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  1. #1
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    8th gen console speculation

    Sony announced that they are going to make a big announcement on feb 20th. Gaming press is pretty sure it's the next console.

    Both Sony and Microsoft's next gen specs have been leaked and lawsuits regarding the leaks confirm their accuracy. Unfortunately I don't understand what those specs actually mean. I'll know when I see pretty pretty pictures. I know they are upgrading the resolution from 1080p to "4k" whatever that means. I think the resolution craze is just hype so you'll buy a new TV every other year.

    Last console jump I think what made the difference was going from grunge maps to normal maps. I can't wait to see what trick they have up their sleeve this time.

    Square put out a "real time" tech demo last E3. I'm just not sure if they know the difference between realtime and pre-rendered.

    Crytech may already be running on their next gen engine. I know even the best, highest upgraded PCs struggle to run it cranked all the way up.


    I'd put money emphasis on supporting some sort of tech that makes it easier+faster=cheaper way to make things pretty.


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  3. #2
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    its a sure thing each company will want to milk as much money out of each development as they can, but theyre also in a race to one up eachother. = lots of screens with gradually increasing resolution and reduced power draw.
    when individual pixels are invisible to our eyes, thatll be cool.

    i really want to see this in GTA. be so fun.

    Last edited by Velocity Kendall; February 7th, 2013 at 02:51 AM.
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  5. #3
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    Damn that looks like fun. The polycount for those cars must be a million times what they appear to be.

    One more thing I'd put money on is 3d headtracking. Sure they could do it with all the current consoles if they really wanted to. Hell, you could do it with any phone with a front facing camera. I just don't know of any apps that support it.



  6. #4
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    That Final Fantasy tech demo looks amazing, and yet I'm not convinced that it's going to make the games better.
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  7. #5
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    i dont see much happening on the pixel end of things... not like i could really tell the difference between 720 and 1080 on my tv. probably gonna be about physics, more polys, more texture memory... those.
    "Have only 4 values, but all the edges you want."
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  9. #6
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    yeah real physics. the new realtime fluid models on youtube are amazingly real. I guess its tending slowly toward being able to recreate reality to an arbitrary level of accuracy all the way to simulating volumes down to the planck scale (or some compressed, smudgy work around at least).
    i think you can figure the equipment out for that; simulating N moles of matter accross T seconds at X resolution, or whatever. maybe it would melt or be bigger than the universe tho.
    in any case, more physical realism seems a given.
    screens or viewing equipment or some kind will be near as damnit perfect long before that tho.

    also smarter AIs and story structures, stuff that boosts gameplay.

    plus asset markets, ie making and trading customised game assets more.

    the stars are too far, time to turn inward..
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  10. #7
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    Quote Originally Posted by Velocity Kendall View Post
    also smarter AIs and story structures, stuff that boosts gameplay.
    man i wish! not at all see this happen though. seems to me gamedesigners get lost in whats possible, instead of what should be nowadays. deepest storytelling game ive played goes back to 1996 i think. most of the stuff is just highly polished and incredibly detailed, but completely bland and useless if it comes to storytelling.
    "Have only 4 values, but all the edges you want."
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  11. #8
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    Quote Originally Posted by sone_one View Post
    man i wish! not at all see this happen though. seems to me gamedesigners get lost in whats possible, instead of what should be nowadays. deepest storytelling game ive played goes back to 1996 i think. most of the stuff is just highly polished and incredibly detailed, but completely bland and useless if it comes to storytelling.
    Maybe you just haven't played any games since 96. Your statement is only almost half true. The ability to tell a decent story probably started around 96. But story telling in games have come a very long way since then. Now the player can explore the story in an open world. Now game designers no longer have to limit a character to either shooting, fighting or driving. Now most games are action RPG's without that turn based bullshit. Games are no longer trapped in a B Movie quality of storytelling.

    Here is a short list of games that couldn't have been made in 96.
    Red Dead Redemption
    Fallout 3
    LA Noir
    Allen Wake
    Farcry 3
    Assassin's Creed
    Many Many More!
    Last edited by Raoul Duke; February 7th, 2013 at 09:20 PM.

  12. #9
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    "deepest storytelling game ive played goes back to 1996 i think. "

    yeah man, BladeRunner by Westwood was my fave.

    if i was a millionaire id play that Eve Online, I loved the shit out of Elite 2 but this look how much fun these basement dwellers are having! its like a found footage clip from the future.



    some lame music comes in after a while and nothing really seems to happen, but all the battle chatter and energy beams... cool.
    Last edited by Velocity Kendall; February 7th, 2013 at 09:28 PM.
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  13. #10
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    Eve Online is a game? I thought it was just a nice screen saver.

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  15. #11
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    erm, still looks like crap compared to irl
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  16. #12
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    Not that I'm an expert. But to my understanding the specs of the PS4 and nextbox are similar to a "good" PC set up. You'll still get more juice out of an expensive PC. And I can almost guarantee you won't see 4K resolution games. There's no way a console could render that in real time effectively. Maybe it'll be available for movies though.
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    Now it's going to be even more about visual flare and less substance :/
    And I disagree about the storytelling. Most games nowadays minus a few of the major titles
    have shitty storytelling along with the bad gameplay. *insert old man rant*

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  19. #14
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    Quote Originally Posted by Raoul Duke View Post
    Maybe you just haven't played any games since 96. Your statement is only almost half true. The ability to tell a decent story probably started around 96. But story telling in games have come a very long way since then. Now the player can explore the story in an open world. Now game designers no longer have to limit a character to either shooting, fighting or driving. Now most games are action RPG's without that turn based bullshit. Games are no longer trapped in a B Movie quality of storytelling.

    Here is a short list of games that couldn't have been made in 96.
    Red Dead Redemption
    Fallout 3
    LA Noir
    Allen Wake
    Farcry 3
    Assassin's Creed
    Many Many More!
    i havent played the others... but man assassins creed been completely random storywise (havent bought another after ac1, because its been completely repetitive).

    vk... haha yeah almost forgot. thats been fun to play... also liked wing commander 4, but the game ive actually been talking about been ultima 6.
    "Have only 4 values, but all the edges you want."
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  20. #15
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    I'll admit AC has a random plot. But the cloak and dagger lore still drew me in. Crawling around on rooftops, spying on enemies, poisoning fools for talking shit. All great ways to move through the story. Even if it's a bad the story, the execution of it made it worth while.

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