Changed the composition and changed the foreground element. Also, I've discovered a new trick. I add a flat black Saturation layer (PS CS5) on top of the painting and turn it on/off when i want to switch to greyscale to check the values. I'm sure I'm a little late on this but for those who don't already now, it's a helpful little trick.
awesome stuff going on so far guys!
just more idea for a colossus
Hey! this is my first post here on Conceptart.org, and the first time I'm entering one of the competitions here ;D
I went for an Earth,Sand type of element. Constructive critique is appreciated!
Uh the 3/4 rule might be a problem for me then x) Is it allowed to show less than 3/4 of the design in the entry and supply a character sheet with the full design in addition? That way we would have a bit more freedom in the illustration itself
Edit: Changed "I" to "we", to sound less selfish xD
Last edited by Sanjo; November 23rd, 2012 at 07:04 AM.
My sketchbook: http://www.conceptart.org/forums/sho...d.php?t=157315
Sanjo brings up a good question. In this case, I think that would be acceptable. The purpose of this is to design a character, thus the 3/4 rule exists. So anyone who has a similar final product should think about this as well. In addition, it doesn't have to be a front and back, just a front will do. However, throw in some basic values on it so we can get a good feel for the design.
Quinn and I will discuss this matter for future topics and make an official ruling on it for the upcoming ChoWs.
Thanks Havok, appreciated I'll do an additional front-view then
My sketchbook: http://www.conceptart.org/forums/sho...d.php?t=157315
Great stuff in here. Cant resist the raging elements
Hello mates, unfortunately i will have to go off home for the next days so i will not have a pc. I will post here whatever i have done but i will not be able to upload it in the finals section. If the moderators could put it, i will be grateful.
Thanks for the great round!!!
i tried the different variations but i cant decide now what to do and i dont have the time to properly put them all toghether. So i will have them with the wips.
so here all in one.
edit[forgot to upload the front]
kingkostas very nice
Kingkostas: Turned at really nice!
JanJager: LOL, that's pretty hilarious. Don't know if it's intended but I laughed ^_^
participating in the chow is both intimidating and inspiring.
heres my guy, a volcano elemental.
jager - that is awesome man!!
kostas - loove the character design solo. looks sweet! love the gills!
heres another WIP on mine... dont worry im gonna add much more nature stuff to her. this isnt her final design by far...
Hey guys!! Awesome!! I should have joined this forum a loooooooonnnnnngggg time ago!!! Here is what I have so far. I havent had too much time to work on it. hoping to get some color on it and wrap up my first COW!!!
Agree Nick. Awesome job everyone. Just a little update from mine.
Here is my WIP ... i dunno if it satisfies the 3/4 rule plz let me know ..... so many great enteries so far .... crits appreciated
Sketch book http://conceptart.org/forums/showthread.php?t=241464
Facebook art page https://www.facebook.com/pages/The-a...44243649027811
There are a ton of good entries here.
SeverdHead: I like how near his feet we get a feeling for how it was formed. Actually I might even play that up a bit more by making one leg kind of sunken/still fused with the ground, as if it's still in the process of being created. The basic forms are there, but how can you make it even more interesting? It's basically a humanoid molten magma figure, but it still might need that one characteristic to really make it stand out as something more. I'd actually like to see those growths on his back emphasized.
NickyBeats: Don't want to nitpick too much since it's not really done yet, looking good though! Might be cool if you added different types of elements to her depending on the elevation--maybe there are trees, leaves etc. lower near her feet, up near the top of her hair is made of clouds/tornadoes, and so forth so that she encompasses a wide range of natural traits.
vatteh: Great camera angle. I think the moment of action could be shifted somewhat though. Maybe we see a tower of sparks shooting upward from the mouth, or something more definitive that shows how the colossus causes fires. Right now it kind of looks like it's choking on a random fireball. Also, maybe add a little bulk to his torso since it seems too scrawny to support the weight above it (I have the same problem with the legs on mine, actually).
ArtbyAntB: No real crits, liking it thus far. I like how it's not explicitly raging in the picture, but you can tell he's got the potential.
Pixeltuner: There's just enough of a face to give it a personality lol. Not sure if it's complete, but looking forward to where this goes from here.
G@m: Something about the brushstrokes really sell that windy look, I'm hoping you'll keep it mostly like this for the final. Great pose, clear indication of its element. Not sure about the bit of lightning on his right hand. Part of me feels like it's out of place since it's such a minor area in the overall picture, but I can also see how you're trying to subtly hint at an oncoming thunderstorm from the darker clouds.
meeatu: Keep at it, getting some earth vibes already!
Going for a machine based water colossus. Something that throws a tempter tantrum every 1000 years and floods entire cities lol.
Noun, wow!)) cool idea can't wait to see final result!
So beautiful works and ideas everyone...
It's pity that I had no opportunity paint at my pc, I think i wont be able to finish my work till deadline)
I've got question, please if you have half a minute: how can I show distance more clear? I always had this problem. Every time I look at your works I can clearly see how you do this but when I start my own pic I just can't show distance and plans and this kind of stuff in my landscapes. Thanks!)
There are several elements to showing distance. The main thing you need to watch for is keeping track of your three layers (foreground, midground and background) and the horizon. As things become distant, they get cooler, fuzzier and lighter. As things come forward, they get warmer, darker, and sharper. This is where you need to play with your value range. This can be easily done using the dodge and burn tool, it will help you better establish your 3 layers.
Right now in your image, you have it too cropped, creating a feeling like the colossus is up against a wall. What is also throwing off this piece, is what is going on in the foreground. There is a very green tree in the foreground and everything receding from it is very warm creating a huge distraction. The tree is in a warm environment, so it wont have solid green leaves, they will be orangish. But if you turn it orange, you lose what identifies it as a tree because we only see leaves. The green is the only thing telling us that is a tree. I would either remove it or make the canvas much larger.
Another thing is your perspective. I see 2 horizon lines. One create by the volcano and what appears to be where the feet of the colossus are. The other I had to guess using the background hills/mountains. This creates a conflict with your perspective. By making the canvas larger, you can more easily establish your horizon line and fix the perspective issues. With very little background to work with, it creates the second horizon line. I can see that the volcano is supposed to be, kind of, emerging from the mountain side I think? But, its on the same level of the colossus and appears to make him smaller. I would push it back.
I hope this helps in some way.
Last edited by Havok Reed; November 24th, 2012 at 10:24 AM.
Sillirien - Atmospheric perspective really helps in pushing elements into the background. Simply put, there is more "air" in between the subject and the viewer so the colours and values look more subdued.
Edit: This, of course, plays second fiddle to the fundamentals, i.e solid perspective and understanding of 3d space.
Last edited by panama66; November 24th, 2012 at 12:17 PM.
Now crit the shit out of me!
Nice work everyone. Pixeltuner, love the lighting on yours. Looks awesome .
So, not gonna lie, I'm not super happy with this. But it's my first CHOW, and I haven't really done anything like this before. Onwards and upwards.
Gonna render this as much as I can before the deadline, hopefully get some more of a "thrashing" feeling when I flesh the hands out. Made him all ice though, think it makes a bit more sense now.... Maybe
Website - www.ohbullocks.com
Blog - http://blog.ohbullocks.com
Sketchbook - http://www.conceptart.org/forums/sho...d.php?t=223526
Follow the ten thousand hour journey at http://10000hourrule.com