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I have spent a few nights polishing renders over comic style linework on this piece.
I remember the first time I saw the Darkstalkers game, 1994 I believe. What a fantastic leap forwards in sprite animation it was. I returned to the arcade access town next weekend just to see these characters in action again.
So the research on this project was super fun, unpacking the original sprites and marveling at how the Capcom team got so much expression and life into these animation loops.
I would love to have time to draw the rest of the Darkstalkers!
some more of the process here on my blog
A few recent and recentish studies...
4 new studies in the "dudes" category.
I'm trying to learn to render better but stop before everything becomes too polished. Each of these took me around 2 hours to paint the values (eyeballed) and another half hour to (not color pick) color...
Tyrion Lannister/ Peter Dinklage
I Saw The Devil
Queens of the Stoneage's drummer Joey Castillo
I’m embarking on another series, this time fetching females:-) A slightly different challenge to extend my learning from all the male studies I have done recently. I’m still concentrating on learning rendering, lighting and hard vs soft edges. Andrew Loomis suggests that a pleasing female illustration should have an absence of details to make them seem softer and moreyouthful, so its an exercise in only showing so much and implying the rest.
This portrait of George Lazenby ( the best Bond ) was a quick 1 hour study before bed that I thought came out well. I read somewhere that the darkest areas of a form are usually just after the tangent to the lightsource, so I am trying to emphasize that along with the extreme noir contrast which blows out and eliminates detail. Using blues to add moodiness ended up with a pleasing illustrative look that I hope to turn into a series of studies.