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Thread: Stefmanovic' sketchbook - C&C needed!

  1. #31
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    Been working on a scrapyard styled ship. The prow is almost finished, just a few tiny tweaks and then its ready. After that it's adding detail to the back of the ship, and finishing up the details on the rest of the hull. Shouldn't be too hard I think.





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  2. #32
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    In the meantime I've been playing a bit with the image of the ships. That, and I've been fixing some tiny thin wall parts here and there:



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  3. #33
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    Been playing a bit with SketchUp's colours...



    For some reason I imagine the Legion's basic colour scheme to be grey, the blue is just a very...well, trendy futuristic colour I guess!

    I'm imagining the basic game/battles to be some form of internal strife, it's the Legion fighting itself. The Legion originally started off as the Roman Empire, but eventually becoming the British Empire. I would imagine this strife, or at least the main campaign/storyline for the space ship game to be along the lines of either a colonial war or a war between equalized powers.

    The colonial war would be very much like the wars of independence throughout the Americas. The colonies didn't really seek independence because they wanted everybody to live in freedom (Haiti probably being the big exception), their resistance has been very economic/political in nature, especially in Latin America, meaning they wanted to get more power and profit, not longer interested in sending it off to the distant throne in the old continent. In case of the Legion these would be more 'distant' colonies (subsidiary worlds) that seen great autonomy, forming their own alliances. Of course the Legion as whole isn't so happy about this idea and starts sending in their fleet to teach these secessionists a lesson.

    The war between 'equal powers' would be akin to two colonial powers fighting amongst themselves for domination. Kinda like the British versus the French I guess. Perhaps some sort of 'small Psidemic' occurred, leaving vast parts of the Legion empire separated, it basically cut the empire in two factions, both believing themselves to be the true Legion. They try to establish new colonies and outdo the other one. It could also be more of a Cold War scenario in which both these factions try to fight a proxy war, akin to the Soviets and Americans. But then with elements of the French/British wars (got to love naval war).

    All very possible scenarios of course. I would imagine that symbolically these factions be white (pearl) and black (obsidian), each a different aspect of the Legion, together being Legion grey. Oh well...food for thought!

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  4. #34
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    I started with a little experiment:


    Let me know what you think.

    I'm also planning on making the 'gaps' between the blocks of the ship (between prow and launch bays, between launch bays and engine, etc) a bit deeper, thereby also lessening the singular block feel.

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  5. #35
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    Here some other views of the ship:



    The Distortion Engine will still need a lot of work, new detailing to be added, some of the old stuff having to be removed. That part also offers a nice possibility to create a 'gap' into the ship, thereby breaking the block shape when looking at it from the top or bottom.

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  6. #36
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    Here some other views of the ship:



    The Distortion Engine will still need a lot of work, new detailing to be added, some of the old stuff having to be removed. That part also offers a nice possibility to create a 'gap' into the ship, thereby breaking the block shape when looking at it from the top or bottom.

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  7. #37
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    Been tweaking the design some more, oh and quickly added some colours for this little picture:


    Man...I need to learn some proper Photoshop/Illustrator/whatever...

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  8. #38
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    Been tweaking the design some more, oh and quickly added some colours for this little picture:


    Man...I need to learn some proper Photoshop/Illustrator/whatever...

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  9. #39
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    Double post, please delete (been trying to do this myself, but for some reason the site won't let me)

    Last edited by Stefmanovic; January 23rd, 2014 at 01:26 AM.
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  10. #40
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    Decided to give the ship some more firepower...



    I'm not fully happy with them yet, they can't really turn or anything, and on some parts (especially on the carrier module) they seem rather forced, as if somebody had too many guns lying around and decided to glue them on his ship. Might remove them, or replace them for small turrets (like the side turrets of my escorts) to make them look more subtle...

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  12. #41
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    In the meantime I've started to remove the broadside weapons I've added yesterday and am replacing them for smaller turrets:


    I checked it on printability and it should be all fine, which is great since I'm really digging the smaller turrets, they also make the bigger turrets look huge, which in effect makes the ship look bigger as well!

    After that it's some more detailing, especially the gap parts between the components and see if I could perhaps beef up the torpedo prow. In the meantime the turret component will receive a serious overhaul, with the turrets being based on the prow cannons of the escort.

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  13. #42
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    Wanted to give the ship a little bit more shape. However, I'm not too fond of wings and such on these ships. So I decided to beef up the torpedo prow a bit, thereby making it look more heavily armored, and making it more distinguishable from the stern:




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  14. #43
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    Nice 3d models, you truly have open my eyes to the possibilities pertaining to city scapes.
    one down side that i noticed : too many repetitive shapes, since in the real world architecture differs so what
    perspective shifts seem to be a slight work around. keep up the good work, also when making space ships
    just like with the buildings you can clump the one model around itself to come up with more stranger and weirder crafts?



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  15. #44
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    By the way, in the meantime I've updated the communication arrays a bit. The one on the front still needs a lot of work though.




    Whilst I'm personally not so much into the idea of having a bridge on the ship, the communication arrays do give people the option to count that part of the ship as a bridge if they'd wanted to, they could even try to paint tiny windows on that part of the hull!

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  16. #45
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    The lovely fellows over at Resin Addicts (check the place if you're interested in scratchbuilding/casting your models yourself) gave me some feedback, which kinda inspired me. Got the suggestion I should try to beef up the size of the engine itself, it didn't really work out. However, it did enable me to further chop up the ship:



    This way the ship has become even more modular, allowing you to really go crazy with different designs. Really need to start rebuilding the heavy turret component and some turret variants...

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  17. #46
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    Another little project I've been working on...



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  18. #47
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    Got a little bit distracted whilst figuring out how to fix the connector parts of this terrain so they could be castable...



    Didn't make these human models myself. Credit goes to Mida for making these amazing Half Life models. Even though I did colour one grey to match the base, can you see him running?

    I really need to learn how to make these human characters myself. That way I could really make my own actual artwork or comic styled stuff. Been wanting to write something along the lines of a graphic novel or illustrated fiction, but never found an artist willing to work for free (duh!). So I should just try to do it myself!

    Lets see where this will take me...

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