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Thread: 8th gen console speculation

  1. #66
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    I'll argue that games were always that skittish about new ideas and there are just as many original ideas as ever. Just the same as they've always had to arbitrarily cling onto sequels for brand recognition.
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  3. #67
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    Going to disagree. Mainly once again due to the development cost. Now in the gaming field it's basically two spectrums. Indie game, and AAA titles. Because it's too costly to do anything in between. Hell I remember reading it costs 40k just to release a single patch on Xbox. But back in the previous generations I think there was like 2.4k+ PSX games, 2k+ PS2 games (Though you could say it's because PSX was the main system out, but there was Sega Saturn and Dreamcast eventually which total was probably around 1.2-4k I'm guessing).

    More people were just pumping out games. There were tons of random studios popping up with fresh perspectives. I remember going to game stores back in the day with a friend, he'd pick a random game off the shelf, so would I. Never even heard of them half the time. And there were so many gems. I go into gamestop nowadays and it's just AAA titles lining the wall. Occasionally a few games where I actually have to double take and see what it is because I've never heard of the game or franchise. But it's rare.




    On another note good lord time flies I didn't even realize this generation has been around for about 7 years. Longest cycle too.
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  4. #68
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    Fair 'nuff. Just give it a few years and there will be countless unity games flooding the market. You can count on it if that DRM rumor comes true. There won't be a choice.
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  5. #69
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  6. #70
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    Anyone read Halting State by Charley Stross? Or For the Win by Cory Doctorow? They had some interesting ideas re near-term game developments.
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  7. #71
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    PS4 is rumored to be able to stream PS3 games in order to allow for backward compatibility. If this works well it sounds like a great idea. Might justify buying one for me, since I never had a PS3.

    http://www.techradar.com/news/gaming...report-1131598
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  8. #72
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    Quote Originally Posted by triggerpigking View Post
    Also you say everyone will have different feelings to a game's story but i'd argue that's exactly the same in any other media, although I do get where your coming from to an extent its harder to connect with the character.
    Yeah I think what I meant to say is that its much easier to define the overarching narrative of other media than it is in a game. A romance movie is a romance movie, an action movie is an action movie, etc. The difficulty with games is how to mold gameplay to match whatever emotion you are trying to portray with the story. That's just because certain types of gameplay lend themselves to different narratives. God of War, Asura's Wrath have gameplay that perfectly matches their stories, violent and anger fueled. But try taking that same gameplay and infusing it with a character who has a much milder and soft personality, it creates a dissonance that confuses the players and thats simply because you can't control the way someone plays a game. with out limiting their freedom. That's why its hard to have a riveting mainquest in a sandbox game. The way I choose to play my Skyrim character doesn't match up at all with the mainquest so I end up doing the quests just as a way to progress the availability of certain gameplay aspects, the motivation is lost.

    In anycase, I think we shouldn't give game companies such a hard time. We can't expect them all to produce top notch products in the limited amount of time they are given with so few resources and a constantly evolving environment. Whether that's tech, or the general interests of gamers. They have to stay profitable, and that means playing the safe bet most of the time.
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  9. #73
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    I'm not a Halo fan, but this looks interesting. Really diggin the concepts. I'm sure the story is going to be a buncha fiddle fadlle. That's how bungie rolls.
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  11. #74
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    Quote Originally Posted by ThabisoMhlaba View Post
    God of War and Asura's Wrath have gameplay
    Ok, now I know you're just making stuff up.

    Asura's Wrath is entertaining, but I'd be hard pressed to call it a game. That's like calling Dragon's Lair or Space Ace "games".
    Last edited by Psychotime; February 18th, 2013 at 11:40 AM.
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  12. #75
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    Quote Originally Posted by Psychotime View Post
    Ok, now I know you're just making stuff up.

    Asura's Wrath is entertaining, but I'd be hard pressed to call it a game. That's like calling Dragon's Lair or Space Ace "games".
    I don't see why Asura's Wrath can't be called a game. I played it and had a great time with it. Can you please elaborate? I'd say that it definitely wasn't as interactive as most action games are but I don't think that disqualifies it.
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  13. #76
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    I don't know how I feel about that controller. Looks kinda ugly to me. But it also looks like it might feel similar to a PSX controller which I liked.
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  14. #77
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    Quote Originally Posted by ThabisoMhlaba View Post
    I don't see why Asura's Wrath can't be called a game. I played it and had a great time with it. Can you please elaborate? I'd say that it definitely wasn't as interactive as most action games are but I don't think that disqualifies it.
    Well I think it does.

    The majority of the game is just cut scenes of really awesome over the top stuff happening, and the only game play are short quicktime button presses, simple rail shooters, and barebones brawler stages which do nothing but serve as inbetweens for the cutscenes. But the "game" isn't about any of the parts that ARE gameplay. Those are just there to remind you that you have a controller in your hand while all the insane stuff is going on.

    But of course, you're free to disagree with me.

    A game with really lengthy cutscenes doesn't disqualify it from being a game. Look at Metal Gear Solid 4. It did have very lengthy cutscenes, but the principal component of the game is still sneaking around, getting items, and fighting terrorists; and the cutscenes never detract from it.

    Nothing's wrong with quicktime events. Dead Space and Resident Evil use them all the time in their cutscenes. But again, the principal gameplay is exploring a location, collecting items, and shooting monsters. Quicktime events are a bit of a shorthand, and while I can see some people disliking them on principle, I don't mind them at all, and I think they're used very well in Dead Space for the tense cutscenes, as well as when you need to recover from a monster grabbing onto you.

    It's simplistic, but a second or two of frantic button mashing feels very appropriate anytime you're in a situation where you'll be saying "Oh god get it off me!" or "Don't let go of the arm rail! DON'T let go of the arm rail!"

    Honestly, it's probably because it takes me back to how I'd do things in fighters or something like Pokemon as a kid, which I'm pretty sure most people (at least people my age) would do. Ended up getting grabbed by Zangeif? Mash buttons to get out of it. Does that really work? The reality is no (you get out of grabs by a timed button press right when they attempt, but can't after it's successful), but it FEELS like it. Just threw your last Ultra Ball at Lugia? Mash all the buttons! Does it really work? The reality is no (the outcome is decided right when you select the item through an algorithm), but it FEELS like it. And it's amusing to see an already enjoyable modern game decide to make that bit of silliness part of the action at times. Just as long as it doesn't go overboard.

    Back on topic, with Asura's Wrath, the short points that resemble something of a game are clearly not the reason they wanted you to pop the disc into your console. Like Dragon's Lair or Space Ace, the real reason you "play" is to watch the cutscenes.

    Quote Originally Posted by Raoul Duke View Post
    8th gen console speculation
    What the hell is that thing?
    Last edited by Psychotime; February 20th, 2013 at 12:36 AM.
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  15. #78
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    What the hell is that thing?
    It's just a prototype. Not the final design... But the glossy area in the middle is supposed to be touch sensitive.
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