Crits needed

Join 500,000+ Artists

Its' free and it takes less than 10 seconds!

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 22 of 22

Thread: Crits needed

  1. #1
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0

    Crits needed

    Name:  creepy dude.jpg
Views: 689
Size:  139.2 KBName:  vis.jpg
Views: 674
Size:  149.9 KBName:  Vismaya.jpg
Views: 660
Size:  145.2 KB




    Hello good people...



    These are some of the characters i have created for my own personal project. I do know that there is little or no action or movement in these. I did them to clarify the design in my mind more than to establish a scene. I do plan on doing scenes but not now. I would love to get some crits on these... Anatomy issues, foreshortening, color, lighting??? All of them and more...Please help...


    Thank you and have a great day.

    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Oct 2007
    Location
    Sussex
    Posts
    2,597
    Thanks
    106
    Thanked 1,494 Times in 744 Posts
    Follows
    1
    Following
    0
    Likes his ladies with a bit of meat on their bones; I like that in an illustrator.

    Hands and feet (but I'm sure you knew that). These are well-finished and a bit ambitious. Just...do a lot more of this, I guess.

    I was once on the receiving end of a critique so savagely nasty, I marched straight out of class to the office and changed my major (sketchbook).
    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Stoat View Post
    Likes his ladies with a bit of meat on their bones; I like that in an illustrator.

    Hands and feet (but I'm sure you knew that). These are well-finished and a bit ambitious. Just...do a lot more of this, I guess.

    Haha... Thank you... That made my day... As for the hands and the feet..yeah...i kinda forgot to finish them...Bizarree... i kinda was putting that out for last but forgot i guess... i'll work on that.. Is there anything else i could do perhaps..design wise... Does it look interesting or is it like just people staring somewhere???

    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Anyone? Please....

    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    Jan 2005
    Location
    Finland
    Posts
    1,301
    Thanks
    22
    Thanked 319 Times in 242 Posts
    Follows
    0
    Following
    0
    All of them seem to have a pose and environment that fits the design of the characters, and the outfits on the two last ones especially look really good!

    The backgrounds look good for portrait backgrounds but on the characters, you seem to have used the same type of clean rendering in every part. Maybe leaving the brushwork a bit more loose on parts you don't want the viewer to focus on, soft edges on some of the shadows and bits of texture on points of interest could've been used to lead the eye. I really recommend drawing lots and lots of hands from reference, they're your weakest point at the moment.

    All in all though, really good looking portraits!

    Reply With Quote Reply With Quote  

  7. The Following User Says Thank You to smuli For This Useful Post:


  8. #6
    Join Date
    Mar 2009
    Location
    San Diego
    Posts
    271
    Thanks
    12
    Thanked 62 Times in 42 Posts
    Follows
    0
    Following
    0
    Gautham,

    I did 2 small changes to the first 2 that I thought would make them a little better. For the creepy dude, I angled his front foot slightly outwards. And for the second, I thought she could use a bit of softening around the breasts, left leg, and left arm. Just a tad. What do you think?

    Attached Images Attached Images    
    Reply With Quote Reply With Quote  

  9. The Following User Says Thank You to Spivak000 For This Useful Post:


  10. #7
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by smuli View Post
    All of them seem to have a pose and environment that fits the design of the characters, and the outfits on the two last ones especially look really good!

    The backgrounds look good for portrait backgrounds but on the characters, you seem to have used the same type of clean rendering in every part. Maybe leaving the brushwork a bit more loose on parts you don't want the viewer to focus on, soft edges on some of the shadows and bits of texture on points of interest could've been used to lead the eye. I really recommend drawing lots and lots of hands from reference, they're your weakest point at the moment.

    All in all though, really good looking portraits!
    Hi Smuli


    Thank you for the feedback...

    I do see what you're saying... It is too clean all around... I guess i must have really went around a lot more with the hard brush over the soft brushwork done initially....thank you..i really kind of missed that...As for the hands..yeah....they are like in an extremely pitiful state..I do have to work a lot on anatomy...I'll do some studies for hands and feet...Although i feel like i could have actually pushed the design for the characters a bit more...small stuff like the hair bands, bangles etc...just to make the characters more iconic..at least that's what i am hoping for...but again thanks for your inputs..i'll work on the hands and feet right away..

    Reply With Quote Reply With Quote  

  11. #8
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Spivak000 View Post
    Gautham,

    I did 2 small changes to the first 2 that I thought would make them a little better. For the creepy dude, I angled his front foot slightly outwards. And for the second, I thought she could use a bit of softening around the breasts, left leg, and left arm. Just a tad. What do you think?
    Hi Jerry

    Thank you for taking the time to edit the painting..i really do appreciate it.. I was just checking out the before and after effects...First, the woman. I see that by darkening the shadows all around, the forms are being defined more clearly..especially the left leg and the hand... I was just thinking about softening the edges on the left leg a bit after reading samuli's crits. As for her breasts i see that you have applied a lighter shade on the bottom part of her left breast. Will that area receive that much light? Also do you think i should show her feet instead of putting it in water? At least show the feet through the water...Or will that just make the piece very busy? too many details....

    As for the creepy dude, the leg looks much better now...actually now looking at my painting, i do see that his feet was looking pretty uncomfortable..also i see you have upped the contrast a lot...do you feel like i should darken the shadows more in my image? I do have a problem with letting go in my paintings...i guess i am actually afraid of just losing a part of my image even if its for the betterment of the overall piece...


    Looking forward to your feedback...

    Have a great day
    Gautham

    Reply With Quote Reply With Quote  

  12. #9
    Join Date
    Mar 2009
    Location
    San Diego
    Posts
    271
    Thanks
    12
    Thanked 62 Times in 42 Posts
    Follows
    0
    Following
    0
    Gautham,

    I'm terribly sorry, but the images I posted don't quite reflect the changes I made. I may have saved them incorrectly and then didn't check the post afterwards.

    So actually, on the woman, I was thinking that the shadows could be softened a bit all around. Yes like Samuli's crit. Just to add a bit more femininity to her. Check out some WILLIAM BOUGUEREAU paintings on the web (there are lots of them) to get a sense of really good shadow softening on the female form. The upped contrast on the creepy dude is a mistake. Sorry for that. He has good values to my eyes the way you had it, its just that front foot I was worried about. Usually feet angle slightly outwards from the kneecap, unless they are bent sideways at the ankle.

    Quote Originally Posted by Gautham View Post
    Hi Jerry

    Thank you for taking the time to edit the painting..i really do appreciate it.. I was just checking out the before and after effects...First, the woman. I see that by darkening the shadows all around, the forms are being defined more clearly..especially the left leg and the hand... I was just thinking about softening the edges on the left leg a bit after reading samuli's crits. As for her breasts i see that you have applied a lighter shade on the bottom part of her left breast. Will that area receive that much light? Also do you think i should show her feet instead of putting it in water? At least show the feet through the water...Or will that just make the piece very busy? too many details....

    As for the creepy dude, the leg looks much better now...actually now looking at my painting, i do see that his feet was looking pretty uncomfortable..also i see you have upped the contrast a lot...do you feel like i should darken the shadows more in my image? I do have a problem with letting go in my paintings...i guess i am actually afraid of just losing a part of my image even if its for the betterment of the overall piece...


    Looking forward to your feedback...

    Have a great day
    Gautham


    Last edited by Spivak000; December 7th, 2012 at 12:02 AM. Reason: mistakes
    Reply With Quote Reply With Quote  

  13. #10
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Ah.... cool...its fine... and i agree...Bougereau would be perfect actually... i am working on the woman as i type this.. will upload the updated one soon. thank you again...

    Reply With Quote Reply With Quote  

  14. #11
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Name:  undead warrior dudes.jpg
Views: 530
Size:  450.4 KB



    work done a couple of months ago...nowhere near completion...would love some critique... These characters are basically undead guardians of an ancient civilization ruin...a temple of sorts...they follow their general, Yama who is the death god. please give me tips to improve it and make it more interesting.

    Reply With Quote Reply With Quote  

  15. #12
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    anyone? please help....in dire...neee...dd

    Reply With Quote Reply With Quote  

  16. #13
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 124 Times in 121 Posts
    Follows
    0
    Following
    0
    One thing I would change, is that crab arm, it just doesn't seem to fit.

    Reply With Quote Reply With Quote  

  17. #14
    Join Date
    Nov 2003
    Posts
    1,892
    Thanks
    53
    Thanked 816 Times in 669 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Gautham View Post
    anyone? please help....in dire...neee...dd
    The best advice I can give you here is that you should slow down and follow the canonical procedure of illustration: 1) find some reference photos for anatomy, pose, textures, and lighting (OK, it looks like you sort of did that on the image of the woman standing in the water), 2) do a tight line drawing to establish the contours, and 3) render the forms with an eye toward using "light" and "shadow" areas to create a 3D feel. Right now you're not doing any of that--you're just gobbing down paint (or pixels) and it's impossible to offer any meaningful critique of the end product.

    Reply With Quote Reply With Quote  

  18. #15
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Giacomo View Post
    The best advice I can give you here is that you should slow down and follow the canonical procedure of illustration: 1) find some reference photos for anatomy, pose, textures, and lighting (OK, it looks like you sort of did that on the image of the woman standing in the water), 2) do a tight line drawing to establish the contours, and 3) render the forms with an eye toward using "light" and "shadow" areas to create a 3D feel. Right now you're not doing any of that--you're just gobbing down paint (or pixels) and it's impossible to offer any meaningful critique of the end product.

    Hi Giacomo

    Thank you for the input. But could you please expand a bit on what i have to do. About the line drawing which you referred to me, i usually start with shapes rather than putting down lines. Is that wrong or like.. will it hamper the process? Or does it specifically make up for something that is lacking in my work? And please expand on the 3rd point.


    Thank You
    Have a great day.

    Reply With Quote Reply With Quote  

  19. #16
    Join Date
    Dec 2012
    Location
    Chapel Hill, NC
    Posts
    7
    Thanks
    0
    Thanked 2 Times in 2 Posts
    Follows
    0
    Following
    0
    Hi Gautham.

    It seems you've already received some input from people trying to help, but I have a few suggestions that deal more with fundamentals and approach. For all the pieces here, you should decide on a dominant light source and stick with it. Consistent lighting is very important when creating a believable stage, and right now it's difficult to tell where you're lighting is coming from.

    Some things I see:
    - In your skeleton trio piece, take the left-most skeleton for example. Should light be hitting both sides of his ankle-rings? Why isn't that same light hitting his foot, or the ground? His shield is clearly receiving light from above (where the highlight is brightest) but his weapon arm/elbow and axe handle suggest a light from below. You can find similar examples in the other pieces.

    - In the dressed-woman shot, her head casts a clear and distinct shadow across her chest and shoulder, but her nose does not cast anything on her face. Same for the right arm on the hip, or the draped dress over the leg. There is a highlight along the bottom of her thigh, just above her knee, where it should probably be in shadow.

    - The many-armed demon...are those arms duplicated and flipped? The lighting information on them is inconsistent from his right arms to his left...the hands suggest light coming from both directions. The skulls at his belt are receiving abundant light from 3 sides, but the adjacent skirt-cloth is under deep shadow.

    In a nutshell, don't be afraid to keep some details in shadow. You don't have to highlight everything you paint. The imagination can fill in the blanks. Keep true to the light source when you paint, and you'll find more success.

    Hope this isn't too much in one shot. Good luck!

    Donovan Valdes
    Sr. Concept Artist
    Redstorm/Ubisoft

    Portfolio: www.donovanvaldes.com
    Private tutoring: www.conceptcritique.com
    Reply With Quote Reply With Quote  

  20. #17
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by DonovanValdes View Post
    Hi Gautham.

    It seems you've already received some input from people trying to help, but I have a few suggestions that deal more with fundamentals and approach. For all the pieces here, you should decide on a dominant light source and stick with it. Consistent lighting is very important when creating a believable stage, and right now it's difficult to tell where you're lighting is coming from.

    Some things I see:
    - In your skeleton trio piece, take the left-most skeleton for example. Should light be hitting both sides of his ankle-rings? Why isn't that same light hitting his foot, or the ground? His shield is clearly receiving light from above (where the highlight is brightest) but his weapon arm/elbow and axe handle suggest a light from below. You can find similar examples in the other pieces.

    - In the dressed-woman shot, her head casts a clear and distinct shadow across her chest and shoulder, but her nose does not cast anything on her face. Same for the right arm on the hip, or the draped dress over the leg. There is a highlight along the bottom of her thigh, just above her knee, where it should probably be in shadow.

    - The many-armed demon...are those arms duplicated and flipped? The lighting information on them is inconsistent from his right arms to his left...the hands suggest light coming from both directions. The skulls at his belt are receiving abundant light from 3 sides, but the adjacent skirt-cloth is under deep shadow.

    In a nutshell, don't be afraid to keep some details in shadow. You don't have to highlight everything you paint. The imagination can fill in the blanks. Keep true to the light source when you paint, and you'll find more success.

    Hope this isn't too much in one shot. Good luck!


    Wow..Thank you so much...I really cant thank you enough. Why i am so desperate about getting crits is that most of the time even though i may know certain things to be obvious mistakes, i kinda forget about them when making the artworks.. Receiving outside perspective really nails them down. Like when i look at other's works for critiquing, i see and spot mistakes but when it comes to my work, i'm like blind. I will definitely keep my eye on the above mentioned points...

    Reply With Quote Reply With Quote  

  21. #18
    Join Date
    Mar 2012
    Location
    India/chennai
    Posts
    199
    Thanks
    58
    Thanked 77 Times in 45 Posts
    Follows
    0
    Following
    0
    I agree to every crtique given here are my 2 cents:
    1. When designing chracters ...they must read well value wise i know ur good with colour but it is wiser to learn values 1st
    2. always try out thumbnails to get design ideas ( i know its a little difficult to do thumbnails always :p) and take time to study composition ... here i hav a done a paint over resizing the characters and fadin out unecessary details .. i am guessing the middle one is thier leader there by giving more importance to him ... hope this helps .....and also avoid repeating elements lik open mouth in both skeletons

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  22. #19
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by giby View Post
    I agree to every crtique given here are my 2 cents:
    1. When designing chracters ...they must read well value wise i know ur good with colour but it is wiser to learn values 1st
    2. always try out thumbnails to get design ideas ( i know its a little difficult to do thumbnails always :p) and take time to study composition ... here i hav a done a paint over resizing the characters and fadin out unecessary details .. i am guessing the middle one is thier leader there by giving more importance to him ... hope this helps .....and also avoid repeating elements lik open mouth in both skeletons
    Hi Giby


    Thanks for the feedback. Composition is something i am working at nowadays... I do suck at it. Thanks for the paint over too. I appreciate it. I did actually push the middle in front while i was working on it but decided not to do so in the end. I'm not exactly sure if i want one particular character to gain more attention. There is no leader concept here. but yes the most powerful one is the middle dude. So maybe you're right. I 'll try playing around with the composition. Also thanks for pointing out the open mouth. I never thought that would create a problem. But now actually i see it... I'll get to the issues right away...

    Thanks again.

    Reply With Quote Reply With Quote  

  23. #20
    Join Date
    Sep 2007
    Location
    Pune,India
    Posts
    49
    Thanks
    5
    Thanked 18 Times in 9 Posts
    Follows
    0
    Following
    0
    I love the designs of Yama's disciples/followers.Great looking weapons too.You should do an individual series highlighting each of them

    Reply With Quote Reply With Quote  

  24. #21
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    They are coming...haha...Hopefully it will be epic.. I will be putting them by the lot...

    Reply With Quote Reply With Quote  

  25. #22
    Join Date
    Oct 2007
    Location
    So-Cal
    Posts
    3,427
    Thanks
    2,994
    Thanked 1,780 Times in 849 Posts
    Follows
    0
    Following
    0
    my biggest crit for now is your characters are just standing around. it would almost be better if you ditched the backgrounds and focused on turnarounds.
    Or you could have them in action and interacting with the environment.

    Reply With Quote Reply With Quote  

Members who have read this thread: 1

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook