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February 17th, 2013 #1
IDW # 229 : Lantern of Clear Sight
Lantern of Clear Sight
Deadline: Sunday, February 21
It can be hard to tell if your eyes are deceiving you in a land where magic rules- invisibility spells and cloaks, charms to change appearance, and illusions just to name a few ways it can be done. This lantern gives the gift of clear sight everywhere its rays touch.
1. Design and draw a Lantern of Clear Sight.
2. That's it... now draw!
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February 19th, 2013 #2
I'll give it a shot!
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February 19th, 2013 #3
Sketched out a few rough ideas. Just trying to get a direction going. Any thoughts on which one might look the best cleaned up and rendered out?
Also, is the deadline on the 21st, or on Sunday? Cause it can't be both
February 19th, 2013 #4
this is a pretty cool idea, i thought about doing something inspired by kotoji.. this is a really rough idea for a walking lantern
February 20th, 2013 #5
I quite like number 2 and on the end of a pole
February 20th, 2013 #6
February 21st, 2013 #7
This sounds interesting, I've got some sketches I did at work.
The top right has silver mirrors, which "cannot lie" that reflect the light of the lantern and filter out all deception.
And the bottom right has several lenses it uses to filter the light.
Hush, little child, don't be afraid;
As shadows twist and mind plays tricks;
Won't you please come out to play;
Not real screams, you're imagining things;
Find what was hidden by the light of day;
These nightmares are real, only in your mind;
How slowly time ticks, when you're held by pixi tricks.
February 21st, 2013 #8
didnt realise we post thumbs here
February 21st, 2013 #9
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February 22nd, 2013 #10
February 23rd, 2013 #11
February 24th, 2013 #12
Damn, client projects piled up on me so didn't have time to render mine out.
I'll have to try and catch the next round. Good luck guys!
February 24th, 2013 #13
sorry im late. just finished. the pain.
had a cool story i update tommoro
In the fairly far off future, a galatic war is ongoing between an alien force and humanity. Humanity is slowly losing ground and the war. In a distant mining colony, The Outcast Squad have been without communications and are the sole survivors on an increasingly brutal slugfest for control of the main city on the barren world.
Highly trained, and ready to fight, the marines are up against an especially deceptive alien force, able to use optical illusion technology and mirror imaging tech to dupe and confuse. Their solution lies in the Prometheus Generator. A powerful yet volatile technology that is used to counteract the aliens powerful and mystical abilities.
It contains a compound known as isotene trisophorous, a solid glowing material that is liquid at the planets air temp. This material is the key to being able to detect the alien abilities. However....
It needs to be heated, in order for a chemical reaction to take place that allows the compound to do its noble work. For this, they created this lantern: The Prometheus Generator.
It is highly explosive, flammable, a huge risk in the combat zone, yet must be protected at all costs, it allows numerous tactical advantages when up against the powerful alien foes.
It has a strap for 1 man carrying,
A quick release system to manually open the light rods,
Sensors, and HUD display
Dual firm grips for two man carrying operation
A generator for powering the lantern and revealing the alien threat.
Cooling fans and air ventilation units
As a result, Many marines must sacrifice their lives to protect this invaluable item and to ensure that they have a supply of this important chemical compound. The names of the fallen are etched into the armoured casing, a reminder of their gift, and the cost of freedom.
Last edited by Siphonophores; February 25th, 2013 at 04:57 PM.
February 25th, 2013 #14