View Poll Results: vote for the best "demonic speedster designs"

Voters
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  • ricardops

    4 9.30%
  • Garkudion

    0 0%
  • Rob Powell

    9 20.93%
  • chuckley

    5 11.63%
  • artka

    1 2.33%
  • alexson

    2 4.65%
  • j. zhang

    2 4.65%
  • Mhugo

    11 25.58%
  • z01ks

    2 4.65%
  • marcoferrigno

    0 0%
  • j-ang

    7 16.28%
  • Yajmon

    0 0%
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  1. #1
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    C.O.W. #282, Demonic Speedster w/ variants. voting.

    C.O.W. #282 demonic speedster w/ variants_Voting!

    --------------------------------------------------------------------------------

    ROUND #282 VOTING

    Topic: demonic speedster


    Deadline for the voting: 12/25



    Requirements this week...

    - you may NOT include a scene, or backdrop for your creature designs. Only include straight forward designs on a blank page layout for your finals. NO ILLUSTRATIONS!

    - the creatures must appear to be able to move exceptionally fast.

    - the designs must be demonic in nature. They are creatures that live in, or come from hell.
    Attached Images Attached Images  
    Last edited by (lark; December 18th, 2012 at 11:14 PM.


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  3. #2
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    Artist: Ricardops-Ripasi

    Concept: Demon speedster variations
    Hi there i see that im the first one by far i was thinking that this cow would end this wednesday... but whatever here is my cow, where the demons with diferents variations (but they have in common the speed, jumping or running) are waiting for kill us i hope you enjoy it. gj everyone
    Name:  final cow.jpg
Views: 3391
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    Last edited by ricardops; December 11th, 2012 at 09:44 AM.

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  5. #3
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    Artist: Garkudion

    Concept: Demon Speedster


    Children of Cerberus, it keeps the denizens of hell in line and keeps the curious out.
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  7. #4
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    Artist: Rob Powell

    Concept: Shadow Sprinter Variants


    Capable of reaching high speeds, these shadowy hell spawn are not to be taken lightly.
    Name:  demonic speedsters variants copy.jpg
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    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!


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  9. #5
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    Red face Demonic Speedsters by Chuckly

    Artist: chuckly

    Concept: Speed Demons


    Tormentors, Defilers, Befoulers and Polluters,
    Their names are many,
    Their numbers are more.
    There are no evasions,
    There are no reprieves,
    Behold ...
    Despair.

    Name:  Demonicspeedsters16002.png
Views: 2276
Size:  746.5 KB

    Mwaahaahahahaaaa!

    My first C.O.W. - I hope I did it right.
    Last edited by chuckly; December 18th, 2012 at 11:10 AM. Reason: correct posting conditions

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  11. #6
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    Artist: Artka

    Concept: Demonic Speedsters


    Name:  hellrunnersca.jpg
Views: 1856
Size:  271.9 KB

    Not a very consistent collection but it happens to me when I do them in separate days.

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  13. #7
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    Artist: alexson

    Concept: Demonic Speedster
    Disgusting mix of meat and bones that crawls up from volcanic cracks to cause death on anything they cross.

    Name:  cow#282_alexson.jpg
Views: 1956
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  15. #8
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    Artist: j.zhang

    Concept: Persephone's Seedlings
    Given to Persephone as a gift from Hades, born from the tears that fell from her eyes when she found out she was bound to the underworld (eating the pomegranate seeds). They are always hungry for souls, flesh and pain and traverse the rivers Styx, preventing anything from entering and leaving the underworld.

    Name:  j.zhang-speedsters.jpg
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  17. #9
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    Artist: Mhugo

    Concept: Demonic Speedster


    Name:  Demonic Speedster_FINAL.jpg
Views: 1682
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  19. #10
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    Name:  cow282_z01ks.jpg
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  21. #11
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    Artist: Marco Ferrigno

    Concept: Demonic Speedster
    Recent excavations in Peru revealed sealed tombs filled with mutilated bodies, further studies showed the tomb's to be ancient temple's in honour of a forgotten Incan demon.


    Name:  COW_demon_skitter.jpg
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  23. #12
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    Artist: j-ang

    Concept: Demonic Speedster Variations

    I: Hellhounds serve as track dogs for the underworld they are able to chase their prey for wherever they hide.
    II: Banshees are spectral creatures that search the underworld for lost soul to devour them.
    III: Torchlights are fast demons that roam the underworld, some say they move so fast that you only see a streak of light before it catches you in its grips.
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  25. #13
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    Artist: [*COLOR=White]Yajmon[/COLOR]

    Concept: [*COLOR=White]Demonic Speedster[/COLOR]
    Burrower, Dragonfly, Hell-hound.
    Attached Images Attached Images  
    Artblog
    YouTube Channel - Support me!

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  27. #14
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    Really strong round this time guys! There's not a single weak entry, everyone did an excellent job, which unfortunatly tends to make it harder to vote. Trying to push myself to be more active again, I've written up some crits for everyone's enjoyment!!! Hopefully no one will take offense, but I don't think I was too harsh, but then again I believe you are in the wrong forum if you take offense to a paragragh that is intended to help!

    Ricardops-I'm really enjoying your work on here mate! When I saw this topic I thought it was right up your alley and you've created some nice looking beasties here. Some very creative ideas you've displayed with all three. The creature on the right however doesn't read to me as being all that fast, but rather quite the opposite, look at the legs of large ratites and ornithomimids for example they are large fast moving creatures and there bodies are more slender and there legs are not so bulky. I usually try to avoid plain white backgrounds, but that's just me, but I do suggest adding some indication of drop shadows underneath your subjects, just to give them weight, also the hind lowly rendered backmost legs of the middle creature do bother me a bit, seeing as they are nit that far back into space to be so roughly interpretted. Looking forward to more works in the future!!

    Garkudion-Also some neat looking creatures! I'm thinking the left creature needs a bit more polish on his face, add a bit of contrast and maybe some extra warm so it doesn't sink into it's body as much. Also I don't think you chosen the best pose for the creature on the right, because it seems kinda awkward and compositionally with the others it makes the whole page just a bit unbalanced I find...but that's just me!

    Rob Powell-I actually intended to do some modifications to my bottom right critter, started thinking the forelimb bones don't work to well with running, especially at high speeds, and perhaps fixing up those tentacle/tendril thingies on it's mouth....didn't get a chance to do so before the end of the deadline, but at least it is posted and in the poll!

    chuckly-Very nice work! First thing I notice is the lack of drop shadows. Also I notice the secondary light source shining on top and bottom right, but not of bottom left, I'd recommend commiting to do all three variants so there is cohesion throughout the piece.

    Artka-Great work, mate! Some nice rendering, although I'd tone down the pure black and white in your shadows and highlights, and use warm and cool colours instead... and add some drop shadows....

    alexson-Good work, although I'd like to see a bit more variation in your variants, although modifying the same creature could be and is used often in games. With that said you did a good job showing off these concepts with some nice rendering. The front foreleg looks a bit awkward anatomically however mainly on the top and bottom variants.

    j.zhang-Very cool creatures, but the variants too me seem way too similar to one another. Also I find it odd how they just seem to be floating in space.

    Mhugo-One of my favourites this round! I especially like all the glowing parts on the creatures. With solid rendering and very creative designs you earned a vote from myself! Always enjoy your work, mate!! I'm a little sad the topic limited us to no backgrounds cuz I would've loved to see these guys in their environment!

    z01ks-These are cool, creative designs and a neat sketchy style! My only real problem is the background colours, between the top and middle there is a fair amount of contrast whereas the between the middle and bottom there is very low contrast, making the top image stand out to much over the other two.

    marcoferrigno-was expecting more gruesome demonic creatures than there is but, you've made up for the lack of gruesomeness. I think just a little more cleaning up in some areas to make them pop a bit more, cuz they appear a tiny bit flat. That could also be because of the plain white background as well. Sometimes just adding a soft gradient can do wonders, because when presenting variants presentation can be just as important as the designs themselves. It is best to experiment a bit, but no need to spend to much time trying to figure out the background since it is not necessary in this particular challenge. Another thing, when working from silhouettes or with lines, try to eliminate the pure black used, sometimes it can be easier to create the silhos with a similar colour as the one you plan to work with.

    j-ang-haha at first I got confused when you posted this cuz your name is quite similar to j-zhang, I thought for a minute he double posted, anyways these are some very cool designs with some very nice rendering as well. A few little nitpicks, the back legs on I and III could use a little more attention rather than just being totally flat, and the blueish skin on I could probably use a little more texture, sometimes slight imperfections like cuts and pimples and whatever can add an extra dimension of realism.

    Yajmon-At first these guys are a little hard to read becasue of all the orange, try adding some cool blues or greens to the shadows to balance it out a bit, I also think some areas could use less contrast and some could use more contrast, it will make these guys more readable which will help to sell the designs.
    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!


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  29. #15
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    Like Rob said, no really weak entries this round. It was pretty hard to vote.

    Ricardops- you have really good drawing and anatomy skills, but my biggest problem is the designs. I dont really know if I'm supposed to be scared of these. I'm more just weirded out. Also they don't look very speedy. The speediest would be the middle one, but then it would need some real hind legs But I think you have really good potential, considering your skills. Also, I would recommend using some simple cast shadows and more interesting backgrounds if you have time. The athmospheric separation of the back areas is nice.

    Garkudion- I'm kinda diggin the color and the style, but I think it could use some more detailing, and some more passes on the specular and just bringing out some form. You've done a better job on that on the third one. The biggest problem again is that they don't look very fast. Only the dog-like creature is speedy, but I dont like the pose. I don't know what you're trying to express putting it in that pose. Also I would definitely rework the head on the middle one.

    Rob Powell-I like those, because they do look demonic and speedy. Like you said, maybe the slowest is the bottom right one. My biggest problem with the design is that they all look a little generic. I would recommend looking for good simple but strong shapes in the beginning phase. The top one is my favourite because it has that going for it. But I think the teeth kinda ruin that one a little. I can't imagine it closing its mouth, unless they are retractable. I would work more on the anatomy of the feet on these. As far as execution, I would say good drawing, but not very nice color and lighting. I think you should work on that. Also the smoke/steam could use more care. It doesn't have a lot of character... But overall you did a nice job sticking to the description. And thanks a lot for the crits Rob!

    chuckly- I like the lighting and the different textures and materials you've put into these. Really nice. Good designs too, except maybe the last one, which doesn't look very fast and I think the pose isn't very clear. Like Rob said they could use some drop shadows, especially to make sense of that last one, how it's standing on the ground. But these are some of the nicest ones this round.

    Artka- Really good work. I don't see a lot wrong with these. My biggest gripe is the black shadows. Those areas could still use some subtle work on the form. But really nice designs, very elegant

    alexson- Really nice rendering. The middle one is the best, because there are different materials on different areas. The other ones look a little naked, which is really weird to me. And it's almost the same creature, I think you should take more liberty and be more creative with the variations. So I would have kept the middle one and added some other ones.

    j.zhang-I think even if you do variantions of the same creature, you should make it more varied But good designs and execution, nevertheless.

    Mhugo-Really good, striking but simple designs. They look very professional, like you didn't have to labour too much over them. I would probably rework the head on the last one, I'm not really digging that. There's not a lot going on there and it doesn't imply speed. Also one area you could improve is color. I know that's not the most important thing in quick concepts like this, but still.

    z01ks- I guess it was more of a learning process for me. I think I'm not being very creative pushing my designs and thinking outside the box. I should work more from imagination, which i haven't been doing so much lately.

    marcoferrigno- I like the painterly style. The designs are cool, but they are not speedy at all. In fact they might be the slowest looking clusters of flesh that you could come up with. I think if you stick to the description and use your skills you could come up with really good work in the future.

    j-ang- These are strong. They are very unique looking and well executed. Can't really tell what's happening behind the glowing braids on the first one. And I don't get why that back area on the last one is glowing... hmm

    Yajmon- Some of my favorite ones. Really nicely painted. Actually there are some really lovely areas on all of them but it's hard to see those areas because everything is rendered with the same values. You should definitely use some atmospheric separation on them. For example it's very hard to read at first sight that that's the tail on the middle one. If you would knock back that value more, it would be perfect. You even handled that foreshortened pose nicely

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