Page 29 of 29 FirstFirst ... 19 20 21 22 23 24 25 26 27 28 29
Results 421 to 432 of 432
  1. #421
    Join Date
    Nov 2016
    Location
    Brazil
    Posts
    192
    Thanks
    160
    Thanked 61 Times in 49 Posts
    Did you leave the rabbit painting intentionally without occlusion shadows?


  2. Hide this ad by registering as a member
  3. #422
    Join Date
    May 2014
    Posts
    1,187
    Thanks
    13
    Thanked 166 Times in 161 Posts
    Nice work man. You're pretty good on capturing those values. Sorry not much crit, I've never done portraits before

  4. #423
    Join Date
    Dec 2012
    Location
    'mer-cuh
    Posts
    687
    Thanks
    392
    Thanked 245 Times in 191 Posts
    Dennis: hah! I think I saw that guitar stretching vid years ago. The gesture class ended up not being so much about figure drawing, but more about story and action. I think it's mis-named. It should be called "pre-storyboarding" or something. But definitely some good takeaways in there, about clarifying and exaggerating poses and such.

    Jocjo: we already talked about this, buuuuuut ... the AO sucks because I don't know much about painting yet, I'm still a noob. That bunny thing is a work in progress, and it's still very rough. I blocked in vague values, and took my original drawing's lines and blurred them in a couple places as a cheap placeholder for AO, but I got frustrated partway through because I realized I didn't know enough about the process. I'm planning on taking a bunch of relevant classes at Schoolism, including Chiu's painting stuff, which should include a lot of fuzzy creatures, which should be helpful, haha. And then I'll come back and tackle that one. (By the time I finish those classes, you'll probably be way ahead of me in painting ability.)

    crank: all good, I'm noticing plenty of problems w/ them all by myself

    ~~~~~~~~~~~~~~

    So those first couple portraits were pretty fun to do, probably because I was learning new things in the process and taking baby steps w/ painting. But after that, copying got super boring. These eye studies felt like tedious auto-pilot. Feels like, while I'm doing art of any kind, if I'm not learning something or thinking hard in some way, or putting some imagination + invention into what I'm doing, it just feels like pointless tedium. Guess I'll never be a portrait painter. Maybe I should modify the homework to come up with my own exercises, like identifying planes and painting each one an averaged flat tone, or inventing my own light sources, or something. I think I'll do that w/ the homework for the other facial features, yesssss

    Name:  schoolism-portrait-02-01.jpg
Views: 326
Size:  57.6 KB

  5. The Following User Says Thank You to diamandis For This Useful Post:


  6. #424
    Join Date
    Jan 2006
    Location
    Netherlands
    Posts
    925
    Thanks
    227
    Thanked 177 Times in 155 Posts
    i dig that man in a chair of #416. good job! the portraits are nice as well.

  7. #425
    Join Date
    Jan 2013
    Location
    israel
    Posts
    806
    Thanks
    172
    Thanked 321 Times in 295 Posts
    I like the portraits on the previous page especially the elle fanning one-you simplified the values nicely on that one.
    there is an old book by vanderpoel which has nice depictions of the planes in the feature of the face,its out of print but you can find it on the net(or ill send it to ya via pm if you want).sometimes it hard to understand the subtle variations of form and simplify it to something you can remember,so doing master studies can really help you see how others solved it(sargent,zorn,layendecker and mucha are may favorites for portraits)

    anyways... to me,everything you try to do looks pretty awesome, maybe thats why I rarely comment here hehe(feels a bit redundant).

  8. #426
    Join Date
    Dec 2012
    Location
    'mer-cuh
    Posts
    687
    Thanks
    392
    Thanked 245 Times in 191 Posts
    Gibier: thank you, mister. I like your stuff too. You remind me a little bit of Scott C, which is awesome.
    GrayPersona: re: Vanderpoel book, sounds good buddy. I'll check it out once I get back into painting.

    ~~~~~~~~~~~~~~~~~~~~~

    So I'm taking a detour and looking at Blender, inspired by GrayPersona and Okapi. Damn, this is so much better than the last time I really tried it in earnest, before the 2.5 UI revamp. I'm amazed it can spit out renders like these?! I was going to try Modo too, but honestly, if the modeling add-ons I try for Blender are good enough, I might not even bother. Here's some renders based on a donut tutorial, and an import of my old castle model w/ new materials.

    Name:  donut-cycles-21.jpg
Views: 198
Size:  134.4 KB

    Name:  donut-cycles-14.jpg
Views: 198
Size:  130.6 KB

    Name:  alcazar-007.jpg
Views: 190
Size:  109.6 KB

    Name:  alcazar-006.jpg
Views: 199
Size:  113.3 KB


    And the very first assignment for Schoolism's intro character design course, so this isn't just a 3D post

    Name:  schoolism-char-design-intro-1-01.jpg
Views: 197
Size:  37.2 KB
    Last edited by diamandis; 1 Week Ago at 09:35 PM.

  9. The Following 2 Users Say Thank You to diamandis For This Useful Post:


  10. #427
    Join Date
    Sep 2011
    Location
    USA
    Posts
    483
    Thanks
    187
    Thanked 249 Times in 187 Posts
    Dang, before I read your post I saw the donuts and wondered "why is diamandis posting pictures of donuts?"
    I remember trying out Blender 10 or so years ago, and it was so horrendously complicated it scared me off 3D and I never tried again. That's awesome to hear you like it now, 3D software is so ridiculously expensive it needs a good open-source option.
    Nice character too

  11. #428
    Join Date
    Jan 2013
    Location
    israel
    Posts
    806
    Thanks
    172
    Thanked 321 Times in 295 Posts
    Use th power of the dark side!...of 3d.
    nice render and drawing by the way.
    are those images in the background hdr maps or just regular maps?
    HDRI maps make renders look 10 time more realistic and are really easy to set up,
    there is a free tutorial on gumrod by creative shrimp that tells you how to set it up
    and you can download tons of free maps on hdri haven.

  12. #429
    Join Date
    Dec 2012
    Location
    'mer-cuh
    Posts
    687
    Thanks
    392
    Thanked 245 Times in 191 Posts
    Dahlia: yeah it's way better than it used to be. Apparently another big UI overhaul is coming next year too.
    GrayPersona: funny you should mention the dark side, because some of the stuff below looks straight out of the Death Star. Yeah, those were HDRIs. They came with Substance Designer when I bought it last year, and so far it seems like they're the only thing I paid for, since I never use the app, haha. (Although I've been meaning to learn some Substance Painter forever.) Sweet, good to know about HDRI Haven, nice of that dude to offer everything free.

    ~*~*~*~*~*~*~*~*~*~*~*~*~

    asdf;lkasdfklj. More importing old models and screwing around. And some UI porn yeah bietch. I poked around some of Blender's modeling tools, trying to do stuff from scratch, Googling for how to do certain things ... and coming up short. :/ E.g., in order to weld verts / remove duplicates, apparently Blender needs to have intervening faces between the verts that are being welded--it can't handle empty space there? EDIT: never mind, this suddenly works even for disconnected verts. Weird, I was going nuts trying to get it to work yesterday.

    Anyway, I don't intend to use this for hardcore modeling, just as a basis for painting / concepting / photo-bashing, but I can't help looking into the more tweaky fine-grained things, and comparing it to Max. I gotta dig into the modeling tools more, and try some add-ons.

    Name:  drone-09.jpg
Views: 138
Size:  85.0 KB

    Name:  drone-10-3.jpg
Views: 138
Size:  88.3 KB

    Name:  blender-ui-drone-02.jpg
Views: 138
Size:  267.0 KB
    Last edited by diamandis; 1 Week Ago at 11:54 PM.

  13. The Following 2 Users Say Thank You to diamandis For This Useful Post:


  14. #430
    Join Date
    Dec 2012
    Location
    'mer-cuh
    Posts
    687
    Thanks
    392
    Thanked 245 Times in 191 Posts

  15. The Following 2 Users Say Thank You to diamandis For This Useful Post:


  16. #431
    Join Date
    Oct 2014
    Posts
    39
    Thanks
    0
    Thanked 5 Times in 5 Posts
    I'm kind of in the same situation like you and all I gotta say is: You're talented and you owe it to yourself to keep going. I love your stuff! And I can see a lot of improvement.

  17. #432
    Join Date
    Jan 2013
    Location
    israel
    Posts
    806
    Thanks
    172
    Thanked 321 Times in 295 Posts
    Nice drone!
    I think the weld is like merge in blender(just press w and choose "merge" or alt+m,you have to choose two verts or more.)
    remove doubles in also under the 'w' menu in edit mode.
    your blender layout is pretty much the opposite of how I set it up haha,that's what's cool about the program though.

Page 29 of 29 FirstFirst ... 19 20 21 22 23 24 25 26 27 28 29

Similar Threads

  1. photoshop crisis
    By Silent-samurai87 in forum Photoshop
    Replies: 1
    Last Post: September 13th, 2011, 08:21 PM
  2. I think I'm having a mid-20's crisis
    By MatthewHD in forum Artist Lounge
    Replies: 61
    Last Post: June 2nd, 2011, 02:20 PM
  3. Need Help!!! Perspective In Crisis!
    By LRomel in forum Art Critique Center
    Replies: 3
    Last Post: October 10th, 2008, 01:55 PM
  4. Chrono Crisis
    By Chains Of Fate in forum Artist Lounge
    Replies: 0
    Last Post: January 12th, 2007, 06:53 PM

Members who have read this thread: 221

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by the makers of the Best Amazon Podcast