Critiques please!
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Thread: Critiques please!

  1. #1
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    Red face Critiques please!

    Hi guys, first post here on the W.I.P.

    Any critiques would be awesome.
    And what about the pose, which one should i go for?

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  2. #2
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    This is easy,the first one with her arm not holding on to her sleeve,.I'm not liking the smoke cloud around her gun.

    Also regarding the figure,what references did use for her?

    Formerly Ultimatum.

    A smooth sea never made a skillful sailor.

    Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    -Douglas Adams
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  3. #3
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    Quote Originally Posted by Artimatum View Post
    This is easy,the first one with her arm not holding on to her sleeve,.I'm not liking the smoke cloud around her gun.

    Also regarding the figure,what references did use for her?
    What are you talking about? How is that supposed to help him/her out? (and i think the smoke is her hair).

    About the pose, i think some parts of the right one is better, while others aren't - for example, the way she tilting her head feels more natrual and relaxing while the arm that pulls her sleve make no sense to me. But i still like the that she does something with her left arm, pehaps you could change it to something else?
    And about the hair, you should define it so it has the same detail level as the rest of the picture.

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    Sorry.

    Last edited by Artimatum; December 6th, 2012 at 11:15 AM.
    Formerly Ultimatum.

    A smooth sea never made a skillful sailor.

    Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    -Douglas Adams
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    Hi! Thank you for the help..
    Yeah, it`s her hair, need to work more on it..
    So her left hand pulling her sleeve is looking strange?

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    The right pose looks more natural to me. The head tilted back looks cockier. The gun would likely be coplaner with the arm and forearm, like you have it on the right.
    It would help to think about some perspective when figure drawing. It will help you to draw the symmetry of the human form correctly. Once you have the perspective lines, use some angles to check the relationships between features, for example (drawn in red on right), the line that goes from the very bottom of the nose to the nostril towards the corner of the eye is different on the far side of the face. So the nose is twisted in relation to the rest of the face. You can check lots of features this way. I did a quick paintover just to help explain what I'm saying. Also, note that the head can have a different vanishing point than the chest mass and hips, but each mass is rigid so it should be internally consistent in perspective.
    Hope that's slightly useful. I like the painting of the face, looks good.

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  8. #7
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    Thank IanLlanas!
    The tip you gave on the red lines on the nose is awesome.. i`ll use every time from now on to check perspective..

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    Imho her left arm (to our right) is positioned better in the first version because it helps with balancing her position (like a triangle shape) and weight. Same counts for her heads position, in picture 2 she bends too far to the right, and neither the weapon nor the fluffy hair seems to help stabilizing it. I don't know if it was intendet that in p.2 her gun leads back to her face (over the fluffy hair's outline), but I like the idea, maybe you can combine some elements from both pictures.

    Last edited by Swamp Thing; December 8th, 2012 at 12:33 PM.
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    You should keep her hair constant , if you are going to use straight hair then use straight hair for the whole hair. At first I though it was smoke too.

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    It's absolutely possible to have curly hair mixed with straight hair. Actually it's a great idea for a character design and removing it would leave a boring character without anything striking that makes you really remember her. Sucessful Character Designs are distinctive (unless it is supposed to be an unimportant figure). The hair also helps with her silhouette (making a character becoming recognized by his silhouette alone). Also let's try solving issues, not avoiding them. In fact there are many things that could help creating more the impression of hair. Showing volume/depth by rendering (though, a bit too much might pushes everything out of balance), detailing it out a bit, definately changing the shape (or brush). Btw one problem with seeing smoke could be that her hair is white, althought I wouldn't change it since it fits, well at least don't try changing the haircolor until you tried everything else.

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  13. #11
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    Hi guys, thank you very much for your critiques.
    I had no time to work a lot on the image, buy here is one little upgrade.
    I still need to work on the curly hair, so it does not looks like smoke from the gun. And I think when I detail more the gun, it will pop from the hair.
    I think i`ll work on this image just next week.. so any critiques are welcome again

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  14. #12
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    I really like the waist, I'm a little bit curious about the skin, its not very, well, nice. Its very muddy, it also looks like around the collar you've guessed a little.

    A also don't understand the hair!

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  15. #13
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    ( while I say I don't understand, I don't mean the texture. I mean the volume, there is A LOT of hair but her fringe also takes up a lot of space, I don't know how it would be possible to achieve. )

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  16. #14
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    Her left breast is way bigger than her right, since it's farther away it should appear smaller. You are still not thinking of the character in perspective.

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