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Thread: diamandis (Wed, Jul 22)

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    diamandis (Wed, Jul 22)

    Hey, everyone! Random new dudebro here.

    I grew up drawing, but never took it seriously as a kid, and didn't focus on it in college at all. I made two attempts at starting it back up in the early-mid-2000s, but they didn't pan out, and I went into another career altogether. Through a series of random events, I've started it back up over the past few months. I was pretty sure I gave it up for good in early 2005, because I'd convinced myself I wasn't good enough and didn't have the drive to get better, but my progress and enthusiasm over the last couple months have been surprising.

    I started out a couple months ago doing cutesy vector drawings, before thinking I might like to try resurrecting drawing for real, which started the process of my looking up drawing lessons online and thinking about signing up for real-world classes. I work a full-time job, so I don't have loads of time to do this outside of work, but I've been trying.

    [snip]

    Random things from the past few months, in chronological order: (Moved to a few posts down)
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    Last edited by diamandis; July 23rd, 2015 at 01:28 AM. Reason: title change
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    Hi, you have great drawing skill. I think you are more up to animation or illustration, but that is your decision. I just stopped here to say that whatever carrer you choose in arts you already have potential. In fact it is a matter of practice and concentration. Go for it. Keep posting.
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    Thanks. I'm definitely not afraid of hard work and practice. I just don't know what to practice towards. I'm on here today doing research on possible careers. My gut tells me to follow illustration, because over the years I've noticed I'm drawn to the work of illustrators the most (specifically, Sam Weber, Jacek Yerka, and Zdzislaw Beksinski ... although these guys had zero inspiration on the stuff I posted above), but I'm wary of having to be a starving freelancer, chasing money all the time, schmoozing, spending half my time running a business rather than drawing, etc. The potential of all that instability is why I gave this up back in 2005. Do concept artists have full-time jobs? I'm guessing some do, so I'm considering that as an option. I think animators / storyboarders do too? I'm not sure if being practical about this is the best way forward, because I'm not feeling loads of passion for animation / concepting. But you never know. I might be awesome at it. I've never even really tried concepting, aside from the spider-things I posted above, which I tried out of the blue last week. Sometimes you surprise yourself.

    Images originally in first post moved here:

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    Last edited by diamandis; March 18th, 2013 at 09:14 PM. Reason: moved images from first post here
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    nice start to your sb! like your style and you have some nice pencils! keep posting!
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    This is ~OLD STUFF~ from 2004-2005, right before I gave up...

    ... because I'm a total genius and make excellent decisions. Clearly I sucked hard. Anyway, take a wild guess who my hero was at the time. Probably pretty easy, although maybe he's not as popular these days.

    The very last drawing, of the baby, marks the moment I gave up. A friend of my parents asked me to draw their grandkid from a picture, and I must have been frustrated at my progress for a little while before this, because I started drawing it and just stopped. It's the last page in my sketchbook from that period. WTF. Just ... W in TF. I'm going to tear that page out and pin it to my damn wall.

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    seriously, eff you, kid.
    Last edited by diamandis; December 8th, 2013 at 05:35 PM.
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    Hey, nice stuff, good job having the guts to come back to all this after so long away. I think your style has some real appeal, and there's definitely a market for some of the stuff you're doing. That second vector illo in your first post is especially nice. If you're curious what sort of markets that kind of work would fit in, maybe try spending some time browsing the vector section on illustrationmundo.com - there are quite a few illustrators in there with similar styles, and their work might give you some ideas. You also had some interesting stuff going on in your old work - is the unnamed hero James Jean?

    On the gestures - are you working from posemaniacs? I'm guessing you are, based on the crazy figure angles... it's not a terrible site, but working from photo tools like Pixelovely and the Drawing Script is probably a better bet. (And working from life is best, obvs.) What pixelovely lacks is any sense of weight, tension, etc - the gesture part of gestures. Despite some evidence of construction, your gesture drawings are lacking much feeling of form. Check out Michael Hampton's gestures. He has a really good book on constructing anatomy, and all his gestures have both energy and a good sense of 3D solidity. Gesture drawing doesn't give you the time to construct figures from cubes and cylinders and the like, but that's got to be at the back of your mind all the same. You can suggest a lot with overlap, and with one or two lines wrapping around the figure at the right spot. Few other good gesture resources - here, here, and here.

    Good luck with all this, you've got serious potential, I'm curious to see where you'll end up. =D
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    Thanks for the comment diamandis! I agree with revidescent, lots of potential here and I'm glad you're getting back into drawing! I was about to post those same gesture drawing links too.
    Good luck finding your direction! I'd say go for illustration if that's the kind of work you're drawn to the most. I know I'd be pretty bored doing work that I didn't really love. Sorry for the cliche/impractical advice XD

    Subscribed, really looking forward to seeing new work!
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    The key to getting better at anything is to do it a lot.
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    Quote Originally Posted by Revidescent View Post
    Hey, nice stuff, good job having the guts to come back to all this after so long away. I think your style has some real appeal, and there's definitely a market for some of the stuff you're doing. That second vector illo in your first post is especially nice. If you're curious what sort of markets that kind of work would fit in, maybe try spending some time browsing the vector section on illustrationmundo.com - there are quite a few illustrators in there with similar styles, and their work might give you some ideas.
    I actually started out a couple months ago thinking I'd do vector illos for sale on microstock sites (Shutterstock, iStock, etc), but I realized there's no real income possible anymore, unless you output vectors 24/7 for a couple years straight, and even then it might be a gamble. I researched tons of cutesy illustrators around that time as part of a big push into the whole thing, and have a couple new favorites. Although I gave up stock illustration pretty much right away, cutesy/cartoony is still a style I might want to pursue. Not sure.

    Quote Originally Posted by Revidescent View Post
    You also had some interesting stuff going on in your old work - is the unnamed hero James Jean?
    Yup! Probably pretty obvious. Or maybe it's those Batgirls everywhere. I was just thinking, it's funny to come back to illustration now and seeing other kids who were probably fans of JJ back when I was too, and who stuck with it and their work now has a very clear JJ influence. It's cool, but it's also kinda sad. I keep thinking, crap, if I'd stuck with it, would I be one of the hundreds of drones in that crowd?

    Quote Originally Posted by Revidescent View Post
    On the gestures - are you working from posemaniacs? I'm guessing you are, based on the crazy figure angles... it's not a terrible site, but working from photo tools like Pixelovely and the Drawing Script is probably a better bet. (And working from life is best, obvs.) What pixelovely lacks is any sense of weight, tension, etc - the gesture part of gestures. Despite some evidence of construction, your gesture drawings are lacking much feeling of form. Check out Michael Hampton's gestures. He has a really good book on constructing anatomy, and all his gestures have both energy and a good sense of 3D solidity. Gesture drawing doesn't give you the time to construct figures from cubes and cylinders and the like, but that's got to be at the back of your mind all the same. You can suggest a lot with overlap, and with one or two lines wrapping around the figure at the right spot. Few other good gesture resources - here, here, and here.
    THANK YOU for that huge list of resources, and for taking the time. Yeah, my initial sketches were from Posemaniacs, but hilariously I'd also found out about Drawing Script and Pixelovely before I ever posted here, along with the Force thing, although I hadn't dug into it yet. I'm posting this about two weeks after your post (damn site downtime, WTF), and I remember going through a couple of your links back when I first saw them. I practiced gestures for a few more days after that, but I definitely still need more work.
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    Drew this thing, then realized it looks like a robotic Sebulba taking a dump:

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    Tried coloring a sketch:

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    Started following Andrew Mar's painting tutorial, but then randomly got off track and came up with my own version. OH GOD I've never painted before, I don't know what I'm doing. It would be cool to learn eventually. This was all done on my Wacom, though. I don't think I've done anything straight on there in a long time. I never got the hang of it, even back in the mid-2000s. I love undo, though.

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    A couple sloppy gestures, to disappoint Revidescent.

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    Oh yeah, meant to post some other stuff.

    A space marine, which I drew knowing it'd come out weird, w/ notes I put in after the fact. I'm realizing a big part of drawing is making mistakes and trying to remember to work on them in later drawings. I guess that only works if you can ID your mistakes, tho.

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    Marginally less crappy gestures, from Drawing Script:

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    Aaaand unintentional hilarity:

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  18. #11
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    you quit? you crazy?? your stuff is lovely! now you have no time to waste, you owe it to yourself, youre good but you could be fucking incredible with 5 years hard ass work.. my 2c
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    very nice SB, nice cartoony characters keep it up and dont give up!! it doesnt matter if you're almost 30 or 40 or 50.. just keep pushing i'm really diggin your style!
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    Velocity: Thanks, but 5 years? I don't have that kind of time, man. This snatti guy (click here) got super-pro in like 2 years, and has a job already. I want that! I wonder where he went to school. Not that it matters, he probably would've gotten good eventually without it. EDIT: Oh yeah, forgot to mention, HUGE THANKS for your Weapons of Mass Creation thread. I browsed through that entire thing a couple weeks ago. That's how I found out about Andrew Mar, George Guo, and a couple others. Some epic people here.

    Betty: Thanks. It's definitely harder as you get older, though. I wish I had more time every day. That's part of the reason I wish I could pick a concrete direction. It'd be easier for me to focus my energies on the skills I need for that particular direction. Fundamentals are always good to practice, but ... kinda boring.

    I gotta start drawing more robots.
    Last edited by diamandis; January 13th, 2013 at 03:12 PM.
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