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February 8th, 2013 #1
KT Bites off more than She can Chew
Short version: I need to get a new painting done by the end of the month, any help on this would be awesome.
Long version: Back in September I agreed to do a small show at a cafe for March. Time flew by and a week ago it hit me I have absolutely nothing to show except a handful of stuff I did over twelve months ago and a rushed painting from October. The last few months I've realized I'm way too much of a beginner to have any business showing my stuff in public, but I can't bail on this now so I at least want something representative of my current skill level. Any help on this would be awesome.
I'm trying to keep the painting relatively simple. The lines are just a placeholder right now, as are the values on the blankets until I get some more reference for them. Still undecided if I'm going to put something in the top part of the painting, but at the moment I like the negative space.
Hide this ad by registering as a memberFebruary 9th, 2013 #2
I think youre right to keep it simple, but youve picked a highly complex thing to paint. biting off more than you can chew for an important thing like a show is a good way to ensure you fuck up. fail to plan and plan to fail, and all that. instead, small bites..
why not do some nice line drawings, collages, cartoons, photos or other type of work that is less reliant on painting for the cafe show?
maybe get some pieces of wood and laser cut cool designs onto them.. etc.
this might help
February 9th, 2013 #3
Yeah, you make a good point. All I have to show right now are these, and they have the same boring "object + plain background" theme going on. I wanted to have something that pops a bit more and was a bit more "artsy", haha. I suppose I could take a look through my sketches and see what I might be able to turn into a strong line drawing. I actually have until March 5th before I have to bring stuff in, there's quite a bit of time to screw up.
Thanks for sharing the website! There's some really neat stuff on there.
February 9th, 2013 #4
one other thing; huge brushes at first, then gradually work down to tiny details. important that.
February 10th, 2013 #5
Decided to try out VK's suggestion of a line drawing after seeing Adams Carvalho's art. Drew this sketch tonight and went over it in Photoshop so you guys could actually tell what it is. I know the lines aren't the best, particularly in the hair. It was too weird in my original sketch, so I played around with it in photoshop until I got something that (I think) kind of makes sense.
This is a super cliche idea, isn't it?
February 11th, 2013 #6
First pass on the hair. I think I'm going to erase it all and redo it. I wasn't really thinking about the lighting or the hair as a whole. Also going to use bigger brushes next time and work down. All those small lines nearly killed me.
February 11th, 2013 #7
I think its totally fine to bend and distort proportions in this more editorial style of art, but make sure your choices are all working in the same direction. For example, her head seems rather short, judging by the eyes normally being at more or less half way up. like i say, you can bend the rules, but be aware youre doing it. Is it going to make her attractive, or look weird?
And one other thing, all these tiny little lines, you mention they were hard work. if you have to redo them, thats time down the drain. make sure the big stuff is right FIRST before doing all the tiny details, or youll spend 3 days on a drawing that should take an afternoon. trust me, been there done that.
Ah, haha, ok ONE more thing; storytelling trumps design every time; many many films with great CGi and bad stories have sunk without a trace, but a bit of wit and heart makes the shittiest drawing come alive; check cher check check checka check it out!
Last edited by Velocity Kendall; February 11th, 2013 at 07:39 PM.
February 11th, 2013 #8
Thanks so much for pointing out that her head was short! Every single time I flipped the image, something in that area would catch my eye as "off" but I couldn't figure it out for the life of me. Just did some quick photoshopping to fix the problem. I definitely wasn't trying to distort proportions for the sake of style, I'm just bad
I went back in with a thick brush and did all the solid black areas of hair, branching out from there. Still not done with it, but I think it's too dark in some areas now. Looks like I accidently spilled some ink on it.
As for the storytelling, you're absolutely right. I know I skimped on it a lot for this drawing. The canvas is actually wider than what I've been showing, with the plan of filling in a simple background to make it a little less boring if I have the time. The next two weeks are going to be pretty hectic for me school-wise, so unfortunately this is getting bumped low on the priority list.
February 12th, 2013 #9
heads and hair are pretty damn tough.
heres some loomis
also try using a ridiculously humungous brush. youre still using a tiny pen nib sized brush, but a good penny-sized pressure sensitive soft round is the swiss army knife of brushes. youd be amazed how much it makes things easier.
Last edited by Velocity Kendall; February 12th, 2013 at 12:23 AM.
February 12th, 2013 #10
this might be up your street
http://[[[cghub.]]com]]]/images/view/425083/ [remove the ]]][[[
February 13th, 2013 #11
Hey, cool, thanks! I took another look at my proportions but I couldn't find anything obviously off. I noodled around a bit more with the hair. The darkness grew on me, so I just got rid of all the spindly lines and made it solid black shapes. Not sure about the colour. I think I'm suffering from a total lack of planning.
February 13th, 2013 #12
Tried moving on to the jacket, made the same damn mistakes as I did with the hair. Wanted to do a leather shine to it and completely overshot to tiger stripes. Still too caught up in details and small brushes. My brain just can't get it together lately.
February 13th, 2013 #13
Took a look at some of Frank Miller's work and realized things communicate much better in larger chunks. I think works a lot better than before, but something about the left side still seems really lacking.
I should probably stop updating this thread every time I sneeze.
February 14th, 2013 #14
Spent all evening racking my brain over what to do with this. I tried a whole bunch of different colour schemes and different levels of shading, but nothing I do seems to give this the oomph it so badly needs so I'm thinking it must be an issue with the drawing itself. Here is where I left it off, including a few of the palettes I tried out. I'd love it if someone could help point me in the right direction.
February 14th, 2013 #15
February 14th, 2013 #16
It's a digital painting I'm going to print out. Oh, shoot, is this going to be a CYMK/RGB thing? I didn't even think about that.
February 14th, 2013 #17
quick question, why do you posertize it, ie reduce graded changes in value into two or three steps?
heres some possible inspiration. i think richard grey is awesome, and kareem ilya..
February 14th, 2013 #18
Last edited by LaCan; July 14th, 2014 at 07:27 AM.
The Following User Says Thank You to LaCan For This Useful Post:
February 15th, 2013 #19
Anyways, I promise the next time I post there will be artwork attached to it!
February 15th, 2013 #20
February 15th, 2013 #21
Update! I like it a lot more than all the last versions. Seems to have a lot more personality.
February 15th, 2013 #22
Think that's the right direction to go with it.
February 15th, 2013 #23
February 18th, 2013 #24
Reduced the shading on the face because I thought she looked a little bit too masculine, plus some minor pixel cleaning up. Otherwise I think I'm going to call it done. Thanks again, everyone! Certainly would have never gotten to this point without your help