Crits appreciated
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 18 of 18

Thread: Crits appreciated

  1. #1
    Join Date
    Mar 2011
    Location
    Valencia, CA
    Posts
    308
    Thanks
    207
    Thanked 208 Times in 106 Posts
    Follows
    0
    Following
    0

    Crits appreciated

    I appear to have absolutely no ability to self-evaluate, so critiques on this piece are appreciated.

    Attached Images Attached Images  
    My portfolio

    Would you like to see my drawr-rings?

    Will design for food, provided that we all agree that money is edible.
    Reply With Quote Reply With Quote  

  2. #2
    Join Date
    Sep 2008
    Location
    UK
    Posts
    717
    Thanks
    932
    Thanked 291 Times in 208 Posts
    Follows
    0
    Following
    0
    I like it, but if that's supposed to be a hand I didn't really read it as such. To me it looks more like a horned skull. Might be something to think about.

    Reply With Quote Reply With Quote  

  3. The Following User Says Thank You to Slothboy3000 For This Useful Post:


  4. #3
    Join Date
    Mar 2011
    Location
    Valencia, CA
    Posts
    308
    Thanks
    207
    Thanked 208 Times in 106 Posts
    Follows
    0
    Following
    0
    Thanks for the reply, Slothboy. Are you saying the tentacle "hand" looks more like horns? Looking at it from that point of view I see where it could look that way. Thanks, again.

    My portfolio

    Would you like to see my drawr-rings?

    Will design for food, provided that we all agree that money is edible.
    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    Sep 2008
    Location
    UK
    Posts
    717
    Thanks
    932
    Thanked 291 Times in 208 Posts
    Follows
    0
    Following
    0
    Yup, and i've realised that it's probably because the tentacles are a similar colour and texture to the horn on it's head.

    Reply With Quote Reply With Quote  

  6. The Following User Says Thank You to Slothboy3000 For This Useful Post:


  7. #5
    Join Date
    Jan 2013
    Location
    Southern California
    Posts
    17
    Thanks
    8
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    awesome. yeah the hands throw me off a little but whatever looks creepy(though i've learned the hands are very important when drawing and painting people. maybe make the eyes more evil looking and less tired? just my opinion. looks great.

    Reply With Quote Reply With Quote  

  8. The Following User Says Thank You to ChristopherRyan For This Useful Post:


  9. #6
    Join Date
    Feb 2012
    Location
    Sweden
    Posts
    48
    Thanks
    29
    Thanked 14 Times in 12 Posts
    Follows
    0
    Following
    0
    Very creepy. I actually like the tired eyes they give him(it) character. However, the wrinkles under his noes (the dark ones that goes upwards on his cheeks) makes me think of whiskers and cats and cute things and then he doesn't look very creepy at all, but rather silly. Sorry, it might just being me seeing cats everywhere, but those wrinkles really ruins the picture for me

    Hm.. now when I look at the picture again, he has a cleaved upper lip and a nose that is a different colour from the rest of his face, so he defenitely has some cattish features, it's just not me making them up

    "Insert cool quote here, preferable not in Swedish"

    Sketchbook
    Reply With Quote Reply With Quote  

  10. The Following User Says Thank You to Charadas For This Useful Post:


  11. #7
    Join Date
    Mar 2011
    Location
    Valencia, CA
    Posts
    308
    Thanks
    207
    Thanked 208 Times in 106 Posts
    Follows
    0
    Following
    0
    Charadas Thanks for your input. The wrinkles you don't like are one of my favorite design elements in this one...guess I'll chalk it up to personal tastes.

    Last edited by DPFX; January 15th, 2013 at 05:20 PM. Reason: The world needs more editing.
    My portfolio

    Would you like to see my drawr-rings?

    Will design for food, provided that we all agree that money is edible.
    Reply With Quote Reply With Quote  

  12. #8
    Join Date
    Jan 2013
    Location
    Southern California
    Posts
    17
    Thanks
    8
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    I'd have to agree charades the wrinkles do make him a bit cat-like. I thought that was what you were going for. Something I remember from meeting Ian Mccaig was you shouldn't fall in love with your drawings or paintings. So even if I like an element of my piece, if i know it can be done differently or better i'll get rid of whatever element can be improved. But if you feel that design element is working for you and it's exactly what you were going for, then personal taste is exactly right.

    Reply With Quote Reply With Quote  

  13. The Following User Says Thank You to ChristopherRyan For This Useful Post:


  14. #9
    Join Date
    Apr 2005
    Location
    Nottingham UK
    Posts
    1,378
    Thanks
    492
    Thanked 1,248 Times in 588 Posts
    Follows
    0
    Following
    0
    Get flipping

    Textures are great, you just need to bring out your forms more.
    Think of the bones underneath and how close to the skin they can appear on elderly people.
    Be careful on the reflected light - you need more drop off around the back of the head and tone down the cheek…easier to show you (just my take on it)


    Read this
    http://conceptart.org/forums/showthr...ips-and-Tricks


    Reminds me of John Blanche' earlier work

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  15. The Following 2 Users Say Thank You to Venger For This Useful Post:


  16. #10
    Join Date
    Mar 2011
    Location
    Valencia, CA
    Posts
    308
    Thanks
    207
    Thanked 208 Times in 106 Posts
    Follows
    0
    Following
    0
    *CRASH* (breaks neck...dies happy)

    Thank you so much, Venger. I shall never underestimate the power of grovelling again. I'm downloadin' the overpaint now to get a good side-by-side going.

    My portfolio

    Would you like to see my drawr-rings?

    Will design for food, provided that we all agree that money is edible.
    Reply With Quote Reply With Quote  

  17. #11
    Join Date
    Mar 2011
    Location
    Valencia, CA
    Posts
    308
    Thanks
    207
    Thanked 208 Times in 106 Posts
    Follows
    0
    Following
    0
    Okay, I'm looking at Venger's overpaint, and here's what I'm seeing...

    -- A more sophisticated treatment of the lighting. This is amazing. Seriously, the overpaint reminds me of Rembrandt. Makes me want to vomit out all of my inadequacy. The highlights are punched up. I was worried that punching up highlights would take attention from the face...clearly this isn't an issue. The shadows are darker WITHOUT losing the forms. The reflected light is very subtle and WAY more realistic. The cast shadow of the head missing the tip of the left ear is particularly pleasing.

    -- A change of the creature's structure, taking the head towards a more 'human' anatomy. The head shape is more human, and the brow bone structure and wrinkles are much closer to an those of an old man. I'm not sure about this. My idea for this creature is that its a demon...something ancient that has been lurking in the shadows, just on the edge of our consciousness. It is responsible for humankind's 'clown' archetype. The odd shape of the head in my original is deliberate...trying to incorporate the 'grotesque' nature of the benign clown into a malevolent supernatural entity.

    -- The eyes are dark. I had a version with dark eyes, but ultimately my art director (my eight-year-old daughter) determined that the lighter eyes were scarier.

    -- The image is warmer. I agonized over this, having painted my 'values' somewhat monochromatically in a sort've warm sepia palette. After I added in the color it was warm like the over paint. I played around with the 'photo filter' adjustments and ultimate settled on a cooler look, feeling that it sold it better as a thing that comes out at night.

    Thank you so much for the overpaint, Venger. You've given me a lot to think about as I forge ahead.

    Attached Images Attached Images  
    My portfolio

    Would you like to see my drawr-rings?

    Will design for food, provided that we all agree that money is edible.
    Reply With Quote Reply With Quote  

  18. The Following 2 Users Say Thank You to DPFX For This Useful Post:


  19. #12
    Join Date
    Apr 2005
    Location
    Nottingham UK
    Posts
    1,378
    Thanks
    492
    Thanked 1,248 Times in 588 Posts
    Follows
    0
    Following
    0
    My highlights might be a bit punched up and the shadows may be a tad dark, a side effect of colour management.
    Although the eyes may be pale they are still spheres and must show that form or they'll just jump out as wrong, unless you are making them a light source?
    Either way hope it helps!

    Reply With Quote Reply With Quote  

  20. The Following 2 Users Say Thank You to Venger For This Useful Post:


  21. #13
    Join Date
    Sep 2008
    Location
    Cambridge UK
    Posts
    5,460
    Thanks
    6,454
    Thanked 4,516 Times in 2,456 Posts
    Follows
    0
    Following
    0
    BTW uploading to the web always seems to push the darks darker, not sure why..

    sb most art copied to page 1
    Weapons of Mass Creation 2011 ::: Add your favourites!
    skype: velocitykendall
    facebook: Alface Killah
    Reply With Quote Reply With Quote  

  22. The Following User Says Thank You to Velocity Kendall For This Useful Post:


  23. #14
    Join Date
    Nov 2008
    Posts
    87
    Thanks
    4
    Thanked 32 Times in 18 Posts
    Follows
    0
    Following
    0
    I tried to do a paint over... but there are too many variables that can make my critiques invalid (because I don't know the actual anatomy you were going for)...

    So I'll just list what I think look off and then you can tell me your intent.

    1. Compare the left and right ear... "his" left ear starts around the temple, his right on the other hand looks like it starts right at the corner of his eye...

    2. His horn looks like it's in 3/4, the back of his skull showing suggests it's also in 3/4 but the face (mostly his nose) looks like it's facing dead on to the viewer. If you were to actually look at him dead on it would appear that his nose would be pushed in and slid over to the left of his face and the right side of his face (more so the ear that connects to his chin) would follow. His whole face just looks flat...

    3. I like Vengar's lighting, but I would suggest significantly darkening the wall directly behind the creature (the one that is not facing the light) if you intended to make the corner of the wall to be a 90 degree angle.

    4. This goes to #3 as well... You have this cool back light on him... it looks like it's coming from the right, so you would darken only the part of the wall directly behind his right shoulder. His furthest right appendage on his left hand has this light, and the way it's working with the form right now looks like the light source is coming from his clavicle.

    I'd like to hear your opinions on these critiques, good luck!

    Reply With Quote Reply With Quote  

  24. The Following User Says Thank You to TheBullion24K For This Useful Post:


  25. #15
    Join Date
    Mar 2011
    Location
    Valencia, CA
    Posts
    308
    Thanks
    207
    Thanked 208 Times in 106 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Venger View Post
    My highlights might be a bit punched up and the shadows may be a tad dark, a side effect of colour management.
    Dang, man...I dunno. On my monitor the tweaked values on your overpaint really makes the thing come alive. As for the darks, I color picked in several of the darkest spots in the overpaint and never hit pure black.

    Although the eyes may be pale they are still spheres and must show that form or they'll just jump out as wrong, unless you are making them a light source?
    I so badly wanted to maximize the pale eyes in the dark that I think I gave up some disciplined rendering. Call it a side effect of working on too many horror movies...I'll do better.

    Either way hope it helps!
    You've been a tremendous help.

    My portfolio

    Would you like to see my drawr-rings?

    Will design for food, provided that we all agree that money is edible.
    Reply With Quote Reply With Quote  

  26. The Following User Says Thank You to DPFX For This Useful Post:


  27. #16
    Join Date
    Sep 2008
    Location
    Cambridge UK
    Posts
    5,460
    Thanks
    6,454
    Thanked 4,516 Times in 2,456 Posts
    Follows
    0
    Following
    0
    it puts me in mind of something Pennywise would manifest to terrify Richie Tozier or Eddie Kaspbrak!

    " Call it a side effect of working on too many horror movies...!"

    id love to hear more about that!

    sb most art copied to page 1
    Weapons of Mass Creation 2011 ::: Add your favourites!
    skype: velocitykendall
    facebook: Alface Killah
    Reply With Quote Reply With Quote  

  28. #17
    Join Date
    Mar 2011
    Location
    Valencia, CA
    Posts
    308
    Thanks
    207
    Thanked 208 Times in 106 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by TheBullion24K View Post
    I tried to do a paint over... but there are too many variables that can make my critiques invalid (because I don't know the actual anatomy you were going for)...

    So I'll just list what I think look off and then you can tell me your intent.

    1. Compare the left and right ear... "his" left ear starts around the temple, his right on the other hand looks like it starts right at the corner of his eye...

    2. His horn looks like it's in 3/4, the back of his skull showing suggests it's also in 3/4 but the face (mostly his nose) looks like it's facing dead on to the viewer. If you were to actually look at him dead on it would appear that his nose would be pushed in and slid over to the left of his face and the right side of his face (more so the ear that connects to his chin) would follow. His whole face just looks flat...

    3. I like Vengar's lighting, but I would suggest significantly darkening the wall directly behind the creature (the one that is not facing the light) if you intended to make the corner of the wall to be a 90 degree angle.

    4. This goes to #3 as well... You have this cool back light on him... it looks like it's coming from the right, so you would darken only the part of the wall directly behind his right shoulder. His furthest right appendage on his left hand has this light, and the way it's working with the form right now looks like the light source is coming from his clavicle.

    I'd like to hear your opinions on these critiques, good luck!
    Hey Bullion24k...thanks for the crits. I looked at what you said and investigated...

    Name:  Hellequin_web_crit_issues.jpg
Views: 99
Size:  96.3 KB

    1. As a 'freehand' design, I wouldn't be at all surprised if I had perspective or symmetry issues. I did the yellow lines using the ear tips as a guide, and I'm not sure I see much of a problem in how the ears align in relation to the eyes. I wish I'd dropped the "lobe" of the left ear down a hair, now that I look at it.

    2. In my mind, this creature's face is a bit sunken in, with bit of an underbite and a slightly jutting chin. I drew the turquoise line to roughly show my perceived 'centerline' of the face. It is not intended to be an accurate human face. That said, I might have failed to describe the nose very well. Venger didn't change it, so I'm encouraged by THAT.

    3. I'm surprised the corner of the wall isn't reading as a normal, 90 degree corner.

    4. I'm a bit confused, but I think you're referring to the cooler light hitting the back of the "thumb" tentacle on the left "hand". In my effort to be a fancy, schmancy painter I attempted some back lighting, thinking perhaps there was some dim moonlight coming in from a window behind the creature. At the time I was painting that lighting on the "thumb", it didn't seem unreasonable that it was getting some of that light. That light may well have come from the gap between the shoulder and the neck...near the clavicle.

    Thanks a lot for your feedback!

    My portfolio

    Would you like to see my drawr-rings?

    Will design for food, provided that we all agree that money is edible.
    Reply With Quote Reply With Quote  

  29. #18
    Join Date
    Mar 2011
    Location
    Valencia, CA
    Posts
    308
    Thanks
    207
    Thanked 208 Times in 106 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Velocity Kendall View Post
    it puts me in mind of something Pennywise would manifest to terrify Richie Tozier or Eddie Kaspbrak!
    Yeah...hard to compete with Tim Curry. (Okay...I had to google your references.)

    I started thinking about clowns as demons when I found out that the word 'harlequin' may have its roots in a the word 'hellequin': "a black-faced emissary of the devil, is said to have roamed the countryside with a group of demons chasing the damned souls of evil people to Hell." (Wikipedia)

    As far as working on horror movies, that's my day job...makin' rubber monsters. Why? Do you know anybody who's hiring? PLEASE?

    My portfolio

    Would you like to see my drawr-rings?

    Will design for food, provided that we all agree that money is edible.
    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •