Ancient Warrior
 
View testimonialsView Artwork
Page 1 of 2 1 2 LastLast
Results 1 to 30 of 31

Thread: Ancient Warrior

  1. #1
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0

    Ancient Warrior

    Really my first time getting that far with a character. Just want whatever critique and I want to know if I need to practice fundamentals more before I go on concept art.
    Getting some weird effects on my armor.

    This guy is based off Celtic warriors.

    Attached Images Attached Images  
    Last edited by PeteJ; December 9th, 2012 at 08:26 PM.
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Reply With Quote Reply With Quote

  4. #3
    Join Date
    Feb 2008
    Location
    HELLsinki, Finland
    Posts
    4,860
    Thanks
    345
    Thanked 2,689 Times in 1,646 Posts
    Follows
    0
    Following
    0
    Well the inspiration comes through some, but the armor looks fairly badly thought/placed. Like why put bazillion plates of armor to the only place where you don't have anything to protect, eg between the legs? I mean okay there's something there but unless the dude's penis is meter long, the armor is there to just make it harder to walk and could be used better if it were protecting the legs.
    Same goes for the arms, you have armor on the arm that will be covered by the shield, but none on the arm that's more likely to get hit, the sword arm?

    EDIT: The pose doesn't really work, it looks like you drew the weight to be on one leg, but as that doesn't come through from the torso, the bend leg makes it look like he's gonna fall over. Also his hands are really tiny.

    "I eat comics and poop stylization"
    Comic!
    Sketchbook (Critiques, no compliments please.)
    Tumblr
    Website
    Livejournal
    DeviantArt
    Reply With Quote Reply With Quote

  5. The Following User Says Thank You to TinyBird For This Useful Post:


  6. #4
    Join Date
    Jul 2012
    Location
    Preston, England
    Posts
    483
    Thanks
    19
    Thanked 22 Times in 20 Posts
    Follows
    0
    Following
    0
    From what I can see, I think you have a good understanding of basic anatomy, the measurements look correct in regards to the length of the arms/ legs etc. His right arm is thinner than his left which looks a bit odd. His left leg looks smaller than his right which would be fine if it was going back in space but his feet are on the same plane. For a rough man with his facial expression, horns and beard, he just doesn't seem to fit how well made his armour is. Its like a clash between a knight and a rebel? You could use this to your advantage though, he may take bits of armour from different people he kills. Try to push out the reflections and imperfections from his armour. Overall I think you've done a good job with the agressive pose but it looks a bit awkward and flat, maybe put a hand grasping his belt, tilt the shoulders for a more 'dynamic pose'. I really like the design of the armour and the earthy colours you've chosen One last suggestion you could show some flesh like the Celts did?

    Reply With Quote Reply With Quote

  7. The Following User Says Thank You to JackGriffin For This Useful Post:


  8. #5
    Join Date
    Sep 2008
    Location
    UK
    Posts
    717
    Thanks
    932
    Thanked 291 Times in 208 Posts
    Follows
    0
    Following
    0
    I'd stop colouring at such an early stage and explore more options for this concept as well as practicing fundamentals. Except for the bit of tartan around his thighs his design isn't telling me he's Celtic.
    Also, I'd be getting better reference for various details. His beard looks kind of like a bunch of bananas right now.

    Reply With Quote Reply With Quote

  9. The Following User Says Thank You to Slothboy3000 For This Useful Post:


  10. #6
    Join Date
    Oct 2006
    Location
    North'n Ironed
    Posts
    687
    Thanks
    117
    Thanked 175 Times in 124 Posts
    Follows
    0
    Following
    0
    I think you could use a wee history book or two.

    ...which is only my opinion.
    Sketchbook Deviations
    Reply With Quote Reply With Quote

  11. The Following User Says Thank You to Vermis For This Useful Post:


  12. #7
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Reply With Quote Reply With Quote

  13. #8
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Name:  ancientwarrior1.jpg
Views: 692
Size:  136.1 KB made some adjustments

    Last edited by PeteJ; December 2nd, 2012 at 07:34 PM.
    Reply With Quote Reply With Quote

  14. #9
    Join Date
    Feb 2012
    Posts
    58
    Thanks
    20
    Thanked 33 Times in 29 Posts
    Follows
    0
    Following
    0
    Really my first time getting that far with a character. Just want whatever critique and I want to know if I need to practice fundamentals more before I go on concept art.
    Not that my advice has any background to hold it but, about the question that you asked, try to think like this:

    Imagine you are working in production, and you have to deliver that concept to a 3D modeller, now imagine you are the modeller that took that drawing. What things you can tell about the drawing? Which and how are the armour pieces, can I identify the material that are done with? There's the answer to your question. For me, I see a lot of undefined areas, this could work as a quick sketch to try some colour schemes or some quick rough template for a better defined drawing. In yours it's really hard to see certain things like the hands/feet or the material of some parts like some strings on the boots (are they rounded or flat? which is the material (probably leather)? where are they attached and how?.. things like that).

    Before jumping over concept art, you should at least be used to render different materials and have a really good grasp of anatomy/clothing, or work with a really good modeller or art director that can really see your drawing and develop something from it (but that's the less probable, at least a certain degree of quality is needed to understand a drawing which you probably have since I can understand what you are trying to do, but a lot of things are so undefined that for me, which I have 0 knowledge about the topic you are working on, I would have a hard time trying to identify certain things from it).

    Hope it helps . Cheers!

    Reply With Quote Reply With Quote

  15. The Following 2 Users Say Thank You to herionz For This Useful Post:


  16. #10
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Well, after researching the shit out of the Celts, I decided to start all over.
    Here's a new sketch of my Celtic warrior. (I think i shouldve added a background first)
    Name:  resized.jpg
Views: 1590
Size:  195.5 KB

    Last edited by PeteJ; December 5th, 2012 at 05:39 AM.
    Reply With Quote Reply With Quote

  17. #11
    Join Date
    Feb 2008
    Location
    HELLsinki, Finland
    Posts
    4,860
    Thanks
    345
    Thanked 2,689 Times in 1,646 Posts
    Follows
    0
    Following
    0
    Again, check your proportions, his arms are so long they'd be on his knee levels if they'd be straightened and his legs are really skinny.

    "I eat comics and poop stylization"
    Comic!
    Sketchbook (Critiques, no compliments please.)
    Tumblr
    Website
    Livejournal
    DeviantArt
    Reply With Quote Reply With Quote

  18. #12
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Reply With Quote Reply With Quote

  19. #13
    Join Date
    Feb 2008
    Location
    HELLsinki, Finland
    Posts
    4,860
    Thanks
    345
    Thanked 2,689 Times in 1,646 Posts
    Follows
    0
    Following
    0
    Okay, did you actually bother to measure those proportions or find a photo ref? Just adjusting with lasso tool made the arms ridiculously skinny and the feet humongous, you can't avoid actually drawing them again to fix the issue.

    "I eat comics and poop stylization"
    Comic!
    Sketchbook (Critiques, no compliments please.)
    Tumblr
    Website
    Livejournal
    DeviantArt
    Reply With Quote Reply With Quote

  20. The Following User Says Thank You to TinyBird For This Useful Post:


  21. #14
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    no I don't have a photo reference for this exact pose.
    k ill draw it again and be more careful, or fix the proportions when i paint it over. I think I see what's wrong, left foot too big and i just got to add the meat back to his arms.

    Last edited by PeteJ; December 5th, 2012 at 08:51 AM.
    Reply With Quote Reply With Quote

  22. #15
    Join Date
    Feb 2012
    Posts
    58
    Thanks
    20
    Thanked 33 Times in 29 Posts
    Follows
    0
    Following
    0
    Did a quick drawing, I'm not good at proportions yet (I do them by eye, so most of the time I can't match them) and I'm still learning through anatomy so take it with a grain of salt. Because probably isn't right also, but just so you can compare with other things, see if you find it better or worst at some points.

    Also, trying to get a reference (doesn't need to be an image, use your own body and a mirror), but also works to practice gesture drawing, that way your pose and construction would be better and you won't be needing reference images that much (I haven't used reference for this for instance, but I probably have should, because mine looks wonky at the arms and legs).

    Name:  resized copy copy Copy of.jpg
Views: 737
Size:  142.1 KB

    Also take a look that first I did a gesture drawing over your sketch, and if you compared with the construction, doesn't match at all. That's something you want to keep in mind, probably having taken into account the gesture pose would have been better for the effect in overall (the construction looks boring). Check those things when drawing, but don't feel overwhelmed, you need to try this things for some time before starting to get a grasp, and even then, you still will need more time to get really good at this. Cheers!

    Edit: For instance, after taking a look at the arm with the sword (his right arm), I think is shorter than it should and feels femenine, so don't look much at it, sorry.

    Reply With Quote Reply With Quote

  23. The Following User Says Thank You to herionz For This Useful Post:


  24. #16
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Okay, I found a good reference for what I want and redid the pose. I didn't add any more detail to it because I want to make sure I got it right first this time.
    Here it is.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote

  25. #17
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    well, im going to assume its okay

    Reply With Quote Reply With Quote

  26. #18
    Join Date
    Oct 2008
    Location
    India
    Posts
    88
    Thanks
    13
    Thanked 15 Times in 12 Posts
    Follows
    0
    Following
    0
    Hi Pete

    You may not like what i have to say but i honestly believe that the pencil sketch you did before was way better than the latest pose.... I am talking about the one where you used the lasso tool to shorten the arm. I actually loved that sketch and for me anyways portrays the warrior part nicely. Perhaps its just my taste, but i do honestly believe that if you color that one, it would be far more interesting than the new pose which is pretty mush just a guy with a sword. i think that you could just lengthen the legs and make them more proportional to the body...going by the average head count, i do think that your proportions are right until the waist. when you count by heads, the fifth head should end at the middle of the thigh. right now its ending like at the knees...These are just my two cents...you could try it out and see if it works out for you....

    Reply With Quote Reply With Quote

  27. #19
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Alright, hated to do it on the wacom, but here's a new sketch. it has some elements from the older one.
    Edit:oh yeah, I just realized I made the head too straight. will change that.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote

  28. #20
    Join Date
    Apr 2009
    Location
    Northern California
    Posts
    5,234
    Thanks
    3,512
    Thanked 4,906 Times in 2,547 Posts
    Follows
    0
    Following
    0
    Better pose. But really this is nowhere near Celtic...just fyi.

    What would Caravaggio do?
    _________________________

    Portfolio
    Plein Air
    Digital
    Still Life
    Sight Measuring
    Fundamentals
    Reply With Quote Reply With Quote

  29. #21
    Join Date
    May 2007
    Location
    England
    Posts
    1,887
    Thanks
    901
    Thanked 945 Times in 811 Posts
    Follows
    0
    Following
    0
    JUst mt two cents worth mate, have a look at the work of "Angus McBride" he illustrated quite a few books for the Osprey men at arms series of books and one of them was on the celts, follow the link for examples.

    http://www.google.co.uk/search?q=ang...w=1920&bih=941

    I hope this helps you out and points you in a good direction, all the best.

    A great kind hearted lumbering bullock



    http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
    Reply With Quote Reply With Quote

  30. The Following User Says Thank You to Lightship69 For This Useful Post:


  31. #22
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    alright, im going base the design off from angus mcbride, removed the helmet, added more tribal tattoos, and fixed the tartan, because maybe I found the wrong reference for celts

    although I did read that celtics did have horned or winged helmets, and found some illustration of celtic warriors with full body armor.

    I'm still not 100 percent sure what I did wrong with the design.

    or is it just the lack of celtic knot design I havent input it yet?

    Attached Images Attached Images  
    Last edited by PeteJ; December 8th, 2012 at 06:12 AM.
    Reply With Quote Reply With Quote

  32. #23
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Name:  celtic guy copy.jpg
Views: 1216
Size:  111.2 KB

    ....Yeah, it actually doesn't look much like a celtic, it looks like a bearded Kratos in a tartan.

    Anyway, plz keep throwing critiques.

    Last edited by PeteJ; December 8th, 2012 at 04:58 PM.
    Reply With Quote Reply With Quote

  33. #24
    Join Date
    Oct 2006
    Location
    North'n Ironed
    Posts
    687
    Thanks
    117
    Thanked 175 Times in 124 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by PeteJ View Post
    although I did read that celtics
    Quote Originally Posted by PeteJ View Post
    ...Yeah, it actually doesn't look much like a celtic
    Celt.

    I'm not sure where you're getting the short kilt from, among a few other things. To be honest, even with the statements of research, I still get the feeling that you're trying to draw something that you don't know very much about.

    Where and what are you researching anyway, besides the McBride illustrations? You'd need to be careful about all the 'eurotribal' fantasy out there, coated with knotwork and labelled 'celtic' for some kind of, I dunno, mystical trendiness or something. Some of it can be difficult to unravel from (or seem more, well, fantastic and fashionable than) the real, historical clothing and armour unless you do have a good idea of what it is.

    That in mind, considering you wanted something based on a celtic warrior right at the top of the thread, were you going for a fantasy warrior or something firmly rooted in real history and culture? If the former, while fantasy does best with real-world influence, a little more accurate labelling could relieve a bit of pressure.

    ...which is only my opinion.
    Sketchbook Deviations
    Reply With Quote Reply With Quote

  34. The Following User Says Thank You to Vermis For This Useful Post:


  35. #25
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Well, I'm just gonna work on the muscles and leave the clothing sketchy until I get the design right.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote

  36. #26
    Join Date
    Oct 2012
    Posts
    110
    Thanks
    22
    Thanked 15 Times in 13 Posts
    Follows
    0
    Following
    0
    I see that arm is getting shorter again.
    You could use some arm measuring method to make sure you get the arms right.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote

  37. The Following 2 Users Say Thank You to piskorz For This Useful Post:


  38. #27
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Okay, remeasured the arm, fixed bunch of things.
    Hopefully, now it looks like a Celt.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote

  39. #28
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Reply With Quote Reply With Quote

  40. #29
    Join Date
    Feb 2008
    Location
    sweden
    Posts
    444
    Thanks
    118
    Thanked 150 Times in 67 Posts
    Follows
    0
    Following
    0
    right now, with that pose, I believe he ought to be in the process of falling over, backwards. his feet are level even though one leg is bent, his hips have a rather odd swivel to the torso, and his head looks absolutely tiny.

    Reply With Quote Reply With Quote

  41. The Following User Says Thank You to mimer For This Useful Post:


  42. #30
    Join Date
    Jul 2010
    Location
    California
    Posts
    944
    Thanks
    228
    Thanked 125 Times in 122 Posts
    Follows
    0
    Following
    0
    Alright, another attempt at his posture. Don't know what to do with his hips so im just going to cover it up with torn clothing.
    Im probably just going to finish this piece now, and just go on practicing more gestures and perspective. I'm still not solid enough on those if I had to do that much correction.
    But yeah just throw in any more last advices and your opinion on his design for my future stuff. Thank you

    Attached Images Attached Images  
    Last edited by PeteJ; December 9th, 2012 at 08:35 PM.
    Reply With Quote Reply With Quote

Page 1 of 2 1 2 LastLast

Members who have read this thread: 1

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook