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Thread: Ancient Warrior

  1. #1
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    Ancient Warrior

    Really my first time getting that far with a character. Just want whatever critique and I want to know if I need to practice fundamentals more before I go on concept art.
    Getting some weird effects on my armor.

    This guy is based off Celtic warriors.
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    Last edited by PeteJ; December 9th, 2012 at 07:26 PM.
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    Well the inspiration comes through some, but the armor looks fairly badly thought/placed. Like why put bazillion plates of armor to the only place where you don't have anything to protect, eg between the legs? I mean okay there's something there but unless the dude's penis is meter long, the armor is there to just make it harder to walk and could be used better if it were protecting the legs.
    Same goes for the arms, you have armor on the arm that will be covered by the shield, but none on the arm that's more likely to get hit, the sword arm?

    EDIT: The pose doesn't really work, it looks like you drew the weight to be on one leg, but as that doesn't come through from the torso, the bend leg makes it look like he's gonna fall over. Also his hands are really tiny.
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    From what I can see, I think you have a good understanding of basic anatomy, the measurements look correct in regards to the length of the arms/ legs etc. His right arm is thinner than his left which looks a bit odd. His left leg looks smaller than his right which would be fine if it was going back in space but his feet are on the same plane. For a rough man with his facial expression, horns and beard, he just doesn't seem to fit how well made his armour is. Its like a clash between a knight and a rebel? You could use this to your advantage though, he may take bits of armour from different people he kills. Try to push out the reflections and imperfections from his armour. Overall I think you've done a good job with the agressive pose but it looks a bit awkward and flat, maybe put a hand grasping his belt, tilt the shoulders for a more 'dynamic pose'. I really like the design of the armour and the earthy colours you've chosen One last suggestion you could show some flesh like the Celts did?
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    I'd stop colouring at such an early stage and explore more options for this concept as well as practicing fundamentals. Except for the bit of tartan around his thighs his design isn't telling me he's Celtic.
    Also, I'd be getting better reference for various details. His beard looks kind of like a bunch of bananas right now.
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    I think you could use a wee history book or two.
    ...which is only my opinion.
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    Name:  ancientwarrior1.jpg
Views: 778
Size:  136.1 KB made some adjustments
    Last edited by PeteJ; December 2nd, 2012 at 06:34 PM.
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    Really my first time getting that far with a character. Just want whatever critique and I want to know if I need to practice fundamentals more before I go on concept art.
    Not that my advice has any background to hold it but, about the question that you asked, try to think like this:

    Imagine you are working in production, and you have to deliver that concept to a 3D modeller, now imagine you are the modeller that took that drawing. What things you can tell about the drawing? Which and how are the armour pieces, can I identify the material that are done with? There's the answer to your question. For me, I see a lot of undefined areas, this could work as a quick sketch to try some colour schemes or some quick rough template for a better defined drawing. In yours it's really hard to see certain things like the hands/feet or the material of some parts like some strings on the boots (are they rounded or flat? which is the material (probably leather)? where are they attached and how?.. things like that).

    Before jumping over concept art, you should at least be used to render different materials and have a really good grasp of anatomy/clothing, or work with a really good modeller or art director that can really see your drawing and develop something from it (but that's the less probable, at least a certain degree of quality is needed to understand a drawing which you probably have since I can understand what you are trying to do, but a lot of things are so undefined that for me, which I have 0 knowledge about the topic you are working on, I would have a hard time trying to identify certain things from it).

    Hope it helps . Cheers!
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  16. #10
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    Well, after researching the shit out of the Celts, I decided to start all over.
    Here's a new sketch of my Celtic warrior. (I think i shouldve added a background first)
    Name:  resized.jpg
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    Last edited by PeteJ; December 5th, 2012 at 04:39 AM.
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    Again, check your proportions, his arms are so long they'd be on his knee levels if they'd be straightened and his legs are really skinny.
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  19. #13
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    Okay, did you actually bother to measure those proportions or find a photo ref? Just adjusting with lasso tool made the arms ridiculously skinny and the feet humongous, you can't avoid actually drawing them again to fix the issue.
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