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  1. #1
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    When do you call your concept art "finished"?

    Let's say a client requests 10 concept designs. The deadline isn't a big issue, time is an abundant resource.

    If the design itself is the main point, when do you call yourself "finished"? To what degree of finish do you bring your concepts? Can it ever be overfinished, so that the design itself gets lost in the detailed rendering?

    The question came to mind because I am currently in that sort of situation.

    Discuss!


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  3. #2
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    yeah its easier to ruin a piece from overworking it then under working it. Its finished when you satisfy the requirements for the job brief to your liking. This means you have a clear idea of what you wanted to do before you did it.

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  5. #3
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    As dpaint says it is pretty easy to overwork a piece which can result in a "labored" feeling or in the case of fine art a sort of "deadness". It takes a lot of going too far and killing work to understand and get a feel for that "sweet spot". One question to ask is "Does it communicate the idea?"...Others: Is it cool? Is it interesting/different? Would a fresh sheet allow me to rework and refine without going too far?

    It is usually very difficult to "save" a piece once you go too far - better off restating with a fresh piece.

    Fine art work is a bit different because there is no client but has the same struggles. Good questions are things like: Have I said/made the statement I want to make? Does it need more? What more does it need? Does it need less? What can I subdue or eliminate? Is there room for the viewer? Things like that...towrd the end of a painting there is much less time actually painting and a great more time spent considering.
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  6. #4
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    Quote Originally Posted by iambanana View Post
    Let's say a client requests 10 concept designs. The deadline isn't a big issue, time is an abundant resource.
    What fantasy world do you live in??!!!

    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    "Work is more fun than fun."
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    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
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  8. #5
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    Quote Originally Posted by Elwell View Post
    What fantasy world do you live in??!!!
    And can I go there?

    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    "Work is more fun than fun."
    -John Cale

    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
    -Marc Maron

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  10. #6
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    fuck yeah that sounds like an awesome world.
    id kick back and overwork the shit out of everything.
    sb most art copied to page 1
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  11. #7
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    usually the only time ive found time to be in abundant resources is on vanity projects where the client is a nitpicking nightmare, or youre working with skint cunts.

    personal work; i guess its done when i can move on to other things without it bugging me.
    Last edited by Velocity Kendall; January 4th, 2013 at 04:12 PM.
    sb most art copied to page 1
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  12. #8
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    It's a bit of a long story. Put shortly, I originally had an extremely tight deadline, and no matter how much I skipped out on my education and other job, there was no way I was going to make it. I figured the best path was honesty, and as I was typing the mail stating that I wasn't going to be able to deliver on time, a mail ticked in from my client where he said that the deadline he originally gave me was just a number off the top of his head and that he really wasn't in any rush to get it done, so I could just take my time. In exchange I'm putting out higher quality work than I could've done given that short amount of time. It's also given the client much more nitpicking freedom, which I don't mind. As long as he's pleased with the product.
    Lesson learned though; Be honest about what you can do and how quickly you can do it. Feels like absolute shit missing a deadline, and in the future it most certainly will have worse consequences.

    Anyhow, thanks for the insights.

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