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Thread: Ancient Warrior
December 2nd, 2012 #1
Really my first time getting that far with a character. Just want whatever critique and I want to know if I need to practice fundamentals more before I go on concept art.
Getting some weird effects on my armor.
This guy is based off Celtic warriors.
Last edited by PeteJ; December 9th, 2012 at 08:26 PM.
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December 2nd, 2012 #3
Well the inspiration comes through some, but the armor looks fairly badly thought/placed. Like why put bazillion plates of armor to the only place where you don't have anything to protect, eg between the legs? I mean okay there's something there but unless the dude's penis is meter long, the armor is there to just make it harder to walk and could be used better if it were protecting the legs.
Same goes for the arms, you have armor on the arm that will be covered by the shield, but none on the arm that's more likely to get hit, the sword arm?
EDIT: The pose doesn't really work, it looks like you drew the weight to be on one leg, but as that doesn't come through from the torso, the bend leg makes it look like he's gonna fall over. Also his hands are really tiny.
December 2nd, 2012 #4
From what I can see, I think you have a good understanding of basic anatomy, the measurements look correct in regards to the length of the arms/ legs etc. His right arm is thinner than his left which looks a bit odd. His left leg looks smaller than his right which would be fine if it was going back in space but his feet are on the same plane. For a rough man with his facial expression, horns and beard, he just doesn't seem to fit how well made his armour is. Its like a clash between a knight and a rebel? You could use this to your advantage though, he may take bits of armour from different people he kills. Try to push out the reflections and imperfections from his armour. Overall I think you've done a good job with the agressive pose but it looks a bit awkward and flat, maybe put a hand grasping his belt, tilt the shoulders for a more 'dynamic pose'. I really like the design of the armour and the earthy colours you've chosen One last suggestion you could show some flesh like the Celts did?
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December 2nd, 2012 #5
I'd stop colouring at such an early stage and explore more options for this concept as well as practicing fundamentals. Except for the bit of tartan around his thighs his design isn't telling me he's Celtic.
Also, I'd be getting better reference for various details. His beard looks kind of like a bunch of bananas right now.
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December 2nd, 2012 #6
December 2nd, 2012 #7
December 2nd, 2012 #8
made some adjustments
Last edited by PeteJ; December 2nd, 2012 at 07:34 PM.
December 2nd, 2012 #9Really my first time getting that far with a character. Just want whatever critique and I want to know if I need to practice fundamentals more before I go on concept art.
Imagine you are working in production, and you have to deliver that concept to a 3D modeller, now imagine you are the modeller that took that drawing. What things you can tell about the drawing? Which and how are the armour pieces, can I identify the material that are done with? There's the answer to your question. For me, I see a lot of undefined areas, this could work as a quick sketch to try some colour schemes or some quick rough template for a better defined drawing. In yours it's really hard to see certain things like the hands/feet or the material of some parts like some strings on the boots (are they rounded or flat? which is the material (probably leather)? where are they attached and how?.. things like that).
Before jumping over concept art, you should at least be used to render different materials and have a really good grasp of anatomy/clothing, or work with a really good modeller or art director that can really see your drawing and develop something from it (but that's the less probable, at least a certain degree of quality is needed to understand a drawing which you probably have since I can understand what you are trying to do, but a lot of things are so undefined that for me, which I have 0 knowledge about the topic you are working on, I would have a hard time trying to identify certain things from it).
Hope it helps . Cheers!
December 5th, 2012 #10
Well, after researching the shit out of the Celts, I decided to start all over.
Here's a new sketch of my Celtic warrior. (I think i shouldve added a background first)
Last edited by PeteJ; December 5th, 2012 at 05:39 AM.
December 5th, 2012 #11
December 5th, 2012 #12
December 5th, 2012 #13
Okay, did you actually bother to measure those proportions or find a photo ref? Just adjusting with lasso tool made the arms ridiculously skinny and the feet humongous, you can't avoid actually drawing them again to fix the issue.
December 5th, 2012 #14
no I don't have a photo reference for this exact pose.
k ill draw it again and be more careful, or fix the proportions when i paint it over. I think I see what's wrong, left foot too big and i just got to add the meat back to his arms.
Last edited by PeteJ; December 5th, 2012 at 08:51 AM.
December 5th, 2012 #15
Did a quick drawing, I'm not good at proportions yet (I do them by eye, so most of the time I can't match them) and I'm still learning through anatomy so take it with a grain of salt. Because probably isn't right also, but just so you can compare with other things, see if you find it better or worst at some points.
Also, trying to get a reference (doesn't need to be an image, use your own body and a mirror), but also works to practice gesture drawing, that way your pose and construction would be better and you won't be needing reference images that much (I haven't used reference for this for instance, but I probably have should, because mine looks wonky at the arms and legs).
Also take a look that first I did a gesture drawing over your sketch, and if you compared with the construction, doesn't match at all. That's something you want to keep in mind, probably having taken into account the gesture pose would have been better for the effect in overall (the construction looks boring). Check those things when drawing, but don't feel overwhelmed, you need to try this things for some time before starting to get a grasp, and even then, you still will need more time to get really good at this. Cheers!
Edit: For instance, after taking a look at the arm with the sword (his right arm), I think is shorter than it should and feels femenine, so don't look much at it, sorry.
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December 6th, 2012 #16
Okay, I found a good reference for what I want and redid the pose. I didn't add any more detail to it because I want to make sure I got it right first this time.
Here it is.
December 7th, 2012 #17
well, im going to assume its okay
December 7th, 2012 #18
You may not like what i have to say but i honestly believe that the pencil sketch you did before was way better than the latest pose.... I am talking about the one where you used the lasso tool to shorten the arm. I actually loved that sketch and for me anyways portrays the warrior part nicely. Perhaps its just my taste, but i do honestly believe that if you color that one, it would be far more interesting than the new pose which is pretty mush just a guy with a sword. i think that you could just lengthen the legs and make them more proportional to the body...going by the average head count, i do think that your proportions are right until the waist. when you count by heads, the fifth head should end at the middle of the thigh. right now its ending like at the knees...These are just my two cents...you could try it out and see if it works out for you....
December 8th, 2012 #19
Alright, hated to do it on the wacom, but here's a new sketch. it has some elements from the older one.
Edit:oh yeah, I just realized I made the head too straight. will change that.
December 8th, 2012 #20
December 8th, 2012 #21
JUst mt two cents worth mate, have a look at the work of "Angus McBride" he illustrated quite a few books for the Osprey men at arms series of books and one of them was on the celts, follow the link for examples.
I hope this helps you out and points you in a good direction, all the best.
A great kind hearted lumbering bullock
http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
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December 8th, 2012 #22
alright, im going base the design off from angus mcbride, removed the helmet, added more tribal tattoos, and fixed the tartan, because maybe I found the wrong reference for celts
although I did read that celtics did have horned or winged helmets, and found some illustration of celtic warriors with full body armor.
I'm still not 100 percent sure what I did wrong with the design.
or is it just the lack of celtic knot design I havent input it yet?
Last edited by PeteJ; December 8th, 2012 at 06:12 AM.
December 8th, 2012 #23
....Yeah, it actually doesn't look much like a celtic, it looks like a bearded Kratos in a tartan.
Anyway, plz keep throwing critiques.
Last edited by PeteJ; December 8th, 2012 at 04:58 PM.
December 8th, 2012 #24
I'm not sure where you're getting the short kilt from, among a few other things. To be honest, even with the statements of research, I still get the feeling that you're trying to draw something that you don't know very much about.
Where and what are you researching anyway, besides the McBride illustrations? You'd need to be careful about all the 'eurotribal' fantasy out there, coated with knotwork and labelled 'celtic' for some kind of, I dunno, mystical trendiness or something. Some of it can be difficult to unravel from (or seem more, well, fantastic and fashionable than) the real, historical clothing and armour unless you do have a good idea of what it is.
That in mind, considering you wanted something based on a celtic warrior right at the top of the thread, were you going for a fantasy warrior or something firmly rooted in real history and culture? If the former, while fantasy does best with real-world influence, a little more accurate labelling could relieve a bit of pressure.
December 8th, 2012 #25
Well, I'm just gonna work on the muscles and leave the clothing sketchy until I get the design right.
December 9th, 2012 #26
I see that arm is getting shorter again.
You could use some arm measuring method to make sure you get the arms right.
December 9th, 2012 #27
Okay, remeasured the arm, fixed bunch of things.
Hopefully, now it looks like a Celt.
December 9th, 2012 #28
December 9th, 2012 #29
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December 9th, 2012 #30
Alright, another attempt at his posture. Don't know what to do with his hips so im just going to cover it up with torn clothing.
Im probably just going to finish this piece now, and just go on practicing more gestures and perspective. I'm still not solid enough on those if I had to do that much correction.
But yeah just throw in any more last advices and your opinion on his design for my future stuff. Thank you
Last edited by PeteJ; December 9th, 2012 at 08:35 PM.