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Sony announced that they are going to make a big announcement on feb 20th. Gaming press is pretty sure it's the next console.
Both Sony and Microsoft's next gen specs have been leaked and lawsuits regarding the leaks confirm their accuracy. Unfortunately I don't understand what those specs actually mean. I'll know when I see pretty pretty pictures. I know they are upgrading the resolution from 1080p to "4k" whatever that means. I think the resolution craze is just hype so you'll buy a new TV every other year.
Last console jump I think what made the difference was going from grunge maps to normal maps. I can't wait to see what trick they have up their sleeve this time.
Square put out a "real time" tech demo last E3. I'm just not sure if they know the difference between realtime and pre-rendered.
Crytech may already be running on their next gen engine. I know even the best, highest upgraded PCs struggle to run it cranked all the way up.
I'd put money emphasis on supporting some sort of tech that makes it easier+faster=cheaper way to make things pretty.
its a sure thing each company will want to milk as much money out of each development as they can, but theyre also in a race to one up eachother. = lots of screens with gradually increasing resolution and reduced power draw.
when individual pixels are invisible to our eyes, thatll be cool.
i really want to see this in GTA. be so fun.
Last edited by Velocity Kendall; February 7th, 2013 at 01:51 AM.
Damn that looks like fun. The polycount for those cars must be a million times what they appear to be.
One more thing I'd put money on is 3d headtracking. Sure they could do it with all the current consoles if they really wanted to. Hell, you could do it with any phone with a front facing camera. I just don't know of any apps that support it.
That Final Fantasy tech demo looks amazing, and yet I'm not convinced that it's going to make the games better.
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yeah real physics. the new realtime fluid models on youtube are amazingly real. I guess its tending slowly toward being able to recreate reality to an arbitrary level of accuracy all the way to simulating volumes down to the planck scale (or some compressed, smudgy work around at least).
i think you can figure the equipment out for that; simulating N moles of matter accross T seconds at X resolution, or whatever. maybe it would melt or be bigger than the universe tho.
in any case, more physical realism seems a given.
screens or viewing equipment or some kind will be near as damnit perfect long before that tho.
also smarter AIs and story structures, stuff that boosts gameplay.
plus asset markets, ie making and trading customised game assets more.
the stars are too far, time to turn inward..
Here is a short list of games that couldn't have been made in 96.
Red Dead Redemption
Many Many More!
Last edited by Raoul Duke; February 7th, 2013 at 08:20 PM.
"deepest storytelling game ive played goes back to 1996 i think. "
yeah man, BladeRunner by Westwood was my fave.
if i was a millionaire id play that Eve Online, I loved the shit out of Elite 2 but this look how much fun these basement dwellers are having! its like a found footage clip from the future.
some lame music comes in after a while and nothing really seems to happen, but all the battle chatter and energy beams... cool.
Last edited by Velocity Kendall; February 7th, 2013 at 08:28 PM.
Not that I'm an expert. But to my understanding the specs of the PS4 and nextbox are similar to a "good" PC set up. You'll still get more juice out of an expensive PC. And I can almost guarantee you won't see 4K resolution games. There's no way a console could render that in real time effectively. Maybe it'll be available for movies though.
Now it's going to be even more about visual flare and less substance :/
And I disagree about the storytelling. Most games nowadays minus a few of the major titles
have shitty storytelling along with the bad gameplay. *insert old man rant*
vk... haha yeah almost forgot. thats been fun to play... also liked wing commander 4, but the game ive actually been talking about been ultima 6.
I'll admit AC has a random plot. But the cloak and dagger lore still drew me in. Crawling around on rooftops, spying on enemies, poisoning fools for talking shit. All great ways to move through the story. Even if it's a bad the story, the execution of it made it worth while.
speaking of, im the brownish colour down in Nigeria..
now THATS what I call next gen graphics
Never played Ultima or Planescape. I really can't judge, so I'll take your word for it. But don't you think the cinematic aspects make a story more believable. There's still the uncanny valley gap that's always closing in. Even now with some of the games I listed there are moments where the gaps are still laughable. Which is why I sort of favor stories that take themselves less serious than others. I think some developers are smart enough to get that.
Last edited by Raoul Duke; February 9th, 2013 at 04:01 AM.
yeah planescape i remember that.. the nameless dude? that was cool as fuck.
I understand what you mean about crawling around in a game being immersed in the feeling. And advanced technology can certainly help with making the gameplay more interesting. Like adding AI to guards or playing around with lighting conditions.
But what I feel is a whole lot more important when it comes to good storytelling and immersion in a computer or roleplaying game is for my actions to have any meaning and my choices to have meaningful consequenses.
I would have written more but the text window is lagging badly...
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Hmm? I thought games are just for fun, nothing should be real serious in my opinion? Owo Most of the time I consider story is just a enhancement to the game...^^;; and sometimes, it's fine to not have a proper story for me, just nice to get you into the settings of game.
Something like Loco Roco,Patapon, anyone? OwO
Problem is. Growing up. I went from little squares on a screen, to little squares giving a feeling of depth, to polygons moving in an actual 3D realm, to 3D where polygons were less noticeable, then to where the 3D graphics were amazing.
But see, up until that point things were constantly being innovative, not just with graphics, but with gameplay. Nowadays though the norm is to beat out the competition with graphics. But when every game is blowing all their budget on graphics to compete with the next guy, they're losing their core gameplay innovation half the time.
I was playing one of the modern Fire Emblems for DS for instance. They basically pumped up fancy 3D graphics instead of sprites. But frankly the game is lackluster as hell. The 3D instead of sprites is dull and boring in comparison. I also played an old translation for a SNES fire emblem that came out in japan in like the mid 90's. The game had even more innovative features in it than any of the modern games. System where the stories split into 2 sagas. Who you pair up in the first saga determines what the kids look like, what they have, their bloodlines for wielding certain godly weapons, it had a skill system that was only recently brought back in the Gamecube and Wii games then removed in later titles.
The game was also hard as hell, one chapter was the length of about 3 modern day game chapters.
Games nowadays are getting dumbed down and mass produced for pretty graphics basically being the point I guess.
Man, I've never beaten a single Fire Emblem game legit. I really should try out the SNES ones, because all I've bothered with have been the GBA ones, because they were convenient and released in the states (except for 6).
To be perfectly honest, my favorite is 8 simply because along with the usual evil empire, you have to fight hordes of zombies and werewolves and stuff. Plus Satan is the final boss. Sure, 6 and 7 have you fight dragons, but that's only at the end. Early on in 8 you learn that Satan's involved in the plot once zombies, medusas, and gargoyles start popping up.
And branching class upgrades was a great idea.
Last edited by Psychotime; February 9th, 2013 at 09:17 PM.
aw man, planescape: torment.
have to play that again now.
If realistic graphics are soooo great, why does caricature animation even exist?
never underestimate good writing and good music...re:Final Fantasy franchise.
Don't get me wrong, up to X I very much enjoyed the series, but I'll be the first to admit that, especially with VIII and X, they're fun games with HORRIBLY written stories. But I think VIII takes the cake. X just gets crapped on the most because it was the first game with voice acting (which is sometimes iffy), and it has one of the most hilarious scenes I've ever seen in a video game, which constantly gets shown without context. It's a bit frustrating how it appears that few people actually understand the scene. Thankfully you can get the whole thing in it's entirety.
If you're brushing this off as "Wow, what kind of laugh was that?" Then you really haven't payed attention to the entire scene. It's SUPPOSED to be awkward. It's SUPPOSED to be forced and unnatural. It's not bad voice acting or direction. And thankfully, there ARE people out there who caught what was really going on.
FFX still has a terrible story, but the one infamous scene is terribly misunderstood, because it's in no way a failure of a scene, and it actually is one of the rare cases of decent writing and character development in the game. But I'll be damned if it's still not absolutely hilarious.
I think that if this game was made without voice acting and the audience would have to READ and PROCESS the scene, less people would have misunderstood what was really going on.
But that would mean that it'd no longer be outrageously funny.
Last edited by Psychotime; February 10th, 2013 at 12:43 AM.
Yeah I don't know about you guys, but I've been having fun playing these recent games with all of those fancy graphics and interactive environments. I'm looking forward to what's coming out next.
Last edited by Raoul Duke; February 10th, 2013 at 12:58 AM.