    0
    Following
    0
    Counting from left to right:
    -Thumbnails 1 and 2 feel a bit cramped. I suspect the first might work better with vertical canvas and more breathing room given to the figures. The second would benefit from some breathing room as well.
    -Thumbnail 3 could also use some breathing room. The problem with the three as a whole is that there isn't enough space on the canvas to establish context. These might work better if they were designed to be printed small (like a Magic The Gathering card), but on a normal sized canvas it's a little too tight for my liking.
    -4 and 6 are the current strongest IMO. 4 might benefit from experimenting with different vantage points, and 6 might work with a wider canvas.

    There's some degree of confusion here on my part? Does he find the bear first, or does the bear find him? When does the bear cub come into the picture?

    Reply With Quote Reply With Quote  

  13. #10
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Hexokinase View Post
    There's some degree of confusion here on my part? Does he find the bear first, or does the bear find him? When does the bear cub come into the picture?
    Well, I understand your confusion. I've probably should have mentioned that the thumbs aren't in order according to events in the the story. I was just brain storming which scene I would like to do.

    Quote Originally Posted by Hexokinase View Post
    Counting from left to right:
    -Thumbnails 1 and 2 feel a bit cramped. I suspect the first might work better with vertical canvas and more breathing room given to the figures. The second would benefit from some breathing room as well.
    Agreed, I guess I will experiment with this. Go, Vertical Canvas yes !!

    Quote Originally Posted by Hexokinase View Post
    Counting from left to right:

    -4 and 6 are the current strongest IMO. 4 might benefit from experimenting with different vantage points, and 6 might work with a wider canvas.
    OK, I do like those. Will try for sure !

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  14. #11
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    OK, Finally I've some time. I got stuck doing other assignments for college, But I can't stop thinking about this one.

    Well, heres Thumbnails round 3 Ding-Ding !!

    Name:  ThrumbNailscene3.jpg
Views: 1105
Size:  437.1 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  15. #12
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    While here are some Outfit Ideas for him. I personally like them all and not quite sure which to choose.........

    Designs Round 1:

    Name:  DesignsRound1.jpg
Views: 1258
Size:  306.1 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  16. #13
    Join Date
    Feb 2013
    Location
    UK
    Posts
    22
    Thanks
    12
    Thanked 5 Times in 5 Posts
    Follows
    0
    Following
    0
    I like the first outfit the best, the areas of yellow and blue help to break it up a bit. The other two designs don't have enough range in value or saturation which makes them look a little drab.

    Reply With Quote Reply With Quote  

  17. The Following User Says Thank You to fish4brains For This Useful Post:


  18. #14
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Thanks, fish4brains ! I was wondering should I change the red on outfit 1? my sister said that in reminded her of a fire bender from avatar? or maybe she been watching that cartoon to much?

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  19. #15
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0

    Unhappy

    While, heres another reworked thumbnail out of the bunch. I personally so far liked this one and the thumbnail with him walking alongside the baby bear.

    What do you guys think? Anyways, The deadline for this assignment is coming up soon. I'm hoping since she is an english teacher she will be satifyed with the work I've already done. So I can still keep working this piece without pressure of a dealing...Yuck...... . I know though I've probably have to get used to deadlines as much as they suck.....

    Anyways thumbnail round 4?

    Name:  Thrumbscene4.jpg
Views: 1292
Size:  244.0 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  20. #16
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Aright, I posting allot which is good. I've trying to keep myself from being lazy. Anyways here is another outfit design !

    Note: I think I'm at the point to actually start the painting, what o you guys think?

    Name:  DesignsRound2.jpg
Views: 960
Size:  167.4 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  21. #17
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0

    Smile

    Well, I'm on a creative flow today so I decided to practice my bears with a few quick sketches to get me ready for the main piece.

    Name:  BearSketch1.jpg
Views: 1076
Size:  142.4 KBName:  BearSketch2.jpg
Views: 993
Size:  126.9 KBName:  BearSketch3.jpg
Views: 1107
Size:  167.5 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  22. #18
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0

    Smile

    OK, one last thumb nail for today for my project. I will decide between the "bigger thumbs" that I've posted and start the painting soon .

    Thumb Nails Round 5:

    Name:  ArcherThumbNail.jpg
Views: 1233
Size:  228.6 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  23. #19
    Join Date
    Dec 2002
    Location
    Aotearoa (NZ)
    Posts
    1,308
    Thanks
    0
    Thanked 1,329 Times in 271 Posts
    Follows
    0
    Following
    0
    Focus on the design of the illustration first and try not to get hampered with things like rendering tones yet. Move on once the feeling and composition you're trying to convey is projecting and working. Line drawing is good for this stage. Study film stills to help get that narrative.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  24. #20
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Rusty View Post
    Focus on the design of the illustration first and try not to get hampered with things like rendering tones yet. Move on once the feeling and composition you're trying to convey is projecting and working.
    I see what you are saying, telling story in a picture can be so hard. But this is definitely one of my goals from the start.

    Quote Originally Posted by Rusty View Post
    Line drawing is good for this stage.
    While in the oriental bad drawing I actually started with line work. I feel as if when I start this way I keep falling into the same trap. My figures stiffen up and the drawings always end up in the same copy cat pose I always do. Just start forward digital painting given me an release, an freedom without the fear of failure. I guess what I'm saying is that I get an mind block and I tend to feel committed if I start with line work. Vs, my brush freely moving across the canvas and just worrying about the details near the end of the process.

    ....Maybe this is just me..? I guess every artists works differently and knows how they're clockwork ticks.

    Quote Originally Posted by Rusty View Post
    Study film stills to help get that narrative.
    I though about a few shot from movies in my head, but that probably doesn't count. So I don't mind finding some inspiration !


    Anyways, thanks allot rusty for your food for thought ^_^ ! Also on one last note good job with that line drawing it's so well done.

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  25. #21
    Join Date
    Dec 2002
    Location
    Aotearoa (NZ)
    Posts
    1,308
    Thanks
    0
    Thanked 1,329 Times in 271 Posts
    Follows
    0
    Following
    0
    Study artists who are very good with line drawing and you will see how much you are not pushing yourself. Kim Jung Gi for example, no idea if he has a ca.org account. Unless the piece is going to use line drawing in the final (in which case you'd tidy it up even more) it's main goal is very important. I'm a firm believer in getting it right at the start rather than making a bad drawing even worse. It saves you a heck of a lot of work in the long run.

    Reply With Quote Reply With Quote  

  26. #22
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Rusty View Post
    Study artists who are very good with line drawing and you will see how much you are not pushing yourself. Kim Jung Gi for example, no idea if he has a ca.org account. Unless the piece is going to use line drawing in the final (in which case you'd tidy it up even more) it's main goal is very important. I'm a firm believer in getting it right at the start rather than making a bad drawing even worse. It saves you a heck of a lot of work in the long run.
    Wow! Kim Jung Gi is fantastic. I love this, http://24.media.tumblr.com/tumblr_m1...wp8so1_500.jpg and this by him http://www.youtube.com/watch?v=LGjGh...L5wFwV&index=1 . Geez I'm not sure I could be that good in a thousand lie times. Thanks allot for sharing that !

    Anyways, I never said I wasn't going to try ^_^. I'll post the results hopefully soon.

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  27. #23
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    While heres one the results of what Rusty suggested. It is messy: My art at the beginning stages always seems to be messy. Not as clean as Kim Jung Gi (The artist Rusty shared) can do in just stokes. In which one day I can hope to do. Well anyways what do you guys think? I know I choose an hard one.

    Name:  sketchRobbie1.jpg
Views: 2391
Size:  414.2 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  28. #24
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Yay ! I get to update this again. This process is sooo fun !!!!

    While, I kind of combined the tonetly with some further refined line work. Below I've posted the line work over the tones and by themselves.

    On another note I know which thumbs I like so far, which are: the one with him walking next to the baby bear (in middle ground), both pieces with him drawing the bow, and the dramatic piece with the mother near right behind him. I figure I actually might do more then one of these. but focus on one at a time. What do you guys think?

    Anyways, line work:

    Name:  sketchRobbie1_JustLines.jpg
Views: 1141
Size:  215.3 KB

    Name:  sketchRobbie1_ShadeLines.jpg
Views: 1075
Size:  323.2 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  29. #25
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    We'll, I decided on a thumb finally. The last piece I posted seemed to be going in the wrong direction so, I choose one that seems to be favored. well I might even do more one than one, just because I'm enjoying myself.

    Name:  Robbie_BabyBearWip2.jpg
Views: 974
Size:  242.2 KB

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  30. #26
    Join Date
    Jun 2012
    Location
    Belgium
    Posts
    318
    Thanks
    198
    Thanked 143 Times in 110 Posts
    Follows
    0
    Following
    0
    I like this one, but I liked the one in post #15 too
    What I can suggest for this one is to place the characters on the right side or do something to show they have a long road to travel together now. Here the road is behind them, like they reached some end point. I suppose you want them to continue together, no ?

    * My current blog
    * Sketchbook page on CA.org coming soon...

    Have a good and creative day !
    Reply With Quote Reply With Quote  

  31. #27
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Griffonnage View Post
    I like this one, but I liked the one in post #15 too
    What I can suggest for this one is to place the characters on the right side or do something to show they have a long road to travel together now. Here the road is behind them, like they reached some end point. I suppose you want them to continue together, no ?
    Thanks for the comment Griffonnage I did like #15 two, trust it was soooo hard to pick....

    Anyways, I think of that. This is food for thought, sticky even. Definitely, since the bear ends up grown up with him. I will have to figure this one out.

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  32. #28
    Join Date
    Jun 2012
    Location
    Belgium
    Posts
    318
    Thanks
    198
    Thanked 143 Times in 110 Posts
    Follows
    0
    Following
    0
    A lot of way can be used. For example you can make them at the frontier between forest and glade. A forest painted in dark and aggressives forms that will be showed as a tourmented past and the glade full of light, a new road for hope.

    If you look at the happy ending from fary tales, Disney and other comics, I'm sure you will find something that can help you in that delicate storytelling They use a lot the sun rise and so to create a mood and to explain "darkness is behind, here come the light now".

    * My current blog
    * Sketchbook page on CA.org coming soon...

    Have a good and creative day !
    Reply With Quote Reply With Quote  

  33. #29
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Griffonnage View Post
    A lot of way can be used. For example you can make them at the frontier between forest and glade. A forest painted in dark and aggressives forms that will be showed as a tourmented past and the glade full of light, a new road for hope.

    If you look at the happy ending from fary tales, Disney and other comics, I'm sure you will find something that can help you in that delicate storytelling They use a lot the sun rise and so to create a mood and to explain "darkness is behind, here come the light now".
    Ohh... I like that suggestion will do !

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

  34. #30
    Join Date
    Jan 2009
    Location
    grosste pointe park
    Posts
    647
    Thanks
    136
    Thanked 107 Times in 105 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Griffonnage View Post
    A lot of way can be used. For example you can make them at the frontier between forest and glade. A forest painted in dark and aggressives forms that will be showed as a tourmented past and the glade full of light, a new road for hope.

    If you look at the happy ending from fary tales, Disney and other comics, I'm sure you will find something that can help you in that delicate storytelling They use a lot the sun rise and so to create a mood and to explain "darkness is behind, here come the light now".
    Griffonnage: I think I have an idea for a solution to this.I was thinking maybe in the piece I could a dead looking snow covered background with twisted trees with a purple hue. and more towards the front of the pic It it fade into an more bright and spring like atmosphere with flowers and grass sting to grow and it would have a tint of blue and yellow/green.

    Critiques on my work always welcome!!

    Sketchbook:

    http://www.conceptart.org/forums/sho...d.php?t=229693
    Reply With Quote Reply With Quote  

Page 1 of 2 1 2 LastLast

Members who have read this thread: 1

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook