Student looking for feedback on class work

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  1. #1
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    Student looking for feedback on class work

    Hi all! I am a student at Western Piedmont Community College and am studying simulation and game development. I am currently taking a project class in which I am working on 2D game art. Every 3 weeks I have to come up with and complet a project. I would love to get some feedback and constructive criticism on my projects.


    My first project was building top down 8bit style game assets.

    This is my texture sheet:
    Name:  PixelPaintingPixelArt0101.png
Views: 323
Size:  16.7 KB

    This is something simple I put together just to show how it might work in game:
    Name:  PixelPaintProjectLevelLayout0101.png
Views: 313
Size:  60.8 KB


    My second project was making 16bit style assets for a platformer.
    This is still a work in progress. I am going to be using it for a game in another class. I am going to be making the texture sheet larger so I can add more assets such as torches, keys, gold, etc. I also need to add 2 more corner pieces.

    My texture sheet:
    Name:  DungenPlatformerTextureFin.png
Views: 120
Size:  88.0 KB

    And layout:
    Name:  LayoutFin.png
Views: 120
Size:  156.3 KB


    Here is my 3rd project. I was going for limbo style assets. I made all of the asets in illustrator (This was my first time using illustrator).
    Name:  Project3AssetsLayout0101.png
Views: 196
Size:  83.7 KB
    Name:  LevelLayout.png
Views: 133
Size:  510.6 KB

    I look forward to reading what you have to say!

    Last edited by Riomah; March 25th, 2013 at 11:40 AM.
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  3. #2
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    looks like zelda. and zelda sold millions in its day. id say you achieved realism in depticing that kind of game. what are the small stick things?

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    I think you should avoid the black outlines on things, it looks very sharp... on the bushes and rocks you totally loose the lighting effect because of it. EDIT: Use a dark or light color instead, I mean.
    Maybe some kind of inbetween tiles for different ground types would be cool too? Soft river bends? You have lots of more room on that atlas!

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    hi mate!

    check out this really resourceful tutorial about pixel art! http://www.pixeljoint.com/forum/foru....asp?TID=11299

    I think you could improve this a lot by trying to push the contrast of your elements. the square rocks stand out best atm because they have a clearly defined shape using contrast and light source. Also, right now all your textures look the same, i can recommend looking at them in grey scale to check that they stand out as individual textures.

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    Quote Originally Posted by Velocity Kendall View Post
    looks like zelda. and zelda sold millions in its day. id say you achieved realism in depticing that kind of game. what are the small stick things?
    Thanks! The small stick things are what I was trying to make look like cracks but I couldn't really figure out how to do it very well.

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    Quote Originally Posted by FuzzyTingleTimes View Post
    I think you should avoid the black outlines on things, it looks very sharp... on the bushes and rocks you totally loose the lighting effect because of it. EDIT: Use a dark or light color instead, I mean.
    Maybe some kind of inbetween tiles for different ground types would be cool too? Soft river bends? You have lots of more room on that atlas!

    Thanks for the advice! I see what you mean about loosing the lighting effect. Maybe lighten the color a bit so it's have more of a shadow look?
    Yah, I had been thinking about adding softer transitions and corners on everything as well. Honestly I just ran out of time but, I am planing on coming back to it and trying to add some of that in.


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    I added some more projects. Thank you all for the advise thus far!

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