Character design project: re- imagining a tales character for games
Hi, first time poster here at concept art, and I come with a project of mine hoping for some feedback.
OK so here's the project. it's a personal project for university, and what has been is how re-imaging a character from a tale affect it's design for games. then re-imagining a character of my choosing. I chose Aladdin for my re-interpretation. I sort of followed the design pipeline of the artists in the book the skillfull huntsman, to the point where I wrote a re-imagined story of Aladdin, except shorter and not as good (not a great writer). here are some costume choices I came up with. if it would help with feedback I can post the story. it is however about 1400 words in length, not long for a story but a lot of text for a forum page which is why I'm hesitant to post it. anyway look at the images below and tell me what you think.
Hide this ad by registering as a member
The process in getting to these designs
first what i did was created a number of silhouettes and negative space sketching. using both paper with markers, and in Photoshop with some brushes. it was at this point where I quickly leaned away from the bigger bulkier silhouettes, feeling that that didn't look right for the character in mind. there were also some very loose head sketches.
from there i took some of the silhouettes that i liked, grabbed some tracing paper, and sketched over them. i like this technique, because it it allows me to take the silhouettes i liked and generate a lot of ideas from the core silhouette. i also played with robotic limbs, I feel this is where sci fi began to get stuck in my mind a little.
from there I did some head sketches, wanting to find a face or some faces that i could use as a basis for my final character design, and possibly help the flow of the values. i tried a range of different shapes, even a female face too see if it might change my mind on doing a male character, but ultimately, i really like 2 faces I did first more than anything else on the first page. the scarf like mask, like a snood, and the spiky haired male with the button on the neck of his coat, i id try an alternative angle with the masked mans face with the piercing on the second page and tried a more traditional mask next to it, but it was more to figure out his face as half of it was covered.
in the value stage, I took some of the sketches from the second stage, some of the negative form drawing on the 1st stage, I also used 1 or 2 silhouettes for designs that didn't come from the earlier stages. the value design was interesting because of this, a lot of designs in the stage just popped into my mind with no real influence from the previous stages.
It was here when I started doing a lot of bag designs in the values, that I started sketching out some proper bag designs, as well as some fanny packs, to see what i could come up with and if any was interesting.
this was a sketch for the design of his phone, as some of the bags had phone straps, i though it would be cool if the smart phone, was a robot that could hack, sneak around and do tasks, cause then it would literally be a smart phone. i wanted it to look a little generic, reason being i wanted people to pick up on the fact that it was a smart phone quickly.
the 19th design(or 3rd row 2nd to the right on the values) got a lot of variations from monochromatic, to complimentary colours, the 2 middle at the top i believe are triadic. 2 of the made it further as seen before, the one too the right end got some colour variations as well. the almost modern/ current clothed were complimentary, mainly focusing on blue and orange, the middle one got taken further . the 5 that followed were monochromatic mostly aside from the one with the glowing purple mask, the red one got taken further. the 2 white haired ones in jackets were plays on complimentary colours once again. the one's that look like the British flag almost, were plays on primary and secondary colours. the last 4 were monochromatic, but the black and red one got taken further as I liked that design.
some alternate mask designs
I really like the actual design aspect of these images. However they unfortunately feel flat mostly because you need to learn the fundamentals of drawing. Some tips from me would be to study:
- basic forms (cubes, cylinders, spheres etc) in 3D space using Perspective as ur basis.
- understanding anatomy, following on from the previous 2 steps apply what you learnt in them and apply it to the forms and flow in anatomy.
- rendering+lighting start on simple forms again such as a sphere, and render out what metal would look like with a basic round brush in Photoshop. Practice with just black+white, no colour - colour can be added easily later.
- tackle different subject matter from a 3/4 view so it forces you to draw the character in 3D. Subject matter such as, humans/animals (organic), cloth, and vehicles/buildings (hard surface) all with the approach of understanding the subject rather than purely copying.
good luck and all the best!
Hey thanks for the feedback, I'll keep practising and take your advice on.
cause this is for a project, could you tell me possibly which design you prefer, why and if there are any changes you'd think would work?
Hey, I like your costume designs, but they really don't say "Aladdin" or "Arabian Nights" to me. I would genuinely suggest that you really take a look at Middle Eastern clothing/design/art and pull what you can from it, incorporating it into your character design. Right now, the character does seem a little generic. Try pulling something iconic from the original "Aladdin" design (maybe like scimitar motif on his clothing or a headband/skullcap that flows behind him, representative of an unraveling turban) and then add elements of your own to really make the character yours. You have a great start here, though, and I see no need to comment on anatomy and fundamental skills, as prior posters have already addressed those issues.
taking visioneer's advice i looked at some middle eastern clothing, as well as a few concepts of Aladdin, what i noticed mostly were incorporations of desert scarfs and sashes.
I did a lot of monochromatic colour schemes with theme cause i didn't feel it was explored enough with the first
the process for the second iteration
forgot to put these on beforehand. just the process
the colour schemes
i never really finished the second idea, i started it , did the outfit loosely, then kinda as i tested the values and colours, the more i felt it wasn't going to work, so i ultimately dropped it.
self explanatory, mood boards I created, it may help with feedback and design choices if you all saw these, instead of just me.
after getting some feedback from a lectured, he seemed to like the mask/ snood from the first iteration, so after choosing a pose I sketched values onto the one I like with tracing paper.
in the values I somewhat like 1, 7 and 9. all thoughts and opinions on the design welcome.
values 2. I tried with these values to try and sci-fi/ modernise middle eastern clothing.
Dude, i'ma a traceur and a concept artist and i'm loving what you're doing so far Just keep in mind that large clothes are not so good for parkour cause they can get into the way when you're tracing! If you need some help i suggest you to have a look at the tutorial i've made which is about rendering, not about design, so you can achieve a better look for your project
thanks for the reply.
I know what you mean about baggy clothing, it was due to feedback from a lecturer that i should explore middle eastern/ disney aladdins clothing,both seemed to have examples of very loose/baggy trousers so i felt i should test it.
any links to some clothing that you feel works better?
also what is this video you were talking about?
the moodboard which i made during the third iteration
Any reference you're using is good except for the alladin leggings, you can do a concept with that if you want but doing real parkour they will be dangerous cause it's essential that your legs are totally free to move. So you have to choose if aesthetic should overcome functionality, thinking about all this stuff is the best trait of a good concept artist
About that video i was talking about it show you how to setup a drawing and how to color it in a VERY EASY way with lights and shadows, it's a working process that i've made for beginners, it can be used for concept art or comics and it's just to learn to use photoshop the most effective way and how to polish whatever drawing you want to be a presentable concept art. If you manage to learn it the quality of your work will improve without any doubt, just give it a shot
By [houn] in forum FINISHED ART & ARTWORK
Last Post: October 9th, 2009, 05:00 AM
By BBTTPS in forum ARTISTS LOOKING FOR WORK!
Last Post: June 9th, 2009, 04:34 PM
By kanada514 in forum FINISHED ART & ARTWORK
Last Post: January 16th, 2008, 09:19 AM
By Fiduciose in forum FINISHED ART & ARTWORK
Last Post: December 18th, 2005, 02:06 AM
Members who have read this thread: 1
Tags for this Thread
Developed Actively by vBSocial.com