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Thread: WWZ fanart WIP

  1. #1
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    WWZ fanart WIP

    Name:  WWZ_7_web.jpg
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    I got WWZ for my birthday and was inspired by a few of the stories to do some paintings. Here is the first one. An Indian soldier has survived an explosion and emerges from under a bus to find a horde of zombies cascading over the blown pass to the valley below.

    It is about 90% done, i still want to refine the zombies a bit, I have been reading about Howard Pyle and his "elaboration of groups", grouping with value, and how he would group multiple figures in to interesting shapes. I am looking for a any feed back! Thanks!

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  3. #2
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    All the figures suffer from bad anatomy.

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    Dpaint. Thanks, i'll have to break out the ol' Lommis books!

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    Hmm... I don't think ALL the figures have poor anatomy, definitely some of them more than others. Personally, I think the figure in the foreground is coming along great! I love the use of color and texture.

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    well, i cant crit ont he painting or the anatomy, not my area of expertise reallyh, but maybe try cutting things out and moving them around, to make the action more actiony. my 2c

    Name:  sssssss.jpg
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  8. #6
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    Thanks for the pointers Velocity! that defiantly feels more action-y and is more intriguing. I find that my work often suffers from staying so close to the story that I sacrifice more important pictorial elements. I forget that the image will stand on it's own and must be entertaining/interesting by it's own merit. I should either use the story as inspiration or choose a more exciting part of the story! for some reason i seem to be drawn to the boring parts or more subtle moments.... it's probably because i was thinking of this painting as part of sequence in my head (that no one else could see) instead as a single provocative image. This is something i have been noticing in my work recently and i really want to focus on. You also get 3 points for the screaming monkey!

    Thanks Elbourne!

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    "I find that my work often suffers from staying so close to the story that I sacrifice more important pictorial elements. I forget that the image will stand on it's own and must be entertaining/interesting by it's own merit. I should either use the story as inspiration or choose a more exciting part of the story! for some reason i seem to be drawn to the boring parts or more subtle moments..."

    i love all that stuff too. im a big fan of illustrating things from books i like. please dont take anything like that from my crit. keep going for the subtle boring parts, thats where the really interesting stuff happens!
    but the guys pose looked mincy and the foremost zombie seemed to have no legs and be falling down a hole. they werent subtle moments, they just seemed goofy. btw how did the jeep get accross the hole? why is the hole even there?
    i think go back to a line sketch and blob in the characters in a much bolder composition. maybe watch some Sergio Leoni westerns to prime your brain. my 2c

    Last edited by Velocity Kendall; January 10th, 2013 at 12:58 PM.
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    Velocity you have hit the nail on the head. I feel i have spent most of my life working on my rendering/color/ texture/ drawing/etc skills and not enough on my visual communication skills. Or maybe just my ability to communicate in general. In the story the hole is actually a blown mountain pass, and was created by detonated explosive charges. This was done to cut off the undead from making it to a safe zone. The solider survived by hiding under the bus and he wakes to find a wave of zombies falling down the cliff still trying to eat him.... There is no way you could surmise any of this from my illustration without having read the story. So with out knowing the context of the image it appears goofy. I actually did several sketches before that probably illustrated the story concept better but for some reason i chose to take the one that was the hardest to understand further. I have a very hard time looking at my own work objectively, and "seeing it for the first time". If i could do that i feel my work would be stronger.

    I think this piece suffers from bad decisions. I think i need to re-approch it with one singular idea in mind and see it through.
    Thanks for your time Velocity Kendall!

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    "In the story the hole is actually a blown mountain pass, and was created by detonated explosive charges. This was done to cut off the undead from making it to a safe zone. The solider survived by hiding under the bus and he wakes to find a wave of zombies falling down the cliff still trying to eat him...."

    Hmm, i see what you mean.
    in that case maybe use emphasise their lemming-like wilingness to fall en masse over the edge just to get him. ie an upward shot showing them all careening out into space.

    maybe show them as pathetic; clumsily falling down uncaring for their own safety.. tricky but an interesting challenge.

    or maybe something like this might be useful

    https://www.google.co.uk/search?q=wi...NKq20QXv0oDQCw

    WWZ fanart WIP

    i dont think its bad, theres a lot good about it, the colours, the mountains, the car. just dont be afraid to chop things around if the composition isnt working. saves time in the long term i think.

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  13. #10
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    Wow... thanks so much man that is an awesome reference! very inspiring!

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    New sketch!

    Name:  WWZ3_web.jpg
Views: 360
Size:  140.8 KB

    This is my new sketch based on reference Velocity Kendall graciously provided. I like the piece a lot more now! it still needs to be refined but i wanted to get it up in this stage and see what you guys think about.

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    That looks great mate, much more dynamic and interesting, just make sure you can keep that negative space between both planes and I'm sure it will end up looking epic.

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    Much much better, I love the contrast between the zombie mania and his casual "time for a smoke" attitude

    D.

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  18. #14
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    wow cool man! yeah the smoke and the exhausted slouch, thats a really sweet touch

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    Vandall: I will defiantly do that. I think the 3 important elements of this painting are: horde of ravenous lemming-like zombies, massive gap (negative space), and the casualness of the solider because he's seen it all before. Thanks!

    justa: Thank you very much! I will play up that contrast using pictorial elements as well. contrast of brush stroke speed/ color/ texture etc...

    Velocity Kendall: Thanks man, when I saw that image you posted i was like "i get it now" and i couldn't stop thinking about it. Thanks again!

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    Update 2-26-13

    Name:  WWZ3_WIP2-26_web.jpg
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    I got away from this one for a little bit, here is my progress. All comments welcome!

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    Name:  WWZ3_final_1_web.jpg
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    Updating...Any thoughts?

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    Damn man, I was in love with the first composition. It had a very Indiana Jones vibe, a very pulp story vibe that I really enjoy in art work. I hope you don't just throw that image away somewhere.

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    I love it ! The first one you did was super good too.

    Only thing I can say that bug me a little is the zombie following the one that jump with a knife in his head. The posture it have can be readed differently : his hand is placed as he tried to push the other zombie in front of him ^^ You should also take care of the parallel his body make with the leg before him.

    * My current blog
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    Have a good and creative day !
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    Thanks J.R Hollis! don't worry it's tucked away safe and sound ;-)

    Griffonnage: thanks so much, I'm glad you enjoy the pieces! thanks for the tips too, I'll work out the pose better on the mid ground zombie.

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