I'm ReggieFran, and I'm an animator. I just graduated from an animation program, but I'm always looking for ways to improve myself. This is my first post in the animation section!
I always wanted to do a flour sack animation, but I never had the time to do it while I was in school, so I gave it a go. When I first did this I just wanted to experiment with squash and stretch, timing and weight with a little jump motion, but later on I added the little movement before the jump while playing around with it. I wanted to try out a new movement.
What do you guys think?
Thanks for your time!
Last edited by ReggieFran; January 3rd, 2013 at 01:30 PM.
Good job, I think your ease-in, ease-out, and anticipation needs a little work, perhaps more frames as he winds up in the first twist and less frames between his second winding motion into the jump to make him seem to explode more off the ground would make the motion seem more fluid. Right now it appears to be a series of 3 movements, 2 twisting motions then one jumping motion.
I've always found it easier to work with this guy if I give him more form. It's easier to keep the volumes consistent and you can just clean it out on your clean up drawings.
I love this little guy- he's so fun to draw
So I've read the critiques and decided to work more on my flour sack. For now I'm going to focus more on the jump since I want to work on my timing and anticipation for a little bit. Here's what I have now:
This has already been really helpful for me, so please tell me what you think.
Nice training excercise! May I offer some critique?
You've improved it with an antic, but the areas needing the most improvement (in my mind) are (in order of most importance): Settle, Arc's and Timing.
Settle: When the Flour sack hits, obviously a four sack wouldn't really bounce, but it looks lifeless just stopping dead. You could add a nice heavy settle at the end to bring the jump more to life... Not too springy though.
Arc's: With onion skin turned on, have a look at your arc's. Make sure every corner knot follows it's own arc so the eye can read it as smooth. Avoid letting any frames pop out of that arc.
Timing: Try to have the flour bag stall a touch more in the air and pop quicker during his launch and fall, just like a ball bounce. It will be more exaggerated, but I think it will read even better.
That's my thoughts. This is inspiring though, I just realized despite animation school and years of character animation I have never attempted to animate a flour sack!! Crazy! When I get a chance I might join you in the exercise!
It's a good start. I'm curious about a few things, though. Namely which direction the flour sack is facing, and where he/she is moving in 3D space. At the moment it looks like he's initially facing forward, but then he seems to jump backwards and away from the camera. Except in the end it almost appears to be a sideways move. So I'm wondering if you could tell us which side we're seeing (front or back) and if the jump is away, or towards, or sidewise to the camera. It almost seems like he wants to do a back-flip of sorts!
Hope to see some more progress as you take this further! Keep going!
I'm also a bit confused about the direction. Looks like he's jumping backwards. Staging and silhouette-wise this would work better from a side view, where you could get a nice arc reversal and clear direction in space when he jumps.