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Thread: RustyPulley's Sketchbook

  1. #1
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    RustyPulley's Sketchbook

    Hey Guys,

    I've been painting for a few years now, but recently I've seem to hit a plateau, both motivation and skill wise. I've decided to start a sketchbook amongst other things, hopefully it'll motivate me to start churning out stuff daily again...

    I'll be posting some of my previous stuff + any new doodles/sketches. Please feel free to critique on any areas so I can improve on those. Thanks!
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    Last edited by RustyPulley; December 22nd, 2012 at 12:29 PM. Reason: moved pieces to later post
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  3. #2
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    Some of my older stuff:

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    Name:  jump.jpg
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    Imo some of my main problems are concerning speed, anatomy(esp hands) and workflow. Hopefully I can improve on those, as now I tend to spend too much time fussing over 1 piece.
    --------

    Some stuff I did recently + today...again, any crit/comments are welcome. Thanks!

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    Last edited by RustyPulley; December 22nd, 2012 at 12:35 PM.
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  4. #3
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    welcome to the forums! stuff is looking good, hope you keep posting!
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  6. #4
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    couple of env concepts for today..the first one was more of a doodle though. Didnt really like it.

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    Name:  chasm_oasis.jpg
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  7. #5
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    Didnt update for the past few days... :s, here some stuff I did today + the days before

    Name:  test_50_line.jpg
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    A visuals test for an indie game me and a couple of friends are working on--


    Name:  orge-dwelling.jpg
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    An env of some orge dwellings, this took me around 5.5 hrs ( yeah I really need to streamline my workflow)
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    nice stuff in here !
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  10. #7
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    Well the fastest way to work past that plateau is tons and tons of studies. I think it might be a good decision to work on traditional medium as well, perhaps fill a sketch page a day? You will probably work a lot faster if you, as I said before, start doing tons of studies rather than finished drawings that way your mind will be constantly exercised on the main points before tedious refinement. gestures, life drawing, quick observational drawing, quick perspective studies and many other things are good ways to grind your skills to a higher level.
    CHECK OUT MY FRIEND'S SB OVAH HERE >> deer's sketchbook


    >>DeviantArt|SketchBook<<
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  12. #8
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    Quote Originally Posted by kamikazel33t View Post
    Well the fastest way to work past that plateau is tons and tons of studies. I think it might be a good decision to work on traditional medium as well, perhaps fill a sketch page a day? You will probably work a lot faster if you, as I said before, start doing tons of studies rather than finished drawings that way your mind will be constantly exercised on the main points before tedious refinement. gestures, life drawing, quick observational drawing, quick perspective studies and many other things are good ways to grind your skills to a higher level.
    First off, sorry for the late reply-- was kinda off the past few days being busy with stuff. Yeah, that's a good idea, thanks for the suggestion. I actually have the same book that you have, Michael Hampton's Figure Drawing. :] Tried to get into his system, but couldn't really get into it for some reason. Now I try to re-read a few pages everyday. I also have pdfs of bridgman, hogath and loomis--they are collecting digital dust though. :|

    I should probably stick to a more disciplined daily routine, lol

    A gesture warmup I did today--no ref, was trying to construct some figures.
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    My hand anatomy is particularly rusty.....gonna work on that. ...
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  13. #9
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    Some stuff for today...did these some days ago


    These are some concepts for stages in the game (it's a 2.5D sidescroller bounty-hunting game). The actual camera will be much closer, something like the piece I posted before.

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  14. #10
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    Cool stuff! I like the first character at post 2. He looks very cool.
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  16. #11
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    I love that yellow piece from your very first post. And a lot of your landscapes/backgrounds look swell! Can't wait to see more from you.
    Sketchbook is HERE
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  18. #12
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    Some new stuff for today...

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    More concepts for the game

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    A fully rendered version of one of the panels from one of the pieces above...decided to remove the gate to the right as it doesnt really fit. Might refine further later.
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  19. #13
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    Those two paintings in your second post with the caped guy fighting look nice. The 3D spaces feel really solid, perhaps because you nailed the shadows.
    Last landscape in your latest post looks awesome, too. Nice lighting and colors.
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