Current Work
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Thread: Current Work

  1. #1
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    Current Work

    Heeey it's been some time ConceptArt.org... It's been about half a year since i started studying art more seriously, and one thing i learned is that i really suck at keeping journals.
    Last time i posted here i received some extremely helpful advice, and i'm really grateful. I hope i can bring myself to post here more often. So, this is what i'm working on right now. Not much of a concept behind it, i just took a thumbnail i made and i'm trying to make it look cool. I'd really appreciate any imput you guys would like to give!


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  2. #2
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    I hope you don't mind, I did a paint over for you, basically I think before you get too far into this I think you can push the dynamics of the piece by altering the figures and pushing the perspective. I also think that you can re-position the composition as a whole (using the rule of thirds) to get some key details on the hot spots of the grid. You're junk tower on the left looks very cool, like the junk around the landscape can be more like this tower on the left and have some cool shapes.

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  4. #3
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    Whoooooooa. I love when you guys do that!

    Heh, i'm kinda tempted to just take what you did and go from there, but i'll see what i can do based on what you said.
    I've heard about the rule of thirds, but i generally just go like "don't put stuff on the middle". And yeah, looking at what i did now, it's like you're looking at the scene from the sides, and not really "in" it. Just a reminder of how important perspective is. Thanks a lot!

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    I did a quick paintover.

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    The first thing I did was add color. Then, a little bit of Photoshop magic, and boom.

    The monster should be looking at the subject it is attacking. Further, in order to prevent the creature from looking like just some torso sticking out the ground, the legs becomes suggested, implying that is is rising from the rubble, and not necessarily exploding from the ground like some kind of nightmarish version of whack-a-mole.

    My lighting isn't correct, but that's not the central idea. I'm just giving you some ideas on how you can handle some dynamic lighting effects, both in the foreground, and in the background. You've got these two bright light sources on the monster, for instance. It seemed there was a lot of potential to talk about power-source, or some kind of coursing energy which connects the two elements, and an opportunity to develop some kind of layered internal illumination.

    Lastly, the skyscrapers in the background become more gestural features in the composition, both framing the characters and implying of enclosure as they loom over our totally screwed apocalyptic soldier.

    Last edited by The Fez; February 16th, 2013 at 02:00 AM.
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  7. #5
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    Nice, Fez.

    I was once on the receiving end of a critique so savagely nasty, I marched straight out of class to the office and changed my major (sketchbook).
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  9. #6
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    Thanks Fez!! The booming colors look really great. And yeah, i should really pay attention to where the characters are looking...



    ...But don't you dare say swords are unnecessary

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    Name:  20minutesreworked0000.jpg
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    screwing around.... slowly....

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  11. #8
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    Looking great man

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    The sword bug me a little, looks like it's flying and not attached to the man ? With something that long, it would be difficult to make escape move, I advise you to make one shorter. Do it need to be in metal ? Something like a laser sword can work and will take less space. Of course, it's just a suggestion but currently that do not enforce the soldier design, just make it confuse in my opinion.

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    Griffonnage, he's not precisely a soldier, and he's not about being practical But yeah the sword in that last one looks kinda floaty, i tried something different

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    This update comes with some questions...

    Are there too many bright spots? I think there might be, but then i think it's ok.... it's looking more bloomy now eh?
    Should i tone down the monster? I mean, he's not supposed to be super giant, but i suppose i could put a bit more athmosphere between them...

    Thanks a lot for the help so far

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  17. #11
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    No no no, keep that pose. I think the action is freaking perfect, the implied energy lead my eye to the ninja/soldier guy.

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  19. #12
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    I see... Well i think i just wanted to make the creature's pose more dynamic. Is it not working though? I feel like it's still got some movement

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  20. #13
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    way, way too much white and black all over the place at the moment. i also preferred Mike086's overpaint with the monster pulling his fist back.

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  22. #14
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    Gabriel, pose looks awesome, very intense. You can use a layer set to Color blend mode to colorize the blacks with a blue or green tone, this would make the figures pop out from the background.

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    I agree with Velocity theres too much black and white. I would save the purest whites for the energy emitting from the monster's chest and arm. As it stands, while the composition is certainly dramatic, you are starting to lose your focal points to the background. In your previous comp you had the figures being treated more like silhouettes which I think was working better, and where the main focus is this hulking behemoth erupting from the ground, I would have pushed the simple silhouette of the warrior like you were doing, instead of trying to squeeze more detail into him. Its certainly getting there though. You have the pieces with each rendition its just a matter of putting them together at this point

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  26. #16
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    This isn't really an update on the piece, it's just me playing with the concept. I'm still working on it taking all the comments into consideration, but as of right now i've grown incredibly bored with it, and need to do something else before i try to fix it again.
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